vgmstream/src/meta/aif_asobo.c

53 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .AIF - from Asobo Studio games [Ratatouille (PC), WALL-E (PC), Up (PC)] */
VGMSTREAM* init_vgmstream_aif_asobo(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channels, sample_rate;
/* checks */
if (read_u16le(0x00,sf) != 0x69) /* fmt chunk with Xbox codec */
goto fail;
/* aif: standard, .laif: for plugins */
if ( !check_extensions(sf,"aif,laif") )
goto fail;
channels = read_u16le(0x02,sf); /* assumed, only stereo is known */
if (channels != 2) goto fail;
sample_rate = read_u32le(0x04,sf);
/* 0x08: bitrate */
if (read_u16le(0x0c,sf) != 0x24 * channels) /* Xbox block */
goto fail;
if (read_u16le(0x0e,sf) != 0x04) /* Xbox bps */
goto fail;
loop_flag = 0;
start_offset = 0x14;
data_size = get_streamfile_size(sf) - start_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_AIF_ASOBO;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels);
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}