vgmstream/src/meta/ios_psnd.c

77 lines
2.1 KiB
C

#include "meta.h"
#include "../util.h"
/* PSND (from Crash Bandicoot Nitro Kart 2 (iOS) */
VGMSTREAM * init_vgmstream_ios_psnd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("psnd",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x50534E44) /* "PSND" */
goto fail;
if (read_16bitBE(0xC,streamFile)==0x2256){
loop_flag = 1;
}
else {
loop_flag = 0;
}
channel_count = read_8bit(0xE,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x10;
vgmstream->channels = channel_count;
if (read_16bitBE(0xC,streamFile)==0x44AC){
vgmstream->sample_rate = 44100;
}
else {
vgmstream->sample_rate = read_16bitLE(0xC,streamFile);
}
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = (read_32bitLE(0x4,streamFile)-8)/4;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 2;
vgmstream->meta_type = meta_IOS_PSND;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}