vgmstream/src/meta/filp.c
2023-07-08 13:43:29 +02:00

56 lines
1.6 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* FILp - from Resident Evil: Dead Aim (PS2) */
VGMSTREAM* init_vgmstream_filp(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset;
int channels, loop_flag;
/* checks */
if (!is_id32be(0x00,sf, "FILp"))
return NULL;
/* .fil: extension in bigfile */
if (!check_extensions(sf,"fil"))
return NULL;
channels = read_s32le(0x04,sf); /* stereo only though */
if (read_32bitLE(0x0C,sf) != get_streamfile_size(sf))
goto fail;
loop_flag = (read_u32le(0x34,sf) == 0x00); /* 00/01/02 */
if (!is_id32be(0x100,sf, "VAGp"))
return NULL;
if (!is_id32be(0x130,sf, "VAGp"))
return NULL;
start_offset = 0x00; /* multiple FILp blocks pasted together (each including VAGps, but their sizes refer to the whole thing) */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_FILP;
vgmstream->sample_rate = read_s32le(0x110,sf);
vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x10C,sf), 1); /* channel size for the whole stream */
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_blocked_filp;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
block_update(start_offset, vgmstream);
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}