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https://github.com/vgmstream/vgmstream.git
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a32c10afca
convert coding_xbox from interleave to none git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
#include "meta.h"
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#include "../util.h"
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/* WVS
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WVS (found in Metal Arms - Glitch in the System)
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*/
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VGMSTREAM * init_vgmstream_xbox_wvs(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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int loop_flag=0;
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int channel_count;
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int i;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("wvs",filename_extension(filename))) goto fail;
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if((read_16bitLE(0x0C,streamFile)!=0x69) &&
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(read_16bitLE(0x08,streamFile)!=0x4400) &&
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(read_32bitLE(0x0,streamFile)!=get_streamfile_size(streamFile)+0x20))
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goto fail;
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/* Loop seems to be set if offset(0x0A) == 0x472C */
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loop_flag = (read_16bitLE(0x0A,streamFile)==0x472C);
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/* Always stereo files */
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channel_count=read_16bitLE(0x0E,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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/* allways 2 channels @ 44100 Hz */
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->coding_type = coding_XBOX;
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vgmstream->num_samples = read_32bitLE(0,streamFile) / 36 * 64 / vgmstream->channels;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_XBOX_WVS;
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if(loop_flag) {
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vgmstream->loop_start_sample=0;
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vgmstream->loop_end_sample=vgmstream->num_samples;
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}
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
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vgmstream->ch[i].offset = 0x20;
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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