vgmstream/src/meta/encrypted.c
2021-11-12 18:45:43 +01:00

192 lines
4.9 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "ogg_vorbis_streamfile.h"
#include "encrypted_bgm_streamfile.h"
//todo fuse ogg encryptions and use generic names
static const uint8_t tpf_key[] = {
0x0a,0x2b,0x36,0x6f,0x0b,0x0a,0x2b,0x36,0x6f,0x0B
};
static void load_key(ogg_vorbis_io_config_data* cfg, const uint8_t* key, size_t size) {
cfg->is_encrypted = 1;
cfg->key_len = size;
memcpy(cfg->key, key, size);
}
typedef struct {
uint32_t id;
uint8_t keybuf[0x100];
size_t key_size;
off_t start;
VGMSTREAM* vgmstream;
STREAMFILE* temp_sf;
STREAMFILE* new_sf;
} encrypted_t;
/* The Pirate's Fate (PC) */
static VGMSTREAM* init_vgmstream_encrypted_ogg_tpf(STREAMFILE* sf) {
ogg_vorbis_io_config_data cfg = {0};
encrypted_t e = {0};
e.id = read_u32be(0x00, sf);
if (e.id != 0x454C513C) /* "OggS" xored */
goto fail;
if (!check_extensions(sf,"ogg,logg"))
goto fail;
load_key(&cfg, tpf_key, sizeof(tpf_key));
e.temp_sf = setup_ogg_vorbis_streamfile(sf, &cfg);
if (!e.temp_sf) goto fail;
e.vgmstream = init_vgmstream_ogg_vorbis(e.temp_sf);
close_streamfile(e.temp_sf);
return e.vgmstream;
fail:
return NULL;
}
/* The Pirate's Fate (PC) */
static VGMSTREAM* init_vgmstream_encrypted_mp3_tpf(STREAMFILE* sf) {
ogg_vorbis_io_config_data cfg = {0};
encrypted_t e = {0};
e.id = read_u32be(0x00, sf);
if ((e.id & 0xFFFFFF00) != 0x436F0500) /* "ID3\0" xored */
goto fail;
if (!check_extensions(sf,"mp3"))
goto fail;
load_key(&cfg, tpf_key, sizeof(tpf_key));
e.temp_sf = setup_ogg_vorbis_streamfile(sf, &cfg);
if (!e.temp_sf) goto fail;
#ifdef VGM_USE_FFMPEG //TODO: allow MP3 without FFmpeg
e.vgmstream = init_vgmstream_ffmpeg(e.temp_sf);
#endif
close_streamfile(e.temp_sf);
return e.vgmstream;
fail:
return NULL;
}
/* Studio Ring games [Nanami to Konomi no Oshiete ABC (PC), Oyatsu no Jikan (PC)] */
static VGMSTREAM* init_vgmstream_encrypted_riff(STREAMFILE* sf) {
encrypted_t e = {0};
e.id = read_u32be(0x00, sf);
if (e.id != get_id32be("RIFF"))
goto fail;
/* .bgm: BGM, .mse: SE, .koe: Voice */
if (!check_extensions(sf,"bgm,mse,koe"))
goto fail;
/* Standard RIFF xor'd past "data", sometimes including extra chunks like JUNK or smpl.
* If .bgm/etc is added to riff.c this needs to be reworked so detection goes first, or bgm+bgmkey is
* rejected in riff.c (most files are rejected due to the xor'd extra chunks though). */
e.key_size = read_key_file(e.keybuf, sizeof(e.keybuf), sf);
if (e.key_size <= 0) goto fail;
if (!find_chunk_le(sf, get_id32be("data"), 0x0c, 0, &e.start, NULL))
goto fail;
e.temp_sf = setup_bgm_streamfile(sf, e.start, e.keybuf, e.key_size);
if (!e.temp_sf) goto fail;
e.vgmstream = init_vgmstream_riff(e.temp_sf);
close_streamfile(e.temp_sf);
return e.vgmstream;
fail:
return NULL;
}
/* RPGMVO / Omori (PC) */
static VGMSTREAM* init_vgmstream_encrypted_rpgmvo_riff(STREAMFILE* sf) {
ogg_vorbis_io_config_data cfg = {0};
encrypted_t e = {0};
uint32_t xor;
uint32_t riff_size;
if (!is_id64be(0x00, sf, "RPGMV\0\0\0"))
goto fail;
if (!check_extensions(sf,"rpgmvo"))
goto fail;
/* 0x08: version? */
/* Ogg .rpgmvo has per-game key, so this is probably the same. Reversing key is simple though,
* calc suspected key and pass to RIFF to validate (format is the same as Ogg) */
riff_size = get_streamfile_size(sf) - 0x10;
xor = read_u32be(0x10, sf);
xor ^= get_id32be("RIFF");
put_u32be(e.keybuf + 0x00, xor);
xor = read_u32le(0x14, sf);
xor ^= riff_size - 0x08;
put_u32le(e.keybuf + 0x04, xor);
xor = read_u32be(0x18, sf);
xor ^= get_id32be("WAVE");
put_u32be(e.keybuf + 0x08, xor);
xor = read_u32be(0x1c, sf);
xor ^= get_id32be("fmt ");
put_u32be(e.keybuf + 0x0c, xor);
e.key_size = 0x10;
load_key(&cfg, e.keybuf, e.key_size);
cfg.start = 0x10;
cfg.max_offset = 0x10;
e.temp_sf = setup_ogg_vorbis_streamfile(sf, &cfg);
if (!e.temp_sf) goto fail;
e.new_sf = setup_subfile_streamfile(e.temp_sf, 0x10, riff_size, "wav");
if (!e.new_sf) goto fail;
dump_streamfile(e.new_sf, 0);
e.vgmstream = init_vgmstream_riff(e.new_sf);
close_streamfile(e.temp_sf);
close_streamfile(e.new_sf);
return e.vgmstream;
fail:
close_streamfile(e.temp_sf);
close_streamfile(e.new_sf);
return NULL;
}
/* parser for various encrypted games */
VGMSTREAM* init_vgmstream_encrypted(STREAMFILE* sf) {
VGMSTREAM* v = NULL;
v = init_vgmstream_encrypted_ogg_tpf(sf);
if (v) return v;
v = init_vgmstream_encrypted_mp3_tpf(sf);
if (v) return v;
v = init_vgmstream_encrypted_riff(sf);
if (v) return v;
v = init_vgmstream_encrypted_rpgmvo_riff(sf);
if (v) return v;
return NULL;
}