vgmstream/src/meta/ahv.c
2021-06-24 22:32:44 +02:00

52 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* AHV - from Amuze games [Headhunter (PS2)] */
VGMSTREAM* init_vgmstream_ahv(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
size_t data_size, channel_size, interleave, sample_rate;
int loop_flag, channels;
/* checks */
/* .ahv: from names in bigfile */
if (!check_extensions(sf,"ahv"))
goto fail;
if (!is_id32be(0x00,sf, "AHV\0"))
goto fail;
start_offset = 0x800;
data_size = get_streamfile_size(sf) - start_offset;
channel_size = read_u32le(0x08,sf);
sample_rate = read_32bitLE(0x0c,sf);
interleave = read_u32le(0x10,sf);
channels = (interleave != 0) ? 2 : 1;
loop_flag = 0;
/* VAGp header after 0x14 */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_AHV;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (interleave)
vgmstream->interleave_last_block_size = (data_size % (interleave*channels)) / channels;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}