vgmstream/src/meta/xwma.c
2018-10-07 23:27:31 +02:00

88 lines
3.2 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* XWMA - Microsoft WMA container [The Elder Scrolls: Skyrim (PC/X360), Hydrophobia (PC)] */
VGMSTREAM * init_vgmstream_xwma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t fmt_offset, data_offset, first_offset = 0xc;
size_t fmt_size, data_size;
int loop_flag, channel_count;
/* checks */
/* .xwma: standard
* .xwm: The Elder Scrolls: Skyrim (PC), Blade Arcus from Shining (PC) */
if (!check_extensions(streamFile, "xwma,xwm"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x52494646) /* "RIFF" */
goto fail;
if (read_32bitBE(0x08,streamFile) != 0x58574D41) /* "XWMA" */
goto fail;
if ( !find_chunk_le(streamFile, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size) ) /* "fmt "*/
goto fail;
if ( !find_chunk_le(streamFile, 0x64617461,first_offset,0, &data_offset,&data_size) ) /* "data"*/
goto fail;
channel_count = read_16bitLE(fmt_offset+0x02,streamFile);
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(fmt_offset+0x04, streamFile);
vgmstream->meta_type = meta_XWMA;
/* the main purpose of this meta is redoing the XWMA header to:
* - redo header to fix XWMA with buggy bit rates so FFmpeg can play them ok
* - skip seek table to fix FFmpeg buggy XWMA seeking (see init_seek)
* - read num_samples correctly
*/
#ifdef VGM_USE_FFMPEG
{
uint8_t buf[0x100];
int bytes, avg_bps, block_align, wma_codec;
avg_bps = read_32bitLE(fmt_offset+0x08, streamFile);
block_align = (uint16_t)read_16bitLE(fmt_offset+0x0c, streamFile);
wma_codec = (uint16_t)read_16bitLE(fmt_offset+0x00, streamFile);
bytes = ffmpeg_make_riff_xwma(buf,0x100, wma_codec, data_size, vgmstream->channels, vgmstream->sample_rate, avg_bps, block_align);
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, data_offset,data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* manually find total samples, why don't they put this in the header is beyond me */
{
ms_sample_data msd = {0};
msd.channels = vgmstream->channels;
msd.data_offset = data_offset;
msd.data_size = data_size;
if (wma_codec == 0x0162)
wmapro_get_samples(&msd, streamFile, block_align, vgmstream->sample_rate,0x00E0);
else
wma_get_samples(&msd, streamFile, block_align, vgmstream->sample_rate,0x001F);
vgmstream->num_samples = msd.num_samples;
if (vgmstream->num_samples == 0)
vgmstream->num_samples = (int32_t)((ffmpeg_codec_data*)vgmstream->codec_data)->totalSamples; /* from avg-br */
//num_samples seem to be found in the last "seek" table entry too, as: entry / channels / 2
}
}
#else
goto fail;
#endif
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}