vgmstream/src/meta/maxis_xa.c
bnnm 5fe6033442 Fix/improve EAXA naming scheme and detection/handling
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00

51 lines
1.5 KiB
C

#include "meta.h"
#include "../util.h"
/* Maxis XA - found in Sim City 3000 (PC) */
VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, i;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"xa"))
goto fail;
/* check header */
if ((read_32bitBE(0x00,streamFile) != 0x58414900) && /* "XAI\0" */
(read_32bitBE(0x00,streamFile) != 0x58414A00)) /* "XAJ\0" (some odd song uses this, no apparent diffs) */
goto fail;
loop_flag = 0;
channel_count = read_16bitLE(0x0A,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
start_offset = 0x18;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->coding_type = coding_MAXIS_XA;
vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_MAXIS_XA;
/* open streams */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
/* fix channel offsets as needed by the codec (could be simplified) */
for (i = 0; i < channel_count; i++) {
vgmstream->ch[i].channel_start_offset = start_offset+i;
vgmstream->ch[i].offset = 0;
}
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}