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78748393db
Needed to change how version.h was included to let it pick up the one from CMake's build location. NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
39 lines
1.1 KiB
CMake
39 lines
1.1 KiB
CMake
add_library(in_vgmstream SHARED
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in_vgmstream.c
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resource.rc)
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setup_target(in_vgmstream TRUE)
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# Remove the prefix and set the suffix to .dll
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set_target_properties(in_vgmstream PROPERTIES
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PREFIX ""
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SUFFIX ".dll")
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# Add the preprocessor definitions
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target_compile_definitions(in_vgmstream PRIVATE
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VGM_WINAMP_UNICODE
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__STDC_CONSTANT_MACROS
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UNICODE
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_UNICODE)
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# Make sure that the binary directory is included (for version.h)
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target_include_directories(in_vgmstream PRIVATE ${CMAKE_BINARY_DIR})
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# Link to the vgmstream library
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target_link_libraries(in_vgmstream libvgmstream)
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# Include the version string
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if(MSVC)
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add_dependencies(in_vgmstream version_h)
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elseif(MINGW)
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if(VGMSTREAM_VERSION)
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target_compile_definitions(in_vgmstream PRIVATE VERSION="${VGMSTREAM_VERSION}")
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endif()
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# Also, on MinGW when using GCC, these flags need to be included to prevent requiring MinGW's runtime DLLs from being included, which does unfortunately increase the size of the DLL
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if(NOT CMAKE_CXX_COMPILER_ID MATCHES Clang)
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set_target_properties(in_vgmstream PROPERTIES
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LINK_FLAGS "-static-libgcc -static-libstdc++")
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endif()
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endif()
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