mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-12 09:40:51 +01:00
vgmstream - A library for playback of various streamed audio formats used in video games.
701fce7c3c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@192 51a99a44-fe44-0410-b1ba-c3e57ba2b86b |
||
---|---|---|
src | ||
test | ||
unix | ||
winamp | ||
bootstrap | ||
configure.in | ||
LICENSE | ||
Makefile | ||
Makefile.unix.am | ||
readme.txt | ||
version.sh | ||
vgmstream.sln |
vgmstream This is vgmstream, a library for playing streamed audio from video games. It is very much under development. There are two end-user bits, a command line decoder called "test", and a simple Winamp plugin called "in_vgmstream". --- test --- Usage: test.exe [-o outfile.wav] [-l loop count] [-f fade time] [-d fade delay] [-ipPcmxeE] infile Options: -o outfile.wav: name of output .wav file, default is dump.wav -l loop count: loop count, default 2.0 -f fade time: fade time (seconds), default 10.0 -d fade delay: fade delay (seconds, default 0.0 -i: ignore looping information and play the whole stream once -p: output to stdout (for piping into another program) -P: output to stdout even if stdout is a terminal -c: loop forever (continuously) -m: print metadata only, don't decode -x: decode and print adxencd command line to encode as ADX -e: force end-to-end looping -E: force end-to-end looping even if file has real loop points Typical usage would be: test -o happy.wav happy.adx to decode happy.adx to happy.wav. --- in_vgmstream --- Drop the in_vgmstream.dll in your Winamp plugins directory. --- File types supported by this version of vgmstream: - .adx (CRI ADX ADPCM) - .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM) - .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM) - .adp (GC DTK ADPCM) - .agsc (GC DSP ADPCM) - .rsf (CCITT G.721 ADPCM) - .afc (GC AFC ADPCM) - .ast (GC/Wii AFC ADPCM, 16 bit PCM) - .hps (GC DSP ADPCM) - .dsp (GC DSP ADPCM) - standard, with dual file stereo - RS03 - Cstr - .stm - _lr.dsp - .gcsw (16 bit PCM) - .ads/.ss2 (PSX ADPCM) - .npsf (PSX ADPCM) - .rwsd (Wii DSP ADPCM, 8/16 bit PCM) - .xa (CD-ROM XA audio) - .rxw (PSX ADPCM) - .int (16 bit PCM) - .stm/.dsp (GC DSP ADPCM) - .sts (PSX ADPCM) - .svag (PSX ADPCM) - .mib, .mi4 (w/ or w/o .mih) (PSX ADPCM) - .mpdsp (GC DSP ADPCM) - .mic (PSX ADPCM) - .mss (GC DSP ADPCM) - .gcm (GC DSP ADPCM) - .raw (16 bit PCM) - .vag (PSX ADPCM) Enjoy! -hcs