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https://github.com/vgmstream/vgmstream.git
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359 lines
12 KiB
C
359 lines
12 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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//#include <ctype.h>
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/* .WBK - seen in some Treyarch games [Spider-Man 2, Ultimate Spider-Man, Call of Duty 2: Big Red One] */
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VGMSTREAM* init_vgmstream_wbk(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t table_offset, entry_offset, data_offset, strings_offset, coefsec_offset,
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name_offset, codec, flags, channels, sound_offset, sound_size, num_samples, sample_rate;
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int target_subsong = sf->stream_index, total_subsongs, loop_flag, has_names, i;
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/* checks */
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if (!is_id32be(0x00, sf, "WAVE") ||
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!is_id32be(0x04, sf, "BK11"))
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goto fail;
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if (!check_extensions(sf, "wbk"))
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goto fail;
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/* always little endian, even on GC */
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data_offset = read_u32le(0x10, sf);
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//data_size = read_u32le(0x14, sf);
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//streams_offset = read_u32le(0x18, sf);
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//streams_size = read_u32le(0x1c, sf);
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total_subsongs = read_u32le(0x40, sf);
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table_offset = read_u32le(0x44, sf);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1)
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goto fail;
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//paramsec_size = read_u32le(0x50, sf);
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//paramsec_offset = read_u32le(0x54, sf);
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//coefsec_size = read_u32le(0x58, sf);
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coefsec_offset = read_u32le(0x5c, sf);
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//strings_size = read_u32le(0x60, sf);
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strings_offset = read_u32le(0x64, sf);
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/* Ultimate Spider-Man has no names, only name hashes */
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{
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size_t len;
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/* check if the first sound points at the first or the second string */
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len = read_string(NULL, STREAM_NAME_SIZE, strings_offset, sf);
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name_offset = read_u32le(table_offset + 0x00, sf);
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has_names = (name_offset == 0x00 || name_offset == len + 0x01);
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}
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/* 0x00: name offset/name hash
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* 0x04: codec
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* 0x05: flags
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* 0x06: channel mask (can actually only be mono or stereo)
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* 0x07: padding
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* 0x08: sound size
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* 0x0c: number of samples
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* 0x10: group name offset
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* 0x14: parameters offset
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* 0x18: DSP coefs offset, usually not set (-1)
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* 0x1c: sound offset
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* 0x20: sample rate
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* 0x24: always 0?
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*
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* struct slightly changed in Call of Duty 2 but still compatible
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*/
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entry_offset = table_offset + (target_subsong - 1) * 0x28;
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name_offset = read_u32le(entry_offset + 0x00, sf);
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codec = read_u8(entry_offset + 0x04, sf);
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flags = read_u8(entry_offset + 0x05, sf);
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channels = read_u8(entry_offset + 0x06, sf) == 0x03 ? 2 : 1;
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sound_size = read_u32le(entry_offset + 0x08, sf);
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num_samples = read_u32le(entry_offset + 0x0c, sf);
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sound_offset = read_u32le(entry_offset + 0x1c, sf);
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sample_rate = read_u16le(entry_offset + 0x20, sf);
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if (!(flags & 0x02)) /* streamed sounds have absolute offset */
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sound_offset += data_offset;
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loop_flag = (flags & 0x08);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->meta_type = meta_WBK;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = sound_size;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = num_samples; /* full loops only */
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vgmstream->num_streams = total_subsongs;
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switch (codec) {
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case 0x03: { /* DSP */
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uint32_t coef_offset;
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static const int16_t coef_table[16] = {
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0x0216,0xfc9f,0x026c,0x04b4,0x065e,0xfdec,0x0a11,0xfd1e,
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0x0588,0xfc38,0x05ad,0x01da,0x083b,0xfdbc,0x08c3,0xff18
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};
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x8000;
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coef_offset = read_u32le(entry_offset + 0x18, sf);
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if (coef_offset == UINT32_MAX || coefsec_offset == 0x00) {
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/* hardcoded coef table */
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for (i = 0; i < vgmstream->channels; i++)
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memcpy(vgmstream->ch[i].adpcm_coef, coef_table, sizeof(coef_table));
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} else {
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if (coefsec_offset == UINT32_MAX)
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goto fail;
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dsp_read_coefs_be(vgmstream, sf, coefsec_offset + coef_offset, 0x28);
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}
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break;
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}
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case 0x04: /* PSX */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x800;
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break;
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case 0x05: /* XBOX */
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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break;
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case 0x07: /* IMA */
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vgmstream->coding_type = coding_IMA;
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vgmstream->layout_type = layout_none;
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/* for some reason, number of samples is off for IMA */
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vgmstream->num_samples = ima_bytes_to_samples(sound_size, channels);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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break;
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default:
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goto fail;
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}
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if (has_names)
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read_string(vgmstream->stream_name, STREAM_NAME_SIZE, strings_offset + name_offset, sf);
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else
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%08x", name_offset);
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if (!vgmstream_open_stream(vgmstream, sf, sound_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Ultimate Spider-Man string hashing algorithm, for reference */
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#if 0
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static uint32_t wbk_hasher(const char* input) {
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uint32_t hash = 0;
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for (const char* ch = input; *ch; ch++) {
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hash += hash*32 + tolower(*ch);
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}
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return hash;
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}
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#endif
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/* .WBK - evolution of the above Treyarch bank format [Call of Duty 3] */
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VGMSTREAM* init_vgmstream_wbk_nslb(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t table_offset, name_table_offset, strings_offset, info_offset, data_offset, streams_offset,
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name_offset, entry_offset, info_entry_offset,
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codec, flags, channels, sound_offset, sound_size, num_samples, sample_rate;
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int target_subsong = sf->stream_index, total_subsongs, loop_flag;
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/* checks */
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if (!is_id32be(0x00, sf, "NSLB"))
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goto fail;
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if (!check_extensions(sf, "wbk"))
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goto fail;
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/* always little endian, even on PS3/X360 */
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if (read_u16le(0x04, sf) != 0x01)
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goto fail;
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total_subsongs = read_u32le(0x10, sf);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1)
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goto fail;
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name_table_offset = read_u32le(0x18, sf);
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table_offset = read_u32le(0x1c, sf);
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//info_size = read_u32le(0x20, sf);
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info_offset = read_u32le(0x24, sf);
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//strings_size = read_u32le(0x28, sf);
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strings_offset = read_u32le(0x2c, sf);
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//data_size = read_u32le(0x30, sf);
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data_offset = read_u32le(0x34, sf);
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//streams_size = read_u32le(0x38, sf);
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streams_offset = read_u32le(0x3c, sf);
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name_offset = read_u32le(name_table_offset + 0x04 * (target_subsong - 1), sf);
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entry_offset = table_offset + 0x10 * (target_subsong - 1);
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info_entry_offset = read_u32le(entry_offset + 0x00, sf) + info_offset;
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sound_offset = read_u32le(entry_offset + 0x04, sf);
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sound_size = read_u32le(entry_offset + 0x08, sf);
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num_samples = read_u32le(entry_offset + 0x0c, sf);
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sample_rate = read_u16le(info_entry_offset + 0x00, sf);
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codec = read_u8(info_entry_offset + 0x04, sf);
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flags = read_u8(info_entry_offset + 0x05, sf);
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channels = read_u8(info_entry_offset + 0x06, sf) == 0x03 ? 2 : 1;
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if (flags & 0x01)
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sound_offset += streams_offset;
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else
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sound_offset += data_offset;
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loop_flag = (flags & 0x02);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->meta_type = meta_WBK_NSLB;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = sound_size;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = num_samples; /* full loops only */
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vgmstream->num_streams = total_subsongs;
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switch (codec) {
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case 0x20: /* XBOX */
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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break;
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case 0x21: /* PSX */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = (flags & 0x01) ? 0x800 : sound_size / channels;
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break;
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case 0x22: { /* DSP */
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int i, j;
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off_t table_offset;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = (flags & 0x01) ? 0x8000 : sound_size / channels;
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/* check info entry variation */
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if (read_u32le(info_entry_offset + 0x44 + 0x30*channels, sf) != 0x00)
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table_offset = 0x4c; /* Call of Duty 3 */
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else
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table_offset = 0x44; /* Kung Fu Panda */
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/* It looks like the table is re-interpreted as 8 32-bit integers and stored with little endian byte order
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* like the rest of the data. Fun times. */
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for (i = 0; i < vgmstream->channels; i++) {
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off_t coef_offset = info_entry_offset + table_offset + 0x30*i;
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for (j = 0; j < 8; j++) {
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vgmstream->ch[i].adpcm_coef[j*2] = read_s16le(coef_offset + j*0x04 + 0x02, sf);
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vgmstream->ch[i].adpcm_coef[j*2+1] = read_s16le(coef_offset + j*0x04 + 0x00, sf);
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}
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}
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break;
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}
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case 0x25: { /* FSB IMA */
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VGMSTREAM* fsb_vgmstream;
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STREAMFILE* temp_sf;
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/* skip "fsb3adpc" */
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sound_offset += 0x08;
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sound_size -= 0x08;
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temp_sf = setup_subfile_streamfile(sf, sound_offset, sound_size, "fsb");
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if (!temp_sf) goto fail;
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temp_sf->stream_index = 0;
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fsb_vgmstream = init_vgmstream_fsb(temp_sf);
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close_streamfile(temp_sf);
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if (!fsb_vgmstream) goto fail;
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fsb_vgmstream->meta_type = vgmstream->meta_type;
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fsb_vgmstream->num_streams = vgmstream->num_streams;
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vgmstream_force_loop(fsb_vgmstream, loop_flag, 0, fsb_vgmstream->num_samples);
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read_string(fsb_vgmstream->stream_name, STREAM_NAME_SIZE, strings_offset + name_offset, sf);
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close_vgmstream(vgmstream);
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return fsb_vgmstream;
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}
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#ifdef VGM_USE_FFMPEG
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case 0x30: { /* RIFF XMA */
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uint8_t buf[0x100];
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off_t riff_fmt_offset, riff_data_offset;
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size_t bytes, riff_fmt_size, riff_data_size;
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sound_offset += 0x0c;
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sound_size -= 0x0c;
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/* find "fmt" chunk */
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if (!find_chunk_riff_le(sf, 0x666d7420, sound_offset, sound_size, &riff_fmt_offset, &riff_fmt_size))
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goto fail;
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/* find "data" chunk */
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if (!find_chunk_riff_le(sf, 0x64617461, sound_offset, sound_size, &riff_data_offset, &riff_data_size))
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goto fail;
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sound_offset = riff_data_offset;
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, riff_fmt_offset, riff_fmt_size, riff_data_size, sf, 0);
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vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, riff_data_offset, riff_data_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf, riff_data_offset, riff_data_size, riff_fmt_offset, 0, 0);
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break;
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}
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#endif
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#ifdef VGM_USE_MPEG
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case 0x32: { /* MP3 */
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coding_t mpeg_coding;
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vgmstream->codec_data = init_mpeg(sf, sound_offset, &mpeg_coding, channels);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = mpeg_coding;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (codec != 0x21) /* name table is filled with garbage on PS2 for some reason */
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read_string(vgmstream->stream_name, STREAM_NAME_SIZE, strings_offset + name_offset, sf);
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if (!vgmstream_open_stream(vgmstream, sf, sound_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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