mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 09:55:53 +01:00
150 lines
6.0 KiB
C
150 lines
6.0 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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/* GSP+GSB - from Tecmo's Super Swing Golf 1 & 2 (Wii), Quantum Theory (PS3/X360) */
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VGMSTREAM * init_vgmstream_gsp_gsb(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * streamHeader = NULL;
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int loop_flag, channel_count, sample_rate, num_samples, loop_start, loop_end;
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off_t start_offset, chunk_offset, first_offset;
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size_t data_size;
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int codec;
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/* checks */
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if (!check_extensions(streamFile,"gsb"))
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goto fail;
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streamHeader = open_streamfile_by_ext(streamFile, "gsp");
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if (!streamHeader) goto fail;
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if (read_32bitBE(0x00,streamHeader) != 0x47534E44) /* "GSND" */
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goto fail;
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/* 0x04: version? */
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/* 0x08: 1? */
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/* 0x0c: 0? */
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first_offset = read_32bitBE(0x10,streamHeader); /* usually 0x14 */
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if (!find_chunk_be(streamHeader, 0x48454144,first_offset,1, &chunk_offset,NULL)) /* "HEAD" */
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goto fail;
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/* 0x00: header size */
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/* 0x04: num_chunks */
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if (!find_chunk_be(streamHeader, 0x44415441,first_offset,1, &chunk_offset,NULL)) /* "DATA" */
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goto fail;
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data_size = read_32bitBE(chunk_offset + 0x00,streamHeader);
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codec = read_32bitBE(chunk_offset + 0x04,streamHeader);
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sample_rate = read_32bitBE(chunk_offset + 0x08,streamHeader);
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/* 0x0c: always 16? */
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channel_count = read_16bitBE(chunk_offset + 0x0e,streamHeader);
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/* 0x10: always 0? */
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num_samples = read_32bitBE(chunk_offset + 0x14,streamHeader);
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/* 0x18: always 0? */
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/* 0x1c: unk (varies with codec_id) */
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if (!find_chunk_be(streamHeader, 0x42534943,first_offset,1, &chunk_offset,NULL)) /* "BSIC" */
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goto fail;
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/* 0x00/0x04: probably volume/pan/etc floats (1.0) */
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/* 0x08: null? */
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loop_flag = read_8bit(chunk_offset+0x0c,streamHeader);
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loop_start = read_32bitBE(chunk_offset+0x10,streamHeader);
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loop_end = read_32bitBE(chunk_offset+0x14,streamHeader);
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//if (!find_chunk_be(streamHeader, 0x4E414D45,first_offset,1, &chunk_offset,NULL)) /* "NAME" */
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// goto fail;
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/* 0x00: name_size */
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/* 0x04+: name (same as filename) */
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start_offset = 0x00;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_GSP_GSB;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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switch (codec) {
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case 0x04: { /* DSP [Super Swing Golf (Wii)] */
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size_t block_header_size;
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size_t num_blocks;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_blocked_gsb;
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if (!find_chunk_be(streamHeader, 0x47434558,first_offset,1, &chunk_offset,NULL)) /* "GCEX" */
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goto fail;
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//vgmstream->current_block_size = read_32bitBE(chunk_offset+0x00,streamHeader);
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block_header_size = read_32bitBE(chunk_offset+0x04,streamHeader);
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num_blocks = read_32bitBE(chunk_offset+0x08,streamHeader);
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vgmstream->num_samples = (data_size - block_header_size * num_blocks) / 8 / vgmstream->channels * 14;
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/* 0x0c+: unk */
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dsp_read_coefs_be(vgmstream, streamHeader, chunk_offset+0x18, 0x30);
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break;
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}
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#ifdef VGM_USE_FFMPEG
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case 0x08: { /* ATRAC3 [Quantum Theory (PS3)] */
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int block_align, encoder_delay;
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block_align = 0x98 * vgmstream->channels;
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encoder_delay = 1024 + 69*2; /* observed default, matches XMA (needed as many files start with garbage) */
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vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay;
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/* fix num_samples as header samples seem to be modified to match altered (49999/48001) sample rates somehow */
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vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
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vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); //- encoder_delay
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vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay;
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break;
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}
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case 0x09: { /* XMA2 [Quantum Theory (PS3)] */
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ffmpeg_codec_data *ffmpeg_data = NULL;
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uint8_t buf[200];
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int32_t bytes;
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if (!find_chunk_be(streamHeader, 0x584D4558,first_offset,1, &chunk_offset,NULL)) /* "XMEX" */
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goto fail;
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/* 0x00: fmt0x166 header (BE) */
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/* 0x34: seek table */
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,200, chunk_offset,0x34, data_size, streamHeader, 1);
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ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
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if ( !ffmpeg_data ) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, streamFile, start_offset,data_size, 0, 0,0); /* samples are ok */
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break;
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}
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#endif
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default:
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goto fail;
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}
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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close_streamfile(streamHeader);
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return vgmstream;
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fail:
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close_streamfile(streamHeader);
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close_vgmstream(vgmstream);
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return NULL;
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}
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