mirror of
https://github.com/vgmstream/vgmstream.git
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8a8d77149f
added new IDSP format added various stuff to MUSX rewritten FSB3 meta (still WIP) added .bo2 (Blood Omen 2 NGC) added .mpds (Big Air Freestyle NGC) added .khv (Kingdom Hearts 2 PS2) added .voi (Raw Danger 2 PS2) added .ddsp and a new dsp meta to ngc_dsp_std.c moved source from wii_was.c to ngc_dsp_std.c rewritten PDT meta (Mario Party games) git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
18 lines
655 B
C
18 lines
655 B
C
#include "layout.h"
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void psx_mgav_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = read_32bitLE(vgmstream->current_block_offset+0x04,vgmstream->ch[0].streamfile)-0x1C;
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vgmstream->next_block_offset = vgmstream->current_block_offset+vgmstream->current_block_size+0x1C;
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vgmstream->current_block_size/=vgmstream->channels;
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for (i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].offset = vgmstream->current_block_offset+0x1C+(vgmstream->current_block_size*i);
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}
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}
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