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626 lines
22 KiB
C
626 lines
22 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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/* PSF single - Pivotal games single segment (external in some PC/Xbox or inside bigfiles) [The Great Escape, Conflict series] */
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VGMSTREAM * init_vgmstream_psf_single(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, sample_rate, rate_value, interleave;
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uint32_t psf_config;
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uint8_t flags;
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size_t data_size;
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coding_t codec;
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/* checks */
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/* .psf: actual extension
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* .swd: bigfile extension */
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if (!check_extensions(streamFile, "psf,swd"))
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goto fail;
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if ((read_32bitBE(0x00,streamFile) & 0xFFFFFF00) != 0x50534600) /* "PSF\00" */
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goto fail;
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flags = read_8bit(0x03,streamFile);
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switch(flags) {
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case 0xC0: /* [The Great Escape (PS2), Conflict: Desert Storm (PS2)] */
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case 0x40: /* [The Great Escape (PS2)] */
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case 0xA1: /* [Conflict: Desert Storm 2 (PS2)] */
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case 0x21: /* [Conflict: Desert Storm 2 (PS2), Conflict: Global Storm (PS2)] */
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//case 0x22: /* [Conflict: Vietman (PS2)] */ //todo weird size value, stereo, only one found
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codec = coding_PSX;
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interleave = 0x10;
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channel_count = 2;
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if (flags == 0x21 || flags == 0x40)
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channel_count = 1;
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start_offset = 0x08;
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break;
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case 0x80: /* [The Great Escape (PC/Xbox), Conflict: Desert Storm (Xbox/GC), Conflict: Desert Storm 2 (Xbox)] */
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case 0x81: /* [Conflict: Desert Storm 2 (Xbox), Conflict: Vietnam (Xbox)] */
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case 0x01: /* [Conflict: Global Storm (Xbox)] */
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codec = coding_PSX_pivotal;
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interleave = 0x10;
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channel_count = 2;
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if (flags == 0x01)
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channel_count = 1;
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start_offset = 0x08;
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break;
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case 0xD1: /* [Conflict: Desert Storm 2 (GC)] */
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codec = coding_NGC_DSP;
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interleave = 0x08;
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channel_count = 2;
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start_offset = 0x08 + 0x60 * channel_count;
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break;
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default:
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goto fail;
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}
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loop_flag = 0;
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psf_config = read_32bitLE(0x04, streamFile);
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/* pitch/cents? */
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rate_value = (psf_config >> 20) & 0xFFF;
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switch(rate_value) {
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case 3763: sample_rate = 44100; break;
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case 1365: sample_rate = 16000; break;
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case 940: sample_rate = 11050; break;
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case 460: sample_rate = 5000; break;
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default:
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VGM_LOG("PSF: unknown rate value %x\n", rate_value);
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sample_rate = rate_value * 11.72; /* not exact but works well enough */
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break;
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}
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data_size = (psf_config & 0xFFFFF) * (interleave * channel_count); /* in blocks */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PSF;
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vgmstream->sample_rate = sample_rate;
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switch(codec) {
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case coding_PSX:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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break;
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case coding_PSX_pivotal:
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vgmstream->coding_type = coding_PSX_pivotal;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->num_samples = ps_cfg_bytes_to_samples(data_size, 0x10, channel_count);
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break;
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case coding_NGC_DSP:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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/* has standard DSP headers at 0x08 */
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dsp_read_coefs_be(vgmstream,streamFile,0x08+0x1c,0x60);
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dsp_read_hist_be (vgmstream,streamFile,0x08+0x40,0x60);
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vgmstream->num_samples = read_32bitBE(0x08, streamFile);//dsp_bytes_to_samples(data_size, channel_count);
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break;
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default:
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goto fail;
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}
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vgmstream->stream_size = data_size;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* PSF segmented - Pivotal games multiple segments (external in some PC/Xbox or inside bigfiles) [The Great Escape, Conflict series] */
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VGMSTREAM * init_vgmstream_psf_segmented(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE* temp_streamFile = NULL;
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segmented_layout_data *data = NULL;
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int i, segment_count, loop_flag = 0, loop_start = 0, loop_end = 0;
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off_t offset;
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/* checks */
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/* .psf: actual extension
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* .swd: bigfile extension */
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if (!check_extensions(streamFile, "psf,swd"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x50534660 && /* "PSF\60" [The Great Escape (PC/Xbox/PS2), Conflict: Desert Storm (Xbox/GC)] */
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read_32bitBE(0x00,streamFile) != 0x50534631) /* "PSF\31" [Conflict: Desert Storm 2 (Xbox/GC/PS2), Conflict: Global Terror (Xbox)] */
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goto fail;
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segment_count = read_32bitLE(0x04, streamFile);
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loop_flag = 0;
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offset = 0x08;
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offset += 0x0c; /* first segment points to itself? */
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segment_count--;
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/* build segments */
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data = init_layout_segmented(segment_count);
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if (!data) goto fail;
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for (i = 0; i < segment_count; i++) {
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off_t psf_offset;
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size_t psf_size;
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/* mini table */
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psf_offset = read_32bitLE(offset + 0x00, streamFile);
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psf_size = get_streamfile_size(streamFile) - psf_offset; /* not ok but meh */
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/* 0x04-0c: 0x02*4 transition segments (possibly to 4 song variations) */
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/* use last section transition as loop */
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if (i + 1 == segment_count) {
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loop_flag = 1;
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loop_start = read_16bitLE(offset + 0x0a, streamFile) - 1; /* also ignore first segment */
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loop_end = i;
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}
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/* multiple segment can point to the same PSF offset (for repeated song sections) */
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//todo reuse repeated VGMSTREAMs to improve memory and bitrate calcs a bit
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temp_streamFile = setup_subfile_streamfile(streamFile, psf_offset, psf_size, "psf");
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if (!temp_streamFile) goto fail;
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data->segments[i] = init_vgmstream_psf_single(temp_streamFile);
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if (!data->segments[i]) goto fail;
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offset += 0x0c;
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}
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/* setup VGMSTREAMs */
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if (!setup_layout_segmented(data))
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goto fail;
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vgmstream = allocate_segmented_vgmstream(data,loop_flag, loop_start, loop_end);
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if (!vgmstream) goto fail;
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return vgmstream;
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fail:
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if (!vgmstream) free_layout_segmented(data);
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* ***************************************************** */
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static VGMSTREAM * init_vgmstream_psf_pfsm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, sample_rate = 0, rate_value = 0, interleave, big_endian;
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size_t data_size;
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coding_t codec;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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/* standard:
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* 0x00: -1/number (lang?)
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* 0x04: config/size?
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* 0x08: channel size? only ok for PSX-pivotal
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* 0x0c: sample rate or rate_value
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* 0x0e: 0x4=PSX-pivotal or 0xFF=PSX
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* 0x0f: name size (0xCC/FF=null)
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* 0x10: data
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*
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* GC is similar with 0x20-align between some fields
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*/
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/* checks */
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//if (!check_extensions(streamFile, "psf"))
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// goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x5046534D && /* "PFSM" */
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read_32bitLE(0x00,streamFile) != 0x5046534D) /* "PFSM" (BE) */
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goto fail;
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big_endian = (read_32bitLE(0x00,streamFile) == 0x5046534D);
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if (big_endian) {
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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}
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else {
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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}
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loop_flag = 0;
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if (big_endian && read_32bit(0x50, streamFile) != 0) { /* GC */
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codec = coding_NGC_DSP;
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interleave = 0x08;
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channel_count = 1;
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rate_value = (uint16_t)read_16bit(0x48, streamFile);
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start_offset = 0x60 + 0x60 * channel_count;
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}
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else if (big_endian) { /* GC */
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codec = coding_PCM16BE;
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interleave = 0x02;
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channel_count = 1;
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rate_value = (uint16_t)read_16bit(0x48, streamFile);
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start_offset = 0x60;
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}
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else if ((uint8_t)read_8bit(0x16, streamFile) == 0xFF) { /* PS2 */
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codec = coding_PSX;
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interleave = 0x10;
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rate_value = (uint16_t)read_16bit(0x14, streamFile);
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channel_count = 1;
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start_offset = 0x18;
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}
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else { /* PC/Xbox, some PS2/GC */
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codec = coding_PSX_pivotal;
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interleave = 0x10;
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sample_rate = (uint16_t)read_16bit(0x14, streamFile);
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channel_count = 1;
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start_offset = 0x18;
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}
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data_size = get_streamfile_size(streamFile) - start_offset;
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/* pitch/cents? */
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if (sample_rate == 0) {
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/* pitch/cents? */
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switch(rate_value) {
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case 3763: sample_rate = 44100; break;
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case 1365: sample_rate = 16000; break;
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case 940: sample_rate = 11050; break;
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case 460: sample_rate = 5000; break;
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default:
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VGM_LOG("PSF: unknown rate value %x\n", rate_value);
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sample_rate = rate_value * 11.72; /* not exact but works well enough */
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break;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PSF;
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vgmstream->sample_rate = sample_rate;
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switch(codec) {
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case coding_PCM16BE:
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vgmstream->coding_type = coding_PCM16BE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, 16);
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break;
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case coding_PSX:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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break;
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case coding_PSX_pivotal:
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vgmstream->coding_type = coding_PSX_pivotal;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->num_samples = ps_cfg_bytes_to_samples(data_size, 0x10, channel_count);
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break;
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case coding_NGC_DSP:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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/* has standard DSP headers at 0x08 */
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dsp_read_coefs_be(vgmstream,streamFile,0x60+0x1c,0x60);
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dsp_read_hist_be (vgmstream,streamFile,0x60+0x40,0x60);
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vgmstream->num_samples = read_32bitBE(0x60, streamFile);//dsp_bytes_to_samples(data_size, channel_count);
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break;
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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typedef enum { UNKNOWN, IMUS, PFST, PFSM } sch_type;
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/* SCH - Pivotal games multi-audio container [The Great Escape, Conflict series] */
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VGMSTREAM * init_vgmstream_sch(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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STREAMFILE *external_streamFile = NULL;
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STREAMFILE *temp_streamFile = NULL;
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off_t skip = 0, chunk_offset, target_offset = 0, header_offset, subfile_offset = 0;
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size_t file_size, chunk_padding, target_size = 0, subfile_size = 0;
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int big_endian;
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int total_subsongs = 0, target_subsong = streamFile->stream_index;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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sch_type target_type = UNKNOWN;
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char stream_name[STREAM_NAME_SIZE] ={0};
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/* checks */
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if (!check_extensions(streamFile, "sch"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) == 0x48445253) /* "HDRSND" (found on later games) */
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skip = 0x0E;
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if (read_32bitBE(skip + 0x00,streamFile) != 0x53434800 && /* "SCH\0" */
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read_32bitLE(skip + 0x00,streamFile) != 0x53434800) /* "SCH\0" (BE consoles) */
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goto fail;
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/* chunked format (id+size, GC pads to 0x20 and uses BE/inverted ids):
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* no other info so total subsongs would be count of usable chunks
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* (offsets are probably in level .dat files) */
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big_endian = (read_32bitLE(skip + 0x00,streamFile) == 0x53434800);
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if (big_endian) {
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read_32bit = read_32bitBE;
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chunk_padding = 0x18;
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}
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else {
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read_32bit = read_32bitLE;
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chunk_padding = 0;
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}
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file_size = get_streamfile_size(streamFile);
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if (read_32bit(skip + 0x04,streamFile) + skip + 0x08 + chunk_padding < file_size) /* sometimes padded */
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goto fail;
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if (target_subsong == 0) target_subsong = 1;
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chunk_offset = skip + 0x08 + chunk_padding;
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/* get all files*/
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while (chunk_offset < file_size) {
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uint32_t chunk_id = read_32bitBE(chunk_offset + 0x00,streamFile);
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uint32_t chunk_size = read_32bit(chunk_offset + 0x04,streamFile);
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sch_type current_type = UNKNOWN;
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switch(chunk_id) {
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case 0x494D5553: /* "IMUS" (TGE PC/Xbox only) */
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current_type = IMUS;
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break;
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case 0x54534650:
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case 0x50465354: /* "PFST" */
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current_type = PFST;
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break;
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case 0x4D534650:
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case 0x5046534D: /* "PFSM" */
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current_type = PFSM;
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break;
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case 0x4B4E4142:
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case 0x42414E4B: /* "BANK" */
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/* unknown format (variable size), maybe config for entry numbers */
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break;
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case 0x424C4F4B: /* "BLOK" [Conflict: Desert Storm (Xbox)] */
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/* some ids or something? */
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break;
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default:
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VGM_LOG("SCH: unknown chunk at %lx\n", chunk_offset);
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goto fail;
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}
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if (current_type != UNKNOWN)
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total_subsongs++;
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if (total_subsongs == target_subsong && target_type == UNKNOWN) {
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target_type = current_type;
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target_offset = chunk_offset;
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target_size = 0x08 + chunk_padding + chunk_size;
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}
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chunk_offset += 0x08 + chunk_padding + chunk_size;
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}
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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if (target_size == 0) goto fail;
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header_offset = target_offset + 0x08 + chunk_padding;
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//;VGM_LOG("SCH: offset=%lx, size=%x\n",target_offset, target_size);
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switch(target_type) {
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case IMUS: { /* external segmented track */
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STREAMFILE *psf_streamFile;
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uint8_t name_size;
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char name[255];
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/* 0x00: config/size?
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* 0x04: name size
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* 0x05: segments
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* 0x06: ?
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* 0x08: relative path to .psf
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* 0xNN: segment table (same as .psf)
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*/
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name_size = read_8bit(header_offset + 0x04, streamFile);
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read_string(name,name_size, header_offset + 0x08, streamFile);
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/* later games have name but actually use bigfile [Conflict: Global Storm (Xbox)] */
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if ((uint8_t)read_8bit(header_offset + 0x07, streamFile) == 0xCC) {
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external_streamFile = open_streamfile_by_filename(streamFile, "Stream.swd");
|
|
if (!external_streamFile) goto fail;
|
|
|
|
subfile_offset = read_32bit(header_offset + 0x08 + name_size, streamFile);
|
|
subfile_size = get_streamfile_size(external_streamFile) - subfile_offset; /* not ok but meh */
|
|
|
|
temp_streamFile = setup_subfile_streamfile(external_streamFile, subfile_offset,subfile_size, "psf");
|
|
if (!temp_streamFile) goto fail;
|
|
|
|
psf_streamFile = temp_streamFile;
|
|
}
|
|
else {
|
|
external_streamFile = open_streamfile_by_filename(streamFile, name);
|
|
if (!external_streamFile) goto fail;
|
|
|
|
psf_streamFile = external_streamFile;
|
|
}
|
|
|
|
vgmstream = init_vgmstream_psf_segmented(psf_streamFile);
|
|
if (!vgmstream) {
|
|
vgmstream = init_vgmstream_psf_single(psf_streamFile);
|
|
if (!vgmstream) goto fail;
|
|
}
|
|
|
|
snprintf(stream_name,sizeof(stream_name), "%s-%s" , "IMUS", name);
|
|
break;
|
|
}
|
|
|
|
case PFST: { /* external track */
|
|
STREAMFILE *psf_streamFile;
|
|
uint8_t name_size;
|
|
char name[255];
|
|
|
|
if (chunk_padding == 0 && target_size > 0x08 + 0x0c) { /* TGE PC/Xbox version */
|
|
/* 0x00: -1/0
|
|
* 0x04: config/size?
|
|
* 0x08: channel size
|
|
* 0x0c: sample rate? (differs vs PSF)
|
|
* 0x0e: 4?
|
|
* 0x0f: name size
|
|
* 0x10: name
|
|
*/
|
|
|
|
/* later games have name but actually use bigfile [Conflict: Global Storm (Xbox)] */
|
|
if ((read_32bitBE(header_offset + 0x14, streamFile) & 0x0000FFFF) == 0xCCCC) {
|
|
name_size = read_8bit(header_offset + 0x13, streamFile);
|
|
read_string(name,name_size, header_offset + 0x18, streamFile);
|
|
|
|
external_streamFile = open_streamfile_by_filename(streamFile, "Stream.swd");
|
|
if (!external_streamFile) goto fail;
|
|
|
|
subfile_offset = read_32bit(header_offset + 0x0c, streamFile);
|
|
subfile_size = get_streamfile_size(external_streamFile) - subfile_offset; /* not ok but meh */
|
|
|
|
temp_streamFile = setup_subfile_streamfile(external_streamFile, subfile_offset,subfile_size, "psf");
|
|
if (!temp_streamFile) goto fail;
|
|
|
|
psf_streamFile = temp_streamFile;
|
|
}
|
|
else {
|
|
name_size = read_8bit(header_offset + 0x0f, streamFile);
|
|
read_string(name,name_size, header_offset + 0x10, streamFile);
|
|
|
|
external_streamFile = open_streamfile_by_filename(streamFile, name);
|
|
if (!external_streamFile) goto fail;
|
|
|
|
psf_streamFile = external_streamFile;
|
|
}
|
|
}
|
|
else if (chunk_padding) {
|
|
strcpy(name, "STREAM.SWD"); /* fixed */
|
|
|
|
/* 0x00: -1
|
|
* 0x04: config/size?
|
|
* 0x08: .swd offset
|
|
*/
|
|
external_streamFile = open_streamfile_by_filename(streamFile, name);
|
|
if (!external_streamFile) goto fail;
|
|
|
|
subfile_offset = read_32bit(header_offset + 0x24, streamFile);
|
|
subfile_size = get_streamfile_size(external_streamFile) - subfile_offset; /* not ok but meh */
|
|
|
|
temp_streamFile = setup_subfile_streamfile(external_streamFile, subfile_offset,subfile_size, "psf");
|
|
if (!temp_streamFile) goto fail;
|
|
|
|
psf_streamFile = temp_streamFile;
|
|
}
|
|
else { /* others */
|
|
strcpy(name, "STREAM.SWD"); /* fixed */
|
|
|
|
/* 0x00: -1
|
|
* 0x04: config/size?
|
|
* 0x08: .swd offset
|
|
*/
|
|
external_streamFile = open_streamfile_by_filename(streamFile, name);
|
|
if (!external_streamFile) goto fail;
|
|
|
|
subfile_offset = read_32bit(header_offset + 0x08, streamFile);
|
|
subfile_size = get_streamfile_size(external_streamFile) - subfile_offset; /* not ok but meh */
|
|
|
|
temp_streamFile = setup_subfile_streamfile(external_streamFile, subfile_offset,subfile_size, "psf");
|
|
if (!temp_streamFile) goto fail;
|
|
|
|
psf_streamFile = temp_streamFile;
|
|
}
|
|
|
|
vgmstream = init_vgmstream_psf_segmented(psf_streamFile);
|
|
if (!vgmstream) {
|
|
vgmstream = init_vgmstream_psf_single(psf_streamFile);
|
|
if (!vgmstream) goto fail;
|
|
}
|
|
|
|
snprintf(stream_name,sizeof(stream_name), "%s-%s" , "PFST", name);
|
|
break;
|
|
}
|
|
|
|
case PFSM:
|
|
/* internal sound */
|
|
|
|
temp_streamFile = setup_subfile_streamfile(streamFile, target_offset,target_size, NULL);
|
|
if (!temp_streamFile) goto fail;
|
|
|
|
vgmstream = init_vgmstream_psf_pfsm(temp_streamFile);
|
|
if (!vgmstream) goto fail;
|
|
|
|
snprintf(stream_name,sizeof(stream_name), "%s" , "PFSM");
|
|
break;
|
|
|
|
default: /* target not found */
|
|
goto fail;
|
|
}
|
|
|
|
vgmstream->num_streams = total_subsongs;
|
|
strcpy(vgmstream->stream_name, stream_name);
|
|
|
|
close_streamfile(temp_streamFile);
|
|
close_streamfile(external_streamFile);
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_streamfile(temp_streamFile);
|
|
close_streamfile(external_streamFile);
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|