vgmstream/src/meta/dsp_adx.c

69 lines
2.3 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* .ADX - from Xenoblade 3D */
/* Xenoblade Chronicles 3D uses an adx extension as with
* the Wii version, but it's actually DSP ADPCM. */
VGMSTREAM * init_vgmstream_dsp_adx(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int loop_flag, channel_count;
int channel_header_spacing = 0x34;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"adx")) goto fail;
/* check header */
if (read_32bitBE(0,streamFile)!=0x02000000) goto fail;
channel_count = read_32bitLE(0, streamFile);
loop_flag = read_16bitLE(0x6e, streamFile);
if (channel_count > 2 || channel_count < 0) goto fail;
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_XB3D_ADX;
vgmstream->sample_rate = read_32bitLE(0x70,streamFile);
vgmstream->num_samples = read_32bitLE(0x74, streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x78, streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x7c, streamFile);
dsp_read_coefs_le(vgmstream,streamFile, 0x4, channel_header_spacing);
/* semi-interleave: manually open streams at offset */
{
char filename[PATH_LIMIT];
int i;
streamFile->get_name(streamFile,filename,sizeof(filename));
for (i = 0; i<channel_count; i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename, STREAMFILE_DEFAULT_BUFFER_SIZE);
vgmstream->ch[i].channel_start_offset =
vgmstream->ch[i].offset = read_32bitLE(0x34+i*channel_header_spacing, streamFile);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
#if 0
/* this should be equivalent to the above, but more testing is needed */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size =
read_32bitLE(0x34+1*channel_header_spacing, streamFile)
- read_32bitLE(0x34+0*channel_header_spacing, streamFile);
if (!vgmstream_open_stream(vgmstream,streamFile, read_32bitLE(0x34+0*channel_header_spacing, streamFile)))
goto fail;
#endif
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}