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7a5499ecb3
Update the comment about the format of Gameexe.ini (information from the official documentation of RealLiveMax, the public version of RealLive)
286 lines
9.3 KiB
C
286 lines
9.3 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include <string.h>
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#include <ctype.h>
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static int get_loops_nwainfo_ini(STREAMFILE *sf, int *p_loop_flag, int32_t *p_loop_start);
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static int get_loops_gameexe_ini(STREAMFILE *sf, int *p_loop_flag, int32_t *p_loop_start, int32_t *p_loop_end);
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/* NWA - Visual Art's streams [Air (PC), Clannad (PC)] */
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VGMSTREAM* init_vgmstream_nwa(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int channel_count, loop_flag = 0;
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int32_t loop_start_sample = 0, loop_end_sample = 0;
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int nwainfo_ini_found = 0, gameexe_ini_found = 0;
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int compression_level;
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/* checks */
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if (!check_extensions(sf, "nwa"))
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goto fail;
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channel_count = read_16bitLE(0x00,sf);
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if (channel_count != 1 && channel_count != 2) goto fail;
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/* check if we're using raw pcm */
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if ( read_32bitLE(0x08,sf)==-1 || /* compression level */
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read_32bitLE(0x10,sf)==0 || /* block count */
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read_32bitLE(0x18,sf)==0 || /* compressed data size */
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read_32bitLE(0x20,sf)==0 || /* block size */
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read_32bitLE(0x24,sf)==0 ) { /* restsize */
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compression_level = -1;
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} else {
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compression_level = read_32bitLE(0x08,sf);
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}
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/* loop points come from external files */
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nwainfo_ini_found = get_loops_nwainfo_ini(sf, &loop_flag, &loop_start_sample);
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gameexe_ini_found = !nwainfo_ini_found && get_loops_gameexe_ini(sf, &loop_flag, &loop_start_sample, &loop_end_sample);
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start_offset = 0x2c;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x04,sf);
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vgmstream->num_samples = read_32bitLE(0x1c,sf) / channel_count;
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switch(compression_level) {
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case -1:
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switch (read_16bitLE(0x02,sf)) {
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case 8:
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vgmstream->coding_type = coding_PCM8;
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vgmstream->interleave_block_size = 0x01;
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break;
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case 16:
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->interleave_block_size = 0x02;
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break;
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default:
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goto fail;
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}
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vgmstream->layout_type = layout_interleave;
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break;
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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vgmstream->coding_type = coding_NWA;
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vgmstream->layout_type = layout_none;
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vgmstream->codec_data = init_nwa(sf);
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if (!vgmstream->codec_data) goto fail;
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break;
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default:
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goto fail;
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break;
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}
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if (nwainfo_ini_found) {
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vgmstream->meta_type = meta_NWA_NWAINFOINI;
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if (loop_flag) {
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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} else if (gameexe_ini_found) {
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vgmstream->meta_type = meta_NWA_GAMEEXEINI;
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if (loop_flag) {
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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}
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} else {
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vgmstream->meta_type = meta_NWA;
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}
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if (!vgmstream_open_stream(vgmstream,sf,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* try to locate NWAINFO.INI in the same directory */
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static int get_loops_nwainfo_ini(STREAMFILE *sf, int *p_loop_flag, int32_t *p_loop_start) {
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STREAMFILE *sf_loop;
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char namebase[PATH_LIMIT];
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const char * ext;
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int length;
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int found;
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off_t offset;
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size_t file_size;
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off_t found_off = -1;
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int loop_flag = 0;
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int32_t loop_start_sample = 0;
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sf_loop = open_streamfile_by_filename(sf, "NWAINFO.INI");
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if (!sf_loop) goto fail;
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get_streamfile_filename(sf,namebase,PATH_LIMIT);
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/* ini found, try to find our name */
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ext = filename_extension(namebase);
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length = ext - 1 - namebase;
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file_size = get_streamfile_size(sf_loop);
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for (found = 0, offset = 0; !found && offset < file_size; offset++) {
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off_t suboffset;
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/* Go for an n*m search 'cause it's easier than building an
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* FSA for the search string. Just wanted to make the point that
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* I'm not ignorant, just lazy. */
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for (suboffset = offset;
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suboffset < file_size &&
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suboffset-offset < length &&
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read_8bit(suboffset,sf_loop) == namebase[suboffset-offset];
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suboffset++) {
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/* skip */
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}
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if (suboffset-offset==length && read_8bit(suboffset,sf_loop)==0x09) { /* tab */
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found = 1;
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found_off = suboffset+1;
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}
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}
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/* if found file name in INI */
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if (found) {
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char loopstring[9] = {0};
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if (read_streamfile((uint8_t*)loopstring,found_off,8,sf_loop) == 8) {
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loop_start_sample = atol(loopstring);
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if (loop_start_sample > 0)
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loop_flag = 1;
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}
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}
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*p_loop_flag = loop_flag;
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*p_loop_start = loop_start_sample;
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close_streamfile(sf_loop);
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return 1;
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fail:
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close_streamfile(sf_loop);
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return 0;
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}
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/* try to locate Gameexe.ini in the same directory */
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static int get_loops_gameexe_ini(STREAMFILE* sf, int* p_loop_flag, int32_t* p_loop_start, int32_t* p_loop_end) {
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STREAMFILE*sf_loop;
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char namebase[PATH_LIMIT];
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const char* ext;
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int length;
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int found;
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off_t offset;
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off_t file_size;
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off_t found_off = -1;
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int loop_flag = 0;
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int32_t loop_start_sample = 0, loop_end_sample = 0;
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sf_loop = open_streamfile_by_filename(sf, "Gameexe.ini");
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if (!sf_loop) goto fail;
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get_streamfile_filename(sf,namebase,PATH_LIMIT);
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/* ini found, try to find our name */
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ext = filename_extension(namebase);
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length = ext-1-namebase;
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file_size = get_streamfile_size(sf_loop);
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/* According to the official documentation of RealLiveMax (the public version of RealLive), format of line is:
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* #DSTRACK = 00000000 - eeeeeeee - ssssssss = "filename" = "alias for game script"
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* ^22 ^33 ^45 ^57?
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*
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* Original text from the documentation (written in Japanese) is:
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* ; ■BGMの登録:DirectSound
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* ;(※必要ない場合は登録しないで下さい。)
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* ; 終了位置の設定が 99999999 なら最後まで演奏します。
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* ; ※設定値はサンプル数で指定して下さい。(旧システムではバイト指定でしたので注意してください。)
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* ;=========================================================================================================
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* ; 開始位置 - 終了位置 - リピート = ファイル名 = 登録名
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* #DSTRACK = 00000000 - 01896330 - 00088270 = "b_manuke" = "b_manuke"
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* #DSTRACK = 00000000 - 01918487 - 00132385 = "c_happy" = "c_happy"
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*/
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for (found = 0, offset = 0; !found && offset<file_size; offset++) {
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off_t suboffset;
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uint8_t buf[10];
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if (read_8bit(offset,sf_loop)!='#') continue;
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if (read_streamfile(buf,offset+1,10,sf_loop)!=10) break;
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if (memcmp("DSTRACK = ",buf,10)) continue;
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if (read_8bit(offset+44,sf_loop)!='\"') continue;
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for (suboffset = offset+45;
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suboffset < file_size &&
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suboffset-offset-45 < length &&
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tolower(read_8bit(suboffset,sf_loop)) == tolower(namebase[suboffset-offset-45]);
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suboffset++) {
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/* skip */
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}
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if (suboffset-offset-45==length && read_8bit(suboffset,sf_loop)=='\"') { /* tab */
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found = 1;
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found_off = offset+22; /* loop end */
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}
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}
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if (found) {
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char loopstring[9] = {0};
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int start_ok = 0, end_ok = 0;
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int32_t total_samples = read_32bitLE(0x1c,sf) / read_16bitLE(0x00,sf);
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if (read_streamfile((uint8_t*)loopstring,found_off,8,sf_loop)==8)
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{
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if (!memcmp("99999999",loopstring,8)) {
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loop_end_sample = total_samples;
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}
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else {
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loop_end_sample = atol(loopstring);
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}
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end_ok = 1;
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}
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if (read_streamfile((uint8_t*)loopstring,found_off+11,8,sf_loop)==8)
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{
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if (!memcmp("99999999",loopstring,8)) {
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/* not ok to start at last sample,
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* don't set start_ok flag */
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}
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else if (!memcmp("00000000",loopstring,8)) {
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/* loops from the start aren't really loops */
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}
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else {
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loop_start_sample = atol(loopstring);
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start_ok = 1;
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}
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}
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if (start_ok && end_ok) loop_flag = 1;
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} /* if found file name in INI */
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*p_loop_flag = loop_flag;
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*p_loop_start = loop_start_sample;
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*p_loop_end = loop_end_sample;
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close_streamfile(sf_loop);
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return 1;
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fail:
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close_streamfile(sf_loop);
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return 0;
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}
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