vgmstream/src/meta/ea_eaac_streamfile.h
bnnm 7d992af25e Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00

219 lines
7.5 KiB
C

#ifndef _EA_EAAC_STREAMFILE_H_
#define _EA_EAAC_STREAMFILE_H_
#include "../streamfile.h"
typedef struct {
/* state */
off_t logical_offset; /* offset that corresponds to physical_offset */
off_t physical_offset; /* actual file offset */
/* config */
int version;
int codec;
off_t start_offset;
size_t total_size; /* size of the resulting substream */
} eaac_io_data;
/* Reads skipping EA's block headers, so the resulting data is smaller or larger than physical data.
* physical/logical_offset should always be at the start of a block and only advance when a block is fully done */
static size_t eaac_io_read(STREAMFILE *streamfile, uint8_t *dest, off_t offset, size_t length, eaac_io_data* data) {
size_t total_read = 0;
/* ignore bad reads */
if (offset < 0 || offset > data->total_size) {
return total_read;
}
/* previous offset: re-start as we can't map logical<>physical offsets
* (kinda slow as it trashes buffers, but shouldn't happen often) */
if (offset < data->logical_offset) {
data->physical_offset = data->start_offset;
data->logical_offset = 0x00;
}
/* read doing one EA block at a time */
while (length > 0) {
size_t to_read, bytes_read;
off_t intrablock_offset, intradata_offset;
uint32_t block_flag, block_size, data_size, skip_size;
block_flag = read_8bit(data->physical_offset+0x00,streamfile);
block_size = read_32bitBE(data->physical_offset+0x00,streamfile) & 0x00FFFFFF;
if (data->version == 1 && block_flag == 0x48) {
data->physical_offset += block_size;
continue; /* skip header block */
}
if (data->version == 1 && block_flag == 0x45)
return total_read; /* stop on last block (always empty) */
switch(data->codec) {
#if 0
case 0x03:
data_size = block_size - ???;
extra_size = (data_size % 0x800); /* deflated padding */
skip_size = 0x08 + 0x04*data->stream_count;
break;
#endif
case 0x05: /* EALayer3 v1 */
case 0x06: /* EALayer3 v2 "PCM" */
case 0x07: /* EALayer3 v2 "Spike" */
data_size = block_size - 0x08;
skip_size = 0x08;
break;
case 0x0a: /* EATrax */
data_size = read_32bitBE(data->physical_offset+0x04,streamfile); /* should be block_size - 0x08 */
skip_size = 0x08;
break;
default:
return total_read;
}
/* requested offset is outside current block, try next */
if (offset >= data->logical_offset + data_size) {
data->physical_offset += block_size;
data->logical_offset += data_size;
continue;
}
/* reads could fall in the middle of the block */
intradata_offset = offset - data->logical_offset;
intrablock_offset = skip_size + intradata_offset;
/* clamp reads up to this block's end */
to_read = (data_size - intradata_offset);
if (to_read > length)
to_read = length;
if (to_read == 0)
return total_read; /* should never happen... */
/* finally read and move buffer/offsets */
bytes_read = read_streamfile(dest, data->physical_offset + intrablock_offset, to_read, streamfile);
total_read += bytes_read;
if (bytes_read != to_read)
return total_read; /* couldn't read fully */
dest += bytes_read;
offset += bytes_read;
length -= bytes_read;
/* block fully read, go next */
if (intradata_offset + bytes_read == data_size) {
data->physical_offset += block_size;
data->logical_offset += data_size;
}
if (data->version == 0 && block_flag == 0x80)
break; /* stop on last block */
}
return total_read;
}
static size_t eaac_io_size(STREAMFILE *streamfile, eaac_io_data* data) {
off_t physical_offset, max_physical_offset;
size_t total_size = 0;
if (data->total_size)
return data->total_size;
physical_offset = data->start_offset;
max_physical_offset = get_streamfile_size(streamfile) - data->start_offset;
/* get size of the underlying, non-blocked data */
while (physical_offset < max_physical_offset) {
uint32_t block_flag, block_size, data_size;
block_flag = read_8bit(physical_offset+0x00,streamfile);
block_size = read_32bitBE(physical_offset+0x00,streamfile) & 0x00FFFFFF;
if (data->version == 0 && block_flag != 0x00 && block_flag != 0x80)
break; /* data/end block expected */
if (data->version == 1 && block_flag == 0x48) {
physical_offset += block_size;
continue; /* skip header block */
}
if (data->version == 1 && block_flag == 0x45)
break; /* stop on last block (always empty) */
if (data->version == 1 && block_flag != 0x44)
break; /* data block expected */
switch(data->codec) {
#if 0
case 0x03:
data_size = block_size - ???;
data_size += (data_size % 0x800); /* deflated padding */
break;
#endif
case 0x05: /* EALayer3 v1 */
case 0x06: /* EALayer3 v2 "PCM" */
case 0x07: /* EALayer3 v2 "Spike" */
data_size = block_size - 0x08;
break;
case 0x0a: /* EATrax */
data_size = read_32bitBE(physical_offset+0x04,streamfile); /* should be block_size - 0x08 */
break;
default:
return 0;
}
physical_offset += block_size;
total_size += data_size;
if (data->version == 0 && block_flag == 0x80)
break; /* stop on last block */
}
data->total_size = total_size;
return data->total_size;
}
/* Prepares custom IO for some blocked EAAudioCore formats, that need clean reads without block headers:
* - EA-XMA: deflated XMA in multistreams (separate 2ch frames)
* - EALayer3: MPEG granule 1 can go in the next block (in V2"P" mainly, others could use layout blocked_sns)
* - EATrax: ATRAC9 frames can be split between blooks
*/
static STREAMFILE* setup_eaac_streamfile(STREAMFILE *streamFile, int version, int codec, off_t start_offset, size_t total_size) {
STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
eaac_io_data io_data = {0};
size_t io_data_size = sizeof(eaac_io_data);
io_data.version = version;
io_data.codec = codec;
io_data.start_offset = start_offset;
io_data.total_size = total_size; /* optional */
io_data.physical_offset = start_offset;
/* setup subfile */
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
new_streamFile = open_io_streamfile(temp_streamFile, &io_data,io_data_size, eaac_io_read,eaac_io_size);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
new_streamFile = open_buffer_streamfile(new_streamFile,0);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
return temp_streamFile;
fail:
close_streamfile(temp_streamFile);
return NULL;
}
#endif /* _EA_EAAC_STREAMFILE_H_ */