vgmstream/src/meta/wbk.c

357 lines
12 KiB
C

#include "meta.h"
#include "../coding/coding.h"
//#include <ctype.h>
/* .WBK - seen in some Treyarch games [Spider-Man 2, Ultimate Spider-Man, Call of Duty 2: Big Red One] */
VGMSTREAM* init_vgmstream_wbk(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t table_offset, entry_offset, data_offset, strings_offset, coefsec_offset,
name_offset, codec, flags, channels, sound_offset, sound_size, num_samples, sample_rate;
int target_subsong = sf->stream_index, total_subsongs, loop_flag, has_names, i;
/* checks */
if (!is_id32be(0x00, sf, "WAVE") ||
!is_id32be(0x04, sf, "BK11"))
goto fail;
if (!check_extensions(sf, "wbk"))
goto fail;
/* always little endian, even on GC */
data_offset = read_u32le(0x10, sf);
//data_size = read_u32le(0x14, sf);
//streams_offset = read_u32le(0x18, sf);
//streams_size = read_u32le(0x1c, sf);
total_subsongs = read_u32le(0x40, sf);
table_offset = read_u32le(0x44, sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1)
goto fail;
//paramsec_size = read_u32le(0x50, sf);
//paramsec_offset = read_u32le(0x54, sf);
//coefsec_size = read_u32le(0x58, sf);
coefsec_offset = read_u32le(0x5c, sf);
//strings_size = read_u32le(0x60, sf);
strings_offset = read_u32le(0x64, sf);
/* Ultimate Spider-Man has no names, only name hashes */
{
size_t len;
/* check if the first sound points at the first or the second string */
len = read_string(NULL, STREAM_NAME_SIZE, strings_offset, sf);
name_offset = read_u32le(table_offset + 0x00, sf);
has_names = (name_offset == 0x00 || name_offset == len + 0x01);
}
/* 0x00: name offset/name hash
* 0x04: codec
* 0x05: flags
* 0x06: channel mask (can actually only be mono or stereo)
* 0x07: padding
* 0x08: sound size
* 0x0c: number of samples
* 0x10: group name offset
* 0x14: parameters offset
* 0x18: DSP coefs offset, usually not set (-1)
* 0x1c: sound offset
* 0x20: sample rate
* 0x24: always 0?
*
* struct slightly changed in Call of Duty 2 but still compatible
*/
entry_offset = table_offset + (target_subsong - 1) * 0x28;
name_offset = read_u32le(entry_offset + 0x00, sf);
codec = read_u8(entry_offset + 0x04, sf);
flags = read_u8(entry_offset + 0x05, sf);
channels = read_u8(entry_offset + 0x06, sf) == 0x03 ? 2 : 1;
sound_size = read_u32le(entry_offset + 0x08, sf);
num_samples = read_u32le(entry_offset + 0x0c, sf);
sound_offset = read_u32le(entry_offset + 0x1c, sf);
sample_rate = read_u16le(entry_offset + 0x20, sf);
if (!(flags & 0x02)) /* streamed sounds have absolute offset */
sound_offset += data_offset;
loop_flag = (flags & 0x08);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->meta_type = meta_WBK;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = sound_size;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = num_samples; /* full loops only */
vgmstream->num_streams = total_subsongs;
switch (codec) {
case 0x03: { /* DSP */
uint32_t coef_offset;
static const int16_t coef_table[16] = {
0x0216,0xfc9f,0x026c,0x04b4,0x065e,0xfdec,0x0a11,0xfd1e,
0x0588,0xfc38,0x05ad,0x01da,0x083b,0xfdbc,0x08c3,0xff18
};
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x8000;
coef_offset = read_u32le(entry_offset + 0x18, sf);
if (coef_offset == UINT32_MAX || coefsec_offset == 0x00) {
/* hardcoded coef table */
for (i = 0; i < vgmstream->channels; i++)
memcpy(vgmstream->ch[i].adpcm_coef, coef_table, sizeof(coef_table));
} else {
if (coefsec_offset == UINT32_MAX)
goto fail;
dsp_read_coefs_be(vgmstream, sf, coefsec_offset + coef_offset, 0x28);
}
break;
}
case 0x04: /* PSX */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x800;
break;
case 0x05: /* XBOX */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
break;
case 0x07: /* IMA */
vgmstream->coding_type = coding_IMA;
vgmstream->layout_type = layout_none;
/* for some reason, number of samples is off for IMA */
vgmstream->num_samples = ima_bytes_to_samples(sound_size, channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
default:
goto fail;
}
if (has_names)
read_string(vgmstream->stream_name, STREAM_NAME_SIZE, strings_offset + name_offset, sf);
else
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%08x", name_offset);
if (!vgmstream_open_stream(vgmstream, sf, sound_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* Ultimate Spider-Man string hashing algorithm, for reference */
#if 0
static uint32_t wbk_hasher(const char* input) {
uint32_t hash = 0;
for (const char* ch = input; *ch; ch++) {
hash += hash*32 + tolower(*ch);
}
return hash;
}
#endif
/* .WBK - evolution of the above Treyarch bank format [Call of Duty 3] */
VGMSTREAM* init_vgmstream_wbk_nslb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t table_offset, name_table_offset, strings_offset, info_offset, data_offset, streams_offset,
name_offset, entry_offset, info_entry_offset,
codec, flags, channels, sound_offset, sound_size, num_samples, sample_rate;
int target_subsong = sf->stream_index, total_subsongs, loop_flag;
/* checks */
if (!is_id32be(0x00, sf, "NSLB"))
goto fail;
if (!check_extensions(sf, "wbk"))
goto fail;
/* always little endian, even on PS3/X360 */
if (read_u16le(0x04, sf) != 0x01)
goto fail;
total_subsongs = read_u32le(0x10, sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1)
goto fail;
name_table_offset = read_u32le(0x18, sf);
table_offset = read_u32le(0x1c, sf);
//info_size = read_u32le(0x20, sf);
info_offset = read_u32le(0x24, sf);
//strings_size = read_u32le(0x28, sf);
strings_offset = read_u32le(0x2c, sf);
//data_size = read_u32le(0x30, sf);
data_offset = read_u32le(0x34, sf);
//streams_size = read_u32le(0x38, sf);
streams_offset = read_u32le(0x3c, sf);
name_offset = read_u32le(name_table_offset + 0x04 * (target_subsong - 1), sf);
entry_offset = table_offset + 0x10 * (target_subsong - 1);
info_entry_offset = read_u32le(entry_offset + 0x00, sf) + info_offset;
sound_offset = read_u32le(entry_offset + 0x04, sf);
sound_size = read_u32le(entry_offset + 0x08, sf);
num_samples = read_u32le(entry_offset + 0x0c, sf);
sample_rate = read_u16le(info_entry_offset + 0x00, sf);
codec = read_u8(info_entry_offset + 0x04, sf);
flags = read_u8(info_entry_offset + 0x05, sf);
channels = read_u8(info_entry_offset + 0x06, sf) == 0x03 ? 2 : 1;
if (flags & 0x01)
sound_offset += streams_offset;
else
sound_offset += data_offset;
loop_flag = (flags & 0x02);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->meta_type = meta_WBK_NSLB;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = sound_size;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = num_samples; /* full loops only */
vgmstream->num_streams = total_subsongs;
switch (codec) {
case 0x20: /* XBOX */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
break;
case 0x21: /* PSX */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (flags & 0x01) ? 0x800 : sound_size / channels;
break;
case 0x22: { /* DSP */
int i, j;
off_t coef_table_offset;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (flags & 0x01) ? 0x8000 : sound_size / channels;
/* check info entry variation */
if (read_u32le(info_entry_offset + 0x44 + 0x30*channels, sf) != 0x00)
coef_table_offset = 0x4c; /* Call of Duty 3 */
else
coef_table_offset = 0x44; /* Kung Fu Panda */
/* It looks like the table is re-interpreted as 8 32-bit integers and stored with little endian byte order
* like the rest of the data. Fun times. */
for (i = 0; i < vgmstream->channels; i++) {
off_t coef_offset = info_entry_offset + coef_table_offset + 0x30*i;
for (j = 0; j < 8; j++) {
vgmstream->ch[i].adpcm_coef[j*2] = read_s16le(coef_offset + j*0x04 + 0x02, sf);
vgmstream->ch[i].adpcm_coef[j*2+1] = read_s16le(coef_offset + j*0x04 + 0x00, sf);
}
}
break;
}
case 0x25: { /* FSB IMA */
VGMSTREAM* fsb_vgmstream;
STREAMFILE* temp_sf;
/* skip "fsb3adpc" */
sound_offset += 0x08;
sound_size -= 0x08;
temp_sf = setup_subfile_streamfile(sf, sound_offset, sound_size, "fsb");
if (!temp_sf) goto fail;
temp_sf->stream_index = 0;
fsb_vgmstream = init_vgmstream_fsb(temp_sf);
close_streamfile(temp_sf);
if (!fsb_vgmstream) goto fail;
fsb_vgmstream->meta_type = vgmstream->meta_type;
fsb_vgmstream->num_streams = vgmstream->num_streams;
vgmstream_force_loop(fsb_vgmstream, loop_flag, 0, fsb_vgmstream->num_samples);
read_string(fsb_vgmstream->stream_name, STREAM_NAME_SIZE, strings_offset + name_offset, sf);
close_vgmstream(vgmstream);
return fsb_vgmstream;
}
#ifdef VGM_USE_FFMPEG
case 0x30: { /* RIFF XMA */
off_t riff_fmt_offset, riff_data_offset;
size_t riff_fmt_size, riff_data_size;
sound_offset += 0x0c;
sound_size -= 0x0c;
/* find "fmt" chunk */
if (!find_chunk_riff_le(sf, 0x666d7420, sound_offset, sound_size, &riff_fmt_offset, &riff_fmt_size))
goto fail;
/* find "data" chunk */
if (!find_chunk_riff_le(sf, 0x64617461, sound_offset, sound_size, &riff_data_offset, &riff_data_size))
goto fail;
sound_offset = riff_data_offset;
vgmstream->codec_data = init_ffmpeg_xma_chunk(sf, riff_data_offset, riff_data_size, riff_fmt_offset, riff_fmt_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, riff_data_offset, riff_data_size, riff_fmt_offset, 0, 0);
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x32: { /* MP3 */
coding_t mpeg_coding;
vgmstream->codec_data = init_mpeg(sf, sound_offset, &mpeg_coding, channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = mpeg_coding;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
if (codec != 0x21) /* name table is filled with garbage on PS2 for some reason */
read_string(vgmstream->stream_name, STREAM_NAME_SIZE, strings_offset + name_offset, sf);
if (!vgmstream_open_stream(vgmstream, sf, sound_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}