mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 23:10:10 +01:00
1e2fb5c75f
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@213 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
80 lines
2.3 KiB
Plaintext
80 lines
2.3 KiB
Plaintext
vgmstream
|
|
|
|
This is vgmstream, a library for playing streamed audio from video games.
|
|
It is very much under development. There are two end-user bits, a command
|
|
line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
|
|
|
|
--- test ---
|
|
Usage: test.exe [-o outfile.wav] [-l loop count]
|
|
[-f fade time] [-d fade delay] [-ipPcmxeE] infile
|
|
Options:
|
|
-o outfile.wav: name of output .wav file, default is dump.wav
|
|
-l loop count: loop count, default 2.0
|
|
-f fade time: fade time (seconds), default 10.0
|
|
-d fade delay: fade delay (seconds, default 0.0
|
|
-i: ignore looping information and play the whole stream once
|
|
-p: output to stdout (for piping into another program)
|
|
-P: output to stdout even if stdout is a terminal
|
|
-c: loop forever (continuously)
|
|
-m: print metadata only, don't decode
|
|
-x: decode and print adxencd command line to encode as ADX
|
|
-e: force end-to-end looping
|
|
-E: force end-to-end looping even if file has real loop points
|
|
|
|
Typical usage would be:
|
|
test -o happy.wav happy.adx
|
|
to decode happy.adx to happy.wav.
|
|
|
|
--- in_vgmstream ---
|
|
Drop the in_vgmstream.dll in your Winamp plugins directory.
|
|
|
|
---
|
|
File types supported by this version of vgmstream:
|
|
- .adx (CRI ADX ADPCM)
|
|
- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
|
|
- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
|
|
- .adp (GC DTK ADPCM)
|
|
- .agsc (GC DSP ADPCM)
|
|
- .rsf (CCITT G.721 ADPCM)
|
|
- .afc (GC AFC ADPCM)
|
|
- .ast (GC/Wii AFC ADPCM, 16 bit PCM)
|
|
- .hps (GC DSP ADPCM)
|
|
- .dsp (GC DSP ADPCM)
|
|
- standard, with dual file stereo
|
|
- RS03
|
|
- Cstr
|
|
- .stm
|
|
- _lr.dsp
|
|
- .gcsw (16 bit PCM)
|
|
- .ads/.ss2 (PSX ADPCM)
|
|
- .npsf (PSX ADPCM)
|
|
- .rwsd (Wii DSP ADPCM, 8/16 bit PCM)
|
|
- .xa (CD-ROM XA audio)
|
|
- .rxw (PSX ADPCM)
|
|
- .int (16 bit PCM)
|
|
- .stm/.dsp (GC DSP ADPCM)
|
|
- .sts (PSX ADPCM)
|
|
- .svag (PSX ADPCM)
|
|
- .mib, .mi4 (w/ or w/o .mih) (PSX ADPCM)
|
|
- .mpdsp (GC DSP ADPCM)
|
|
- .mic (PSX ADPCM)
|
|
- .mss (GC DSP ADPCM)
|
|
- .gcm (GC DSP ADPCM)
|
|
- .raw (16 bit PCM)
|
|
- .vag (PSX ADPCM)
|
|
- .gms (PSX ADPCM)
|
|
- .str+.sth (PSX ADPCM)
|
|
- .ild (PSX APDCM)
|
|
- .pnb (PSX ADPCM)
|
|
- .wavm (XBOX IMA ADPCM)
|
|
- .xwav (XBOX IMA ADPCM)
|
|
- .wp2 (PSX ADPCM)
|
|
- .str (GC DSP ADPCM)
|
|
- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
|
|
- .cfn (GC DSP ADPCM)
|
|
- .vpk (PSX ADPCM)
|
|
- .genh (PSX ADPCM)
|
|
|
|
Enjoy!
|
|
-hcs
|