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5db0fccc7f
Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream Sim City 3000: added second type of header for these xa files. git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
64 lines
1.9 KiB
C
64 lines
1.9 KiB
C
#include "meta.h"
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#include "../util.h"
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/* Maxis XA - found in 'Sim City 3000' */
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VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("xa",filename_extension(filename))) goto fail;
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/* check header */
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if ((read_32bitBE(0x00,streamFile) != 0x58414900)&& /* "XAI\0" */
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(read_32bitBE(0x00,streamFile) != 0x58414A00)) /* "XAJ\0" */
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goto fail;
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loop_flag = 0;
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channel_count = read_16bitLE(0xA,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x18;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
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vgmstream->coding_type = coding_MAXIS_ADPCM;
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vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitBE(0x0C,streamFile)-start_offset)/8/channel_count*14;
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}
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_MAXIS_XA;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=start_offset+i;
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vgmstream->ch[i].offset=0;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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