mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-14 23:52:53 +01:00
407 lines
15 KiB
C
407 lines
15 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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static STREAMFILE* setup_jade_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size, const char* fake_ext);
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static int get_loop_points(STREAMFILE *streamFile, int *out_loop_start, int *out_loop_end);
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/* Jade RIFF - from Ubisoft Jade engine games [Beyond Good & Evil (multi), Rayman Raving Rabbids 1/2 (multi)] */
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VGMSTREAM * init_vgmstream_ubi_jade(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, first_offset = 0xc;
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off_t fmt_offset, data_offset;
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size_t fmt_size, data_size;
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int loop_flag, channel_count, sample_rate, codec, block_size;
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int loop_start = 0, loop_end = 0;
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int is_jade_v2 = 0;
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/* checks */
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/* .waa: ambiances, .wam: music, .wac: sfx, .wad: dialogs (usually)
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* .wav: Beyond Good & Evil HD (PS3), .psw: fake/badly extracted names [ex. Rayman Raving Rabbids (PS2)] */
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if (!check_extensions(streamFile,"waa,wac,wad,wam,wav,lwav,psw"))
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goto fail;
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/* a slightly twisted RIFF with custom codecs */
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if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
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read_32bitBE(0x08,streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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if (check_extensions(streamFile,"psw")) { /* .psw are incorrectly extracted missing 0x04 at the end */
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if (read_32bitLE(0x04,streamFile)+0x04 != get_streamfile_size(streamFile))
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goto fail;
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}
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else {
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if (read_32bitLE(0x04,streamFile)+0x04+0x04 != get_streamfile_size(streamFile))
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goto fail;
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}
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if (!find_chunk(streamFile, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size, 0, 0)) /* "fmt " */
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goto fail;
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if (!find_chunk(streamFile, 0x64617461,first_offset,0, &data_offset,&data_size, 0, 0)) /* "data" */
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goto fail;
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/* ignore LyN RIFF (needed as codec 0xFFFE is reused) */
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{
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off_t fact_offset;
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size_t fact_size;
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if (find_chunk(streamFile, 0x66616374,first_offset,0, &fact_offset,&fact_size, 0, 0)) { /* "fact" */
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if (fact_size == 0x10 && read_32bitBE(fact_offset+0x04, streamFile) == 0x4C794E20) /* "LyN " */
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goto fail; /* parsed elsewhere */
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/* Jade doesn't use "fact", though */
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}
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}
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/* parse format */
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{
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if (fmt_size < 0x10)
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goto fail;
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codec = (uint16_t)read_16bitLE(fmt_offset+0x00,streamFile);
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channel_count = read_16bitLE(fmt_offset+0x02,streamFile);
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sample_rate = read_32bitLE(fmt_offset+0x04,streamFile);
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block_size = (uint16_t)read_16bitLE(fmt_offset+0x0c,streamFile);
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/* 0x08: average bytes, 0x0e: bps, etc */
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/* autodetect Jade "v2", uses a different interleave [Rayman Raving Rabbids (PS2/Wii)] */
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switch(codec) {
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case 0xFFFF: { /* PS2 */
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int i;
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/* half interleave check as there is no flag (ends with the PS-ADPCM stop frame) */
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for (i = 0; i < channel_count; i++) {
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off_t end_frame = data_offset + (data_size / channel_count) * (i+1) - 0x10;
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if (read_32bitBE(end_frame+0x00,streamFile) != 0x07007777 ||
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read_32bitBE(end_frame+0x04,streamFile) != 0x77777777 ||
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read_32bitBE(end_frame+0x08,streamFile) != 0x77777777 ||
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read_32bitBE(end_frame+0x0c,streamFile) != 0x77777777) {
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is_jade_v2 = 1;
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break;
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}
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}
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break;
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}
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case 0xFFFE: /* GC/Wii */
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is_jade_v2 = (read_16bitLE(fmt_offset+0x10,streamFile) == 0); /* extra data size (0x2e*channels) */
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break;
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}
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/* hopefully catches PC Rabbids */
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if (find_chunk(streamFile, 0x63756520,first_offset,0, NULL,NULL, 0, 0)) { /* "cue " */
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is_jade_v2 = 1;
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}
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}
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/* get loop points */
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if (is_jade_v2) {
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loop_flag = get_loop_points(streamFile, &loop_start, &loop_end); /* loops in "LIST" */
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}
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else {
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/* BG&E files don't contain looping information, so the looping is done by extension.
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* wam and waa contain ambient sounds and music, so often they contain looped music.
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* Later, if the file is too short looping will be disabled. */
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loop_flag = check_extensions(streamFile,"waa,wam");
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}
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start_offset = data_offset;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->meta_type = meta_UBI_JADE;
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if (is_jade_v2) {
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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}
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switch(codec) {
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case 0x0069: /* Xbox */
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/* Peter Jackson's King Kong uses 0x14 (other versions don't) */
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if (fmt_size != 0x12 && fmt_size != 0x14) goto fail;
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if (block_size != 0x24*channel_count) goto fail;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channel_count);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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case 0xFFFF: /* PS2 */
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if (fmt_size != 0x12) goto fail;
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if (block_size != 0x10) goto fail;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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if (is_jade_v2) {
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vgmstream->interleave_block_size = 0x6400;
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
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}
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else {
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vgmstream->interleave_block_size = data_size / channel_count;
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}
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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case 0xFFFE: /* GC/Wii */
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if (fmt_size != 0x12) goto fail;
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if (block_size != 0x08) goto fail;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->num_samples = dsp_bytes_to_samples(data_size, channel_count);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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/* coefs / interleave */
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if (is_jade_v2) {
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vgmstream->interleave_block_size = 0x6400;
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = ((data_size % (vgmstream->interleave_block_size*vgmstream->channels))/2+7)/8*8;
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{
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static const int16_t coef[16] = { /* default Ubisoft coefs, from ELF */
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0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1,
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0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5
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};
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int i, ch;
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for (ch = 0; ch < channel_count; ch++) {
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for (i = 0; i < 16; i++) {
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vgmstream->ch[ch].adpcm_coef[i] = coef[i];
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}
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}
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}
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}
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else {
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/* has extra 0x2e coefs before each channel, not counted in data_size */
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vgmstream->interleave_block_size = (data_size + 0x2e*channel_count) / channel_count;
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dsp_read_coefs_be(vgmstream, streamFile, start_offset+0x00, vgmstream->interleave_block_size);
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dsp_read_hist_be (vgmstream, streamFile, start_offset+0x20, vgmstream->interleave_block_size);
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start_offset += 0x2e;
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}
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break;
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case 0x0002: /* PC */
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if (fmt_size != 0x12) goto fail;
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if (block_size != 0x24*channel_count) goto fail;
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->layout_type = layout_none;
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vgmstream->interleave_block_size = 0x24*channel_count;
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vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->interleave_block_size, channel_count);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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case 0x0001: { /* PS3 */
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VGMSTREAM *temp_vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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if (fmt_size != 0x10) goto fail;
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if (block_size != 0x02*channel_count) goto fail;
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/* a MSF (usually ATRAC3) masquerading as PCM */
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if (read_32bitBE(start_offset, streamFile) != 0x4D534643) /* "MSF\43" */
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goto fail;
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temp_streamFile = setup_jade_streamfile(streamFile, start_offset, data_size, "msf");
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if (!temp_streamFile) goto fail;
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temp_vgmstream = init_vgmstream_ps3_msf(temp_streamFile);
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close_streamfile(temp_streamFile);
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if (!temp_vgmstream) goto fail;
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temp_vgmstream->meta_type = vgmstream->meta_type;
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close_vgmstream(vgmstream);
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return temp_vgmstream;
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}
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default: /* X360 uses .XMA */
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goto fail;
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}
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/* V1 loops by extension, try to detect incorrectly looped jingles (too short) */
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if (!is_jade_v2) {
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if(loop_flag
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&& vgmstream->num_samples < 15*sample_rate) { /* in seconds */
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vgmstream->loop_flag = 0;
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}
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}
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if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* extract loops from "cue /LIST", returns if loops (info from Droolie) */
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static int get_loop_points(STREAMFILE *streamFile, int *out_loop_start, int *out_loop_end) {
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off_t cue_offset, list_offset;
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size_t cue_size, list_size;
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off_t offset, first_offset = 0x0c;
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int i, cue_count, loop_id = 0, loop_start = 0, loop_end = 0;
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/* unlooped files may contain LIST, but also may not */
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if (!find_chunk(streamFile, 0x63756520,first_offset,0, &cue_offset,&cue_size, 0, 0)) /* "cue " */
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goto fail;
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if (!find_chunk(streamFile, 0x4C495354,first_offset,0, &list_offset,&list_size, 0, 0)) /* "LIST" */
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goto fail;
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offset = list_offset + 0x04;
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while (offset < list_offset + list_size) {
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uint32_t chunk_id = read_32bitBE(offset+0x00, streamFile);
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uint32_t chunk_size = read_32bitLE(offset+0x04, streamFile);
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offset += 0x08;
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switch(chunk_id) {
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case 0x6C61626C: /* "labl" */
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if (read_32bitBE(offset+0x04, streamFile) == 0x6C6F6F70) /* "loop", actually an string tho */
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loop_id = read_32bitLE(offset+0x00, streamFile);
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chunk_size += (chunk_size % 2) ? 1 : 0; /* string is even-padded after size */
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break;
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case 0x6C747874: /* "ltxt" */
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if (loop_id == read_32bitLE(offset+0x00, streamFile))
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loop_end = read_32bitLE(offset+0x04, streamFile);
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break;
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default:
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VGM_LOG("Jade: unknown LIST chunk at %lx\n", offset);
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goto fail;
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}
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offset += chunk_size;
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}
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if (!loop_end)
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return 0;
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cue_count = read_32bitLE(cue_offset+0x00, streamFile);
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for (i = 0; i < cue_count; i++) {
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if (loop_id == read_32bitLE(cue_offset+0x04 + i*0x18 + 0x00, streamFile)) {
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loop_start = read_32bitLE(cue_offset+0x04 + i*0x18 + 0x04, streamFile);
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loop_end += loop_start;
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break;
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}
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}
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*out_loop_start = loop_start;
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*out_loop_end = loop_end;
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return 1;
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fail:
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return 0;
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}
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/* Jade RIFF in containers */
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VGMSTREAM * init_vgmstream_ubi_jade_container(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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/* Jade packs files in bigfiles, and once extracted the sound files have extra engine data before
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* the RIFF + padding after. Most extractors don't remove the padding correctly, so here we add support. */
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/* checks */
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/* standard Jade exts + .xma for padded XMA used in Beyond Good & Evil HD (X360) */
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if (!check_extensions(streamFile,"waa,wac,wad,wam,wav,lwav,xma"))
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goto fail;
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if (read_32bitBE(0x04,streamFile) == 0x52494646 &&
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read_32bitLE(0x00,streamFile)+0x04 == get_streamfile_size(streamFile)) {
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/* data size + RIFF + padding */
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subfile_offset = 0x04;
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}
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else if (read_32bitBE(0x00,streamFile) == 0x52494646 &&
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read_32bitLE(0x04,streamFile)+0x04+0x04 < get_streamfile_size(streamFile) &&
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(get_streamfile_size(streamFile) + 0x04) % 0x800 == 0) {
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/* RIFF + padding with data size removed (bad extraction) */
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subfile_offset = 0x00;
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}
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else if (read_32bitBE(0x04,streamFile) == 0x52494646 &&
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read_32bitLE(0x00,streamFile) == get_streamfile_size(streamFile)) {
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/* data_size + RIFF + padding - 0x04 (bad extraction) */
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subfile_offset = 0x04;
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}
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else {
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goto fail;
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}
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subfile_size = read_32bitLE(subfile_offset+0x04,streamFile) + 0x04+0x04;
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temp_streamFile = setup_jade_streamfile(streamFile, subfile_offset,subfile_size, NULL);
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if (!temp_streamFile) goto fail;
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if (check_extensions(streamFile,"xma")) {
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vgmstream = init_vgmstream_xma(temp_streamFile);
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} else {
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vgmstream = init_vgmstream_ubi_jade(temp_streamFile);
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}
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close_streamfile(temp_streamFile);
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return vgmstream;
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fail:
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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return NULL;
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}
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static STREAMFILE* setup_jade_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size, const char* fake_ext) {
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STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
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/* setup subfile */
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new_streamFile = open_wrap_streamfile(streamFile);
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if (!new_streamFile) goto fail;
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temp_streamFile = new_streamFile;
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new_streamFile = open_clamp_streamfile(temp_streamFile, subfile_offset,subfile_size);
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if (!new_streamFile) goto fail;
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temp_streamFile = new_streamFile;
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if (fake_ext) {
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new_streamFile = open_fakename_streamfile(temp_streamFile, NULL,fake_ext);
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if (!new_streamFile) goto fail;
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temp_streamFile = new_streamFile;
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}
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return temp_streamFile;
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fail:
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close_streamfile(temp_streamFile);
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return NULL;
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}
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