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https://github.com/vgmstream/vgmstream.git
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76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
#include "meta.h"
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#include "../util.h"
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/* MIC
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PS2 MIC format is an interleaved format found in most of KOEI Games
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The header always start the long value 0x800 which is the start
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of the BGM datas.
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2008-05-15 - Fastelbja : First version ...
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*/
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VGMSTREAM * init_vgmstream_ps2_mic(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int loop_flag=0;
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int channel_count;
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int i;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("mic",filename_extension(filename))) goto fail;
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/* check Header */
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if (read_32bitLE(0x00,streamFile) != 0x800)
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goto fail;
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/* check loop */
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loop_flag = (read_32bitLE(0x14,streamFile)!=1);
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channel_count=read_32bitLE(0x08,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
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/* Compression Scheme */
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x10,streamFile)*14*channel_count;
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/* Get loop point values */
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if(vgmstream->loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile)*14*channel_count;
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vgmstream->loop_end_sample = read_32bitLE(0x10,streamFile)*14*channel_count;
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}
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vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile);
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_MIC;
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=
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(off_t)(0x800+vgmstream->interleave_block_size*i);
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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