mirror of
https://github.com/vgmstream/vgmstream.git
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52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* AHV - from Amuze games [Headhunter (PS2)] */
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VGMSTREAM* init_vgmstream_ahv(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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size_t data_size, channel_size, interleave, sample_rate;
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int loop_flag, channels;
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/* checks */
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/* .ahv: from names in bigfile */
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if (!check_extensions(sf,"ahv"))
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goto fail;
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if (!is_id32be(0x00,sf, "AHV\0"))
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goto fail;
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start_offset = 0x800;
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data_size = get_streamfile_size(sf) - start_offset;
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channel_size = read_u32le(0x08,sf);
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sample_rate = read_32bitLE(0x0c,sf);
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interleave = read_u32le(0x10,sf);
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channels = (interleave != 0) ? 2 : 1;
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loop_flag = 0;
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/* VAGp header after 0x14 */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_AHV;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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if (interleave)
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vgmstream->interleave_last_block_size = (data_size % (interleave*channels)) / channels;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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