mirror of
https://github.com/vgmstream/vgmstream.git
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67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
#include "meta.h"
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#include "../util.h"
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/* LEG - found in Legaia 2 - Duel Saga (PS2)
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the headers are stored seperately in the main executable... */
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VGMSTREAM * init_vgmstream_leg(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("leg",filename_extension(filename))) goto fail;
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/* comparing the filesize with (num_samples*0x800) + headersize,
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if it doesn't match, we will abort the vgmstream... */
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if ((read_32bitLE(0x48,streamFile)*0x800)+0x4C != get_streamfile_size(streamFile))
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goto fail;
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loop_flag = (read_32bitLE(0x44,streamFile)!=0);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x4C;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x40,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x48,streamFile)*0x800)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x44,streamFile)*0x800)*28/16/channel_count;
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vgmstream->loop_end_sample = (read_32bitLE(0x48,streamFile)*0x800)*28/16/channel_count;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x400;
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vgmstream->meta_type = meta_LEG;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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