vgmstream/src/meta/ea_wve_ad10.c
bnnm bf218c08b4 cleanup: separate functions
move common functions to its own .h so it's clearer where are they used and don't get copied in all headers
2023-05-14 21:20:29 +02:00

70 lines
2.0 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "../util/endianness.h"
/* EA WVE (Ad10) - from early Electronic Arts movies [Wing Commander 3/4 (PS1), Madden NHL 97 (PC)-w95] */
VGMSTREAM* init_vgmstream_ea_wve_ad10(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
int big_endian, is_ps1;
/* checks */
/* .wve: common
* .mov: Madden NHL 97 (also uses .wve) */
if (!check_extensions(sf, "wve,mov"))
goto fail;
start_offset = 0x00;
if (!is_id32be(0x00, sf, "AABB") && /* video block */
!is_id32be(0x00, sf, "Ad10") && /* audio block */
!is_id32be(0x00, sf, "Ad11")) /* last audio block, but could be first */
goto fail;
big_endian = guess_endian32(0x04, sf);
if (is_id32be(0x00, sf, "AABB"))
start_offset += big_endian ? read_u32be(0x04, sf) : read_u32le(0x04, sf);
loop_flag = 0;
if (ps_check_format(sf, start_offset + 0x08, 0x40)) {
/* no header = no channels, but seems if the first PS-ADPCM header is 00 then it's mono, somehow
* (ex. Wing Commander 3 intro / Wing Commander 4 = stereo, rest of Wing Commander 3 = mono) */
channels = read_u8(start_offset + 0x08,sf) != 0 ? 2 : 1;
is_ps1 = 1;
VGM_LOG("ps1");
}
else {
channels = 1;
is_ps1 = 0;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = 22050;
vgmstream->meta_type = meta_EA_WVE_AD10;
vgmstream->layout_type = layout_blocked_ea_wve_ad10;
vgmstream->codec_config = big_endian;
if (is_ps1)
vgmstream->coding_type = coding_PSX;
else
vgmstream->coding_type = coding_PCM8_U_int;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
blocked_count_samples(vgmstream, sf, start_offset);
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}