vgmstream/src/meta/ps2_mcg.c

68 lines
2.0 KiB
C

#include "meta.h"
#include "../util.h"
/* GUN (Gunvari Streams) */
VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("mcg",filename_extension(filename))) goto fail;
/* check header */
if (!((read_32bitBE(0x00,streamFile) == 0x4D434700) &&
(read_32bitBE(0x20,streamFile) == 0x56414770) &&
(read_32bitBE(0x50,streamFile) == 0x56414770)))
goto fail;
loop_flag = (read_32bitLE(0x34,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x80;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x30,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitBE(0x2C,streamFile)/16*14*channel_count;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
vgmstream->meta_type = meta_PS2_MCG;
if (vgmstream->loop_flag)
{
vgmstream->loop_start_sample = read_32bitLE(0x34,streamFile);
vgmstream->loop_end_sample = vgmstream->num_samples;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}