mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 18:05:52 +01:00
153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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typedef struct {
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int total_subsongs;
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int target_subsong;
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uint32_t stream_offset;
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uint32_t stream_size;
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int loop_flag;
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int sample_rate;
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int channels;
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int32_t num_samples;
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} adm3_header_t;
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static int parse_adm3(adm3_header_t* adm3, STREAMFILE* sf);
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/* ADM3 - Crankcase Audio REV plugin file [Cyberpunk 2077 (PC), MotoGP 21 (PC)] */
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VGMSTREAM* init_vgmstream_adm3(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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adm3_header_t adm3 = {0};
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/* checks */
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if (!is_id32be(0x00,sf, "ADM3"))
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goto fail;
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if (!check_extensions(sf, "wem"))
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goto fail;
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adm3.target_subsong = sf->stream_index;
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if (adm3.target_subsong == 0) adm3.target_subsong = 1;
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/* ADM3 are files used with the Wwise Crankaudio plugin, that simulate engine noises with
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* base internal samples and some internal RPM config (probably). Actual file seems to
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* define some combo of samples, this only plays those separate samples.
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* Decoder is basically Apple's IMA (internally just "ADPCMDecoder") but transforms to float
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* each sample during decode by multiplying by 0.000030518509 */
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if (!parse_adm3(&adm3, sf))
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(adm3.channels, adm3.loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_ADM3;
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vgmstream->sample_rate = adm3.sample_rate;
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vgmstream->num_samples = adm3.num_samples; /* slightly lower than bytes-to-samples */
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vgmstream->num_streams = adm3.total_subsongs;
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vgmstream->stream_size = adm3.stream_size;
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vgmstream->coding_type = coding_APPLE_IMA4;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x22;
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if (!vgmstream_open_stream(vgmstream, sf, adm3.stream_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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static int parse_type(adm3_header_t* adm3, STREAMFILE* sf, uint32_t offset) {
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if (is_id32be(offset, sf, "RMP1")) {
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offset = read_u32le(offset + 0x1c, sf);
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if (!parse_type(adm3, sf, offset))
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goto fail;
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/* 0x24: offset to GRN1 */
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}
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else if (is_id32be(offset, sf, "SMB1")) {
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uint32_t table_count = read_u32le(offset + 0x10, sf);
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uint32_t table_offset = read_u32le(offset + 0x18, sf);
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int i;
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for (i = 0; i < table_count; i++) {
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uint32_t smp2_unk = read_u32le(table_offset + i * 0x08 + 0x00, sf);
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uint32_t smp2_offset = read_u32le(table_offset + i * 0x08 + 0x04, sf);
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if (smp2_unk != 1)
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goto fail;
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if (!parse_type(adm3, sf, smp2_offset)) /* SMP2 */
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goto fail;
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}
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}
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else if (is_id32be(offset, sf, "SMP2")) {
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adm3->total_subsongs++;
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if (adm3->target_subsong == adm3->total_subsongs) {
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/* 0x04 always 0 */
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/* 0x08 always 0x00040000 */
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adm3->channels = read_u32le(offset + 0x0c, sf);
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/* 0x10 float pitch? */
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/* 0x14 int pitch? */
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/* 0x18 0x0001? */
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/* 0x1a 0x0030? (header size?) */
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adm3->sample_rate = read_s32le(offset + 0x1c, sf);
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adm3->num_samples = read_s32le(offset + 0x20, sf);
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adm3->stream_size = read_u32le(offset + 0x24, sf);
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/* 0x28 1? */
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adm3->stream_offset = read_u32le(offset + 0x2c, sf);
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}
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}
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else {
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VGM_LOG("ADM3: unknown at %x\n", offset);
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goto fail;
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}
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return 1;
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fail:
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return 0;
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}
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static int parse_adm3(adm3_header_t* adm3, STREAMFILE* sf) {
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uint32_t offset;
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/* 0x04: null */
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/* 0x08: version? */
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/* 0x0c: header size */
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/* 0x10: data start */
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/* rest unknown, looks mostly the same between files */
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/* higher ramp, N samples from low to high */
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offset = read_u32le(0x0FC, sf);
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if (!parse_type(adm3, sf, offset)) goto fail; /* RMP1 */
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if (read_u32le(0x100, sf) != 1) goto fail;
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/* lower ramp, also N samples */
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offset = read_u32le(0x104, sf);
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if (!parse_type(adm3, sf, offset)) goto fail; /* RMP1 */
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if (read_u32le(0x108, sf) != 1) goto fail;
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/* idle engine */
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offset = read_u32le(0x10c, sf);
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if (!parse_type(adm3, sf, offset)) goto fail; /* SMP2 */
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if (read_u32le(0x110, sf) != 1) goto fail;
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if (adm3->target_subsong < 0 || adm3->target_subsong > adm3->total_subsongs || adm3->total_subsongs < 1)
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goto fail;
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return 1;
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fail:
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return 0;
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}
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