vgmstream/src/meta/alp.c

55 lines
1.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* ALP - from High Voltage games [LEGO Racers (PC), NBA Inside Drive 2000 (PC)] */
VGMSTREAM* init_vgmstream_alp(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels, sample_rate;
/* checks */
if (!is_id32be(0x00,sf, "ALP "))
goto fail;
/* .tun: stereo
* .pcm: mono */
if (!check_extensions(sf,"tun,pcm"))
goto fail;
start_offset = read_u32le(0x04, sf) + 0x08;
if (!is_id32be(0x08,sf, "ADPC")) /* codec, probably */
goto fail;
/* 0x0c: "M\0\0" */
channels = read_u8(0x0f, sf);
/* NBA Inside Drive 2000 (PC) */
if (start_offset >= 0x14)
sample_rate = read_s32le(0x10, sf); /* still 22050 though */
else
sample_rate = 22050;
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_ALP;
vgmstream->channels = channels;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ima_bytes_to_samples(get_streamfile_size(sf) - start_offset, channels);
vgmstream->coding_type = coding_HV_IMA;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x01;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}