vgmstream/src/meta/xbox_stma.c
fastelbja 992bef1dc4 adding STMA support (XBOX)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@400 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-08 14:47:04 +00:00

65 lines
1.9 KiB
C

#include "meta.h"
#include "../util.h"
/* STMA
STMA (found in Midnight Club 2)
*/
VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int loop_flag=0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("stma",filename_extension(filename))) goto fail;
if(read_32bitBE(0x0,streamFile)!=0x53544D41)
goto fail;
loop_flag = ((read_32bitLE(0x20,streamFile)==1) || (read_32bitLE(0x18,streamFile)>read_32bitLE(0x1C,streamFile)));
/* Seems that the loop flag is not allways well defined */
/* Some of the tracks should loop, but without flag set */
channel_count=read_32bitLE(0x14,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->coding_type = coding_INT_DVI_IMA;
vgmstream->num_samples = read_32bitLE(0x18,streamFile)*2/vgmstream->channels;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size=0x40;
vgmstream->meta_type = meta_XBOX_STMA;
if(loop_flag) {
vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
vgmstream->loop_end_sample=vgmstream->num_samples;
}
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
vgmstream->ch[i].offset = 0x800+(i*vgmstream->interleave_block_size);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}