vgmstream/src/meta/ps2_snd.c

80 lines
2.3 KiB
C

#include "meta.h"
#include "../util.h"
/* SND (Warriors of Might and Magic Heroes of M&M:Dragonbone Staff) */
VGMSTREAM * init_vgmstream_ps2_snd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("snd",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) !=0x53534e44) goto fail;
/* Force Loop 0->end */
loop_flag = 1;
channel_count = read_16bitLE(0x0a,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x04,streamFile)+8;
vgmstream->sample_rate = (uint16_t)read_16bitLE(0xe,streamFile);
if(read_8bit(0x08,streamFile)==1) {
vgmstream->coding_type = coding_DVI_IMA_int;
}
else
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = read_32bitLE(0x16,streamFile);
vgmstream->interleave_block_size = (uint16_t)read_16bitLE(0x12,streamFile);
if((get_streamfile_size(streamFile)-start_offset)%vgmstream->interleave_block_size)
{
/* not sure if this is right ... */
vgmstream->layout_type = layout_interleave_shortblock;
vgmstream->interleave_smallblock_size = ((get_streamfile_size(streamFile)-start_offset)%vgmstream->interleave_block_size)/vgmstream->channels;
} else {
vgmstream->layout_type = layout_interleave;
}
vgmstream->meta_type = meta_PS2_SND;
if(loop_flag) {
vgmstream->loop_start_sample=0;
vgmstream->loop_end_sample=vgmstream->num_samples;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}