mirror of
https://github.com/vgmstream/vgmstream.git
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356 lines
14 KiB
C
356 lines
14 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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static off_t get_rws_string_size(off_t offset, STREAMFILE *streamFile);
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typedef struct {
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int big_endian;
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uint32_t codec;
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int channel_count;
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int sample_rate;
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off_t file_name_offset;
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int total_segments;
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int target_segment;
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off_t segment_offset;
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size_t segment_layers_size;
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off_t segment_name_offset;
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int total_layers;
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int target_layer;
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off_t layer_start;
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//size_t layer_size;
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off_t layer_name_offset;
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size_t file_size;
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size_t header_size;
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size_t data_size;
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off_t data_offset;
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size_t usable_size;
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size_t block_size;
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size_t block_layers_size;
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off_t coefs_offset;
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char readable_name[STREAM_NAME_SIZE];
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} rws_header;
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/* RWS - RenderWare Stream (from games using RenderWare Audio middleware) */
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VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, offset;
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size_t stream_size;
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int loop_flag;
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int i;
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int total_subsongs, target_subsong = streamFile->stream_index;
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rws_header rws = {0};
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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/* checks */
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if (!check_extensions(streamFile,"rws"))
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goto fail;
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/* Audio .RWS is made of file + header + data chunks (non-audio .RWS with other chunks exist).
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* Chunk format (LE): id, size, RW version, data of size (version is repeated but same for all chunks).
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* Version is 16b main + 16b build (possibly shifted), no known differences between versions,
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* and can vary between files of a game. ex: 0c02, 1003, 1400 = 3.5, 1803 = 3.6, 1C02 = 3.7. */
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/* parse audio chunks */
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if (read_32bitLE(0x00,streamFile) != 0x0000080d) /* audio file id */
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goto fail;
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rws.file_size = read_32bitLE(0x04, streamFile); /* audio file size */
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if (rws.file_size + 0x0c != get_streamfile_size(streamFile))
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goto fail;
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if (read_32bitLE(0x0c,streamFile) != 0x0000080e) /* header id */
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goto fail;
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rws.header_size = read_32bitLE(0x10, streamFile); /* header size */
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rws.data_offset = 0x0c + 0x0c + rws.header_size; /* usually 0x800 but not always */
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if (read_32bitLE(rws.data_offset + 0x00, streamFile) != 0x0000080f) /* data chunk id */
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goto fail;
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rws.data_size = read_32bitLE(rws.data_offset + 0x04, streamFile); /* data chunk size */
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if (rws.data_size+0x0c + rws.data_offset != get_streamfile_size(streamFile))
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goto fail;
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/* inside header chunk (many unknown fields are probably IDs/config/garbage,
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* as two files of the same size vary a lot) */
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offset = 0x0c + 0x0c;
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rws.big_endian = guess_endianness32bit(offset + 0x00, streamFile); /* GC/Wii/X360 */
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read_32bit = rws.big_endian ? read_32bitBE : read_32bitLE;
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/* base header */
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{
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/* 0x00: actual header size (less than chunk size) */
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/* 0x04/08/10: sizes of various sections? */
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/* 0x14/18: config? */
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/* 0x1c: null? */
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rws.total_segments = read_32bit(offset + 0x20, streamFile);
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/* 0x24: config? */
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rws.total_layers = read_32bit(offset + 0x28, streamFile);
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/* 0x2c: config? */
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/* 0x30: 0x800? */
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/* 0x34: block_layers_size? */
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/* 0x38: data offset */
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/* 0x3c: 0? */
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/* 0x40-50: file uuid */
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offset += 0x50;
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}
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/* audio file name */
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{
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rws.file_name_offset = offset;
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offset += get_rws_string_size(offset, streamFile);
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}
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/* RWS data can be divided in two ways:
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* - "substreams" (layers): interleaved blocks, for fake multichannel L/R+C/S+LS/RS [Burnout 2 (GC/Xbox)]
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* or song variations [Neighbours From Hell (Xbox/GC)]. Last layer may have padding to keep chunks aligned:
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* ex.- 0x1700 data of substream_0 2ch, 0x1700 data + 0x200 pad of substream1 2ch, repeat until end
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* - "segments": cues/divisions within data, like intro+main/loop [[Max Payne 2 (PS2), Nana (PS2)]
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* or voice1+2+..N, song1+2+..N [Madagascar (PS2), The Legend of Spyro: Dawn of the Dragon (X360)]
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*
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* As each layer is given sample rate/channel/codec/etc they are treated as full subsongs, though usually
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* all layers are the same. Segments are just divisions and can be played one after another, but are useful
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* to play as subsongs. Since both can exist at the same time (rarely) we make layers*segments=subsongs.
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* Ex.- subsong1=layer1 blocks in segment1, subsong2=layer2 blocks in segment1, subsong3=layer1 blocks in segment2, ...
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*
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* Segment1 Segment2
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* +-------------------------------------------+-----------------
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* |Layer1|Layer2|(pad)|...|Layer1|Layer2|(pad)|Layer1|Layer2|...
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* --------------------------------------------------------------
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*/
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if (target_subsong == 0) target_subsong = 1;
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rws.target_layer = ((target_subsong-1) % rws.total_layers) + 1;
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rws.target_segment = ((target_subsong-1) / rws.total_layers) + 1;
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total_subsongs = rws.total_layers * rws.total_segments;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* segment info */
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for (i = 0; i < rws.total_segments; i++) {
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if (i+1 == rws.target_segment) {
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/* 0x00/04/0c: config? */
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/* others: ? */
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rws.segment_layers_size = read_32bit(offset + 0x18, streamFile); /* sum of all including padding */
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rws.segment_offset = read_32bit(offset + 0x1c, streamFile);
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}
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offset += 0x20;
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}
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/* usable layer sizes per segment */
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for (i = 0; i < (rws.total_segments * rws.total_layers); i++) {
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size_t usable_size = read_32bit(offset, streamFile); /* without padding */
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/* size order: segment1 layer1 size, ..., segment1 layerN size, segment2 layer1 size, etc */
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if (i+1 == target_subsong) { /* order matches our subsong order */
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rws.usable_size = usable_size;
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}
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offset += 0x04;
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}
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/* segment uuids */
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{
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offset += 0x10 * rws.total_segments;
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}
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/* segment names */
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for (i = 0; i < rws.total_segments; i++) {
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if (i+1 == rws.target_segment) {
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rws.segment_name_offset = offset;
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}
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offset += get_rws_string_size(offset, streamFile);
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}
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/* layer info */
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for (i = 0; i < rws.total_layers; i++) { /* get block_sizes */
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if (i+1 == rws.target_layer) {
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/* 0x00/04: config? */
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/* 0x08: null? */
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/* 0x0c: related to samples per frame? (XBOX-IMA=07, PSX=1C, DSP=0E, PCM=01) */
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//block_size_pad = read_32bit(offset + 0x10, streamFile); /* with padding, can be different per layer */
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/* 0x14/18: ? */
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/* 0x1c: codec related? */
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rws.block_size = read_32bit(offset + 0x20, streamFile); /* without padding */
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rws.layer_start = read_32bit(offset + 0x24, streamFile); /* skip data */
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}
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rws.block_layers_size += read_32bit(offset + 0x10, streamFile); /* needed to skip during decode */
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offset += 0x28;
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}
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/* layer config */
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for (i = 0; i < rws.total_layers; i++) {
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uint32_t layer_codec = 0;
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if (i+1 == rws.target_layer) {
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rws.sample_rate = read_32bit(offset + 0x00, streamFile);
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/* 0x04: config? */
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//rws.layer_size = read_32bit(offset + 0x08, streamFile); /* same or close to usable size */
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/* 0x0c: bits per sample */
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rws.channel_count = read_8bit(offset + 0x0d, streamFile);
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/* others: ? */
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rws.codec = (uint32_t)read_32bit(offset + 0x1c, streamFile); /* 128b uuid (32b-16b-16b-8b*8) but first 32b is enough */
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}
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layer_codec = (uint32_t)read_32bit(offset + 0x1c, streamFile);
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offset += 0x2c;
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/* DSP has an extra field per layer */
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if (layer_codec == 0xF86215B0) {
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/* 0x00: approx num samples? */
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/* 0x04: approx size/loop related? (can be 0) */
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if (i+1 == rws.target_layer) {
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rws.coefs_offset = offset + 0x1c;
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}
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offset += 0x60;
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}
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offset += 0x04; /* padding/garbage */
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}
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/* layer uuids */
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{
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offset += 0x10 * rws.total_layers;
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}
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/* layer names */
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for (i = 0; i < rws.total_layers; i++) {
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if (i+1 == rws.target_layer) {
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rws.layer_name_offset = offset;
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}
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offset += get_rws_string_size(offset, streamFile);
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}
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/* rest is padding/garbage until chunk end (may contain strings and uninitialized memory) */
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// ...
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start_offset = rws.data_offset + 0x0c + (rws.segment_offset + rws.layer_start);
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stream_size = rws.usable_size;
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/* sometimes segment/layers go over file size in XBOX-IMA for no apparent reason, with usable_size bigger
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* than segment_layers_size yet data_size being correct (bug in RWS header? maybe stops decoding on file end) */
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{
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size_t expected_size = (rws.segment_layers_size / rws.block_layers_size) * (rws.block_size * rws.total_layers) / rws.total_layers;
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if (stream_size > expected_size) {
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VGM_LOG("RWS: readjusting wrong stream size %x vs expected %x\n", stream_size, expected_size);
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stream_size = expected_size;
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}
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}
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/* build readable name */
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{
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char base_name[STREAM_NAME_SIZE], file_name[STREAM_NAME_SIZE], segment_name[STREAM_NAME_SIZE], layer_name[STREAM_NAME_SIZE];
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get_streamfile_basename(streamFile, base_name, sizeof(base_name));
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/* null terminated */
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read_string(file_name,STREAM_NAME_SIZE, rws.file_name_offset, streamFile);
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read_string(segment_name,STREAM_NAME_SIZE, rws.segment_name_offset, streamFile);
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read_string(layer_name,STREAM_NAME_SIZE, rws.layer_name_offset, streamFile);
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/* some internal names aren't very interesting and are stuff like "SubStream" */
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if (strcmp(base_name, file_name) == 0) {
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if (rws.total_layers > 1)
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snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s/%s", segment_name, layer_name);
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else
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snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s", segment_name);
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}
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else {
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if (rws.total_layers > 1)
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snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s/%s/%s", file_name, segment_name, layer_name);
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else
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snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s/%s", file_name, segment_name);
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}
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}
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/* seemingly no actual looping supported (devs may fake it with segments) */
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(rws.channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_RWS;
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vgmstream->sample_rate = rws.sample_rate;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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strcpy(vgmstream->stream_name, rws.readable_name);
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vgmstream->layout_type = layout_blocked_rws;
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vgmstream->current_block_size = rws.block_size / vgmstream->channels;
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vgmstream->full_block_size = rws.block_layers_size;
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switch(rws.codec) {
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case 0xD01BD217: /* {D01BD217,3587,4EED,B9,D9,B8,E8,6E,A9,B9,95} PCM PC/X360 */
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/* ex. D.i.R.T.: Origin of the Species (PC), The Legend of Spyro (X360) */
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vgmstream->coding_type = coding_PCM16_int;
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vgmstream->codec_endian = (rws.big_endian);
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vgmstream->interleave_block_size = 0x02; /* only to setup channels */
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vgmstream->num_samples = pcm_bytes_to_samples(stream_size, rws.channel_count, 16);
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break;
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case 0xD9EA9798: /* {D9EA9798,BBBC,447B,96,B2,65,47,59,10,2E,16} PS-ADPCM PS2 */
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/* ex. Silent Hill Origins (PS2), Ghost Rider (PS2), Max Payne 2 (PS2), Nana (PS2) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->interleave_block_size = rws.block_size / 2;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, rws.channel_count);
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break;
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case 0xF86215B0: /* {F86215B0,31D5,4C29,BD,37,CD,BF,9B,D1,0C,53} DSP GC/Wii */
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/* ex. Burnout 2 (GC), Alice in Wonderland (Wii) */
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->interleave_block_size = rws.block_size / 2;
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/* get coefs (all channels share them; also seem fixed for all RWS) */
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dsp_read_coefs_be(vgmstream, streamFile, rws.coefs_offset, 0);
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vgmstream->num_samples = dsp_bytes_to_samples(stream_size, rws.channel_count);
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break;
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case 0xEF386593: /* {EF386593,B611,432D,95,7F,A7,1A,DE,44,22,7A} XBOX-IMA PC */
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case 0x632FA22B: /* {632FA22B,11DD,458F,AA,27,A5,C3,46,E9,79,0E} XBOX-IMA Xbox */
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/* ex. Broken Sword 3 (PC), Jacked (PC/Xbox), Burnout 2 (Xbox) */
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vgmstream->coding_type = coding_XBOX_IMA; /* same data though different uuid */
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vgmstream->interleave_block_size = 0;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, rws.channel_count);
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break;
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default:
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VGM_LOG("RWS: unknown codec 0x%08x\n", rws.codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* rws-strings are null-terminated then padded to 0x10 (weirdly enough the padding contains garbage) */
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static off_t get_rws_string_size(off_t offset, STREAMFILE *streamFile) {
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int i;
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for (i = 0; i < 255; i++) { /* arbitrary max */
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if (read_8bit(offset+i, streamFile) == 0) { /* null terminator */
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return i + (0x10 - (i % 0x10)); /* size is padded */
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}
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}
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return 0;
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}
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