mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 09:55:53 +01:00
229 lines
7.7 KiB
C
229 lines
7.7 KiB
C
#include "meta.h"
|
|
#include "../coding/coding.h"
|
|
|
|
#ifdef VGM_USE_FFMPEG
|
|
|
|
static int read_pos_file(uint8_t* buf, size_t bufsize, STREAMFILE* sf);
|
|
static int find_meta_loops(ffmpeg_codec_data* data, int32_t* p_loop_start, int32_t* p_loop_end);
|
|
|
|
/* parses any format supported by FFmpeg and not handled elsewhere:
|
|
* - MP3 (.mp3, .mus): Marc Ecko's Getting Up (PC)
|
|
* - MPC (.mpc, mp+): Moonshine Runners (PC), Asphalt 7 (PC)
|
|
* - FLAC (.flac): Warcraft 3 Reforged (PC), Call of Duty: Ghosts (PC)
|
|
* - DUCK (.wav): Sonic Jam (SAT), Virtua Fighter 2 (SAT)
|
|
* - ALAC/AAC (.caf): Chrono Trigger (iOS)
|
|
* - ATRAC3 (.oma, .aa3): demuxed PSP/PS3 videos
|
|
* - WMA/WMAPRO (.wma): Castlevania Symphony of the Night (Xbox)
|
|
* - AC3 (.ac3): some PS2 games
|
|
*
|
|
* May also catch files that are supported elsewhere but rejected due to bugs,
|
|
* but those should be fixed in their parser for proper loops/etc support
|
|
* (catch-all behavior may be disabled later).
|
|
*/
|
|
VGMSTREAM* init_vgmstream_ffmpeg(STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
ffmpeg_codec_data* data = NULL;
|
|
int loop_flag = 0;
|
|
int32_t loop_start = 0, loop_end = 0, num_samples = 0, encoder_delay = 0;
|
|
int total_subsongs, target_subsong = sf->stream_index;
|
|
|
|
/* no checks */
|
|
//if (!check_extensions(sf, "..."))
|
|
// goto fail;
|
|
|
|
/* don't try to open headers and other mini files */
|
|
if (get_streamfile_size(sf) <= 0x1000)
|
|
goto fail;
|
|
|
|
if (target_subsong == 0) target_subsong = 1;
|
|
|
|
/* init ffmpeg */
|
|
data = init_ffmpeg_header_offset_subsong(sf, NULL, 0, 0, get_streamfile_size(sf), target_subsong);
|
|
if (!data) return NULL;
|
|
|
|
total_subsongs = data->streamCount; /* uncommon, ex. wmv [Lost Odyssey (X360)] */
|
|
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
|
|
|
|
/* try to get .pos data */
|
|
{
|
|
uint8_t posbuf[4+4+4];
|
|
|
|
if (read_pos_file(posbuf, 4+4+4, sf)) {
|
|
loop_start = get_s32le(posbuf+0);
|
|
loop_end = get_s32le(posbuf+4);
|
|
loop_flag = 1; /* incorrect looping will be validated outside */
|
|
/* FFmpeg can't always determine totalSamples correctly so optionally load it (can be 0/NULL)
|
|
* won't crash and will output silence if no loop points and bigger than actual stream's samples */
|
|
num_samples = get_s32le(posbuf+8);
|
|
}
|
|
}
|
|
|
|
/* try to read Ogg/Flac loop tags (abridged) */
|
|
if (!loop_flag && (is_id32be(0x00, sf, "OggS") || is_id32be(0x00, sf, "fLaC"))) {
|
|
loop_flag = find_meta_loops(data, &loop_start, &loop_end);
|
|
}
|
|
|
|
/* hack for AAC files (will return 0 samples if not an actual file) */
|
|
if (!num_samples && check_extensions(sf, "aac,laac")) {
|
|
num_samples = aac_get_samples(sf, 0x00, get_streamfile_size(sf));
|
|
|
|
if (num_samples > 0) {
|
|
/* FFmpeg seeks to 0 eats first frame for whatever reason */
|
|
ffmpeg_set_force_seek(data);
|
|
}
|
|
}
|
|
|
|
#ifdef VGM_USE_MPEG
|
|
/* hack for MP3 files (will return 0 samples if not an actual file)
|
|
* .mus: Marc Ecko's Getting Up (PC) */
|
|
if (!num_samples && check_extensions(sf, "mp3,lmp3,mus")) {
|
|
num_samples = mpeg_get_samples(sf, 0x00, get_streamfile_size(sf));
|
|
}
|
|
#endif
|
|
|
|
/* hack for MPC */
|
|
if (is_id32be(0x00, sf, "MP+\x07") || /* Musepack V7 */
|
|
is_id32be(0x00, sf, "MP+\x17") || /* Musepack V7 with flag (seen in FFmpeg) */
|
|
is_id32be(0x00, sf, "MPCK")) { /* Musepack V8 */
|
|
/* FFmpeg seeks/resets incorrectly due to MPC seek table shenanigans */
|
|
ffmpeg_set_force_seek(data);
|
|
|
|
/* FFmpeg gets this wrong as usual (specially V8 samples) */
|
|
mpc_get_samples(sf, 0x00, &num_samples, &encoder_delay);
|
|
|
|
ffmpeg_set_skip_samples(data, encoder_delay);
|
|
}
|
|
|
|
/* default but often inaccurate when calculated using bitrate (wrong for VBR) */
|
|
if (!num_samples) {
|
|
num_samples = data->totalSamples; /* may be 0 if FFmpeg can't precalculate it */
|
|
}
|
|
|
|
|
|
/* build VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(data->channels, loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->sample_rate = data->sampleRate;
|
|
vgmstream->meta_type = meta_FFMPEG;
|
|
vgmstream->coding_type = coding_FFmpeg;
|
|
vgmstream->codec_data = data;
|
|
vgmstream->layout_type = layout_none;
|
|
|
|
vgmstream->num_samples = num_samples;
|
|
vgmstream->loop_start_sample = loop_start;
|
|
vgmstream->loop_end_sample = loop_end;
|
|
vgmstream->channel_layout = ffmpeg_get_channel_layout(vgmstream->codec_data);
|
|
|
|
return vgmstream;
|
|
|
|
fail:
|
|
free_ffmpeg(data);
|
|
if (vgmstream) {
|
|
vgmstream->codec_data = NULL;
|
|
close_vgmstream(vgmstream);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/* open file containing looping data and copy to buffer, returns true if found and copied */
|
|
int read_pos_file(uint8_t* buf, size_t bufsize, STREAMFILE* sf) {
|
|
char posname[PATH_LIMIT];
|
|
char filename[PATH_LIMIT];
|
|
/*size_t bytes_read;*/
|
|
STREAMFILE* sf_pos = NULL;
|
|
|
|
get_streamfile_name(sf,filename,sizeof(filename));
|
|
|
|
if (strlen(filename)+4 > sizeof(posname))
|
|
goto fail;
|
|
|
|
/* try to open a posfile using variations: "(name.ext).pos" */
|
|
{
|
|
strcpy(posname, filename);
|
|
strcat(posname, ".pos");
|
|
sf_pos = open_streamfile(sf, posname);;
|
|
if (sf_pos) goto found;
|
|
|
|
goto fail;
|
|
}
|
|
|
|
found:
|
|
//if (get_streamfile_size(sf_pos) != bufsize) goto fail;
|
|
|
|
/* allow pos files to be of different sizes in case of new features, just fill all we can */
|
|
memset(buf, 0, bufsize);
|
|
read_streamfile(buf, 0, bufsize, sf_pos);
|
|
|
|
close_streamfile(sf_pos);
|
|
|
|
return 1;
|
|
|
|
fail:
|
|
close_streamfile(sf_pos);
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* loop tag handling could be unified with ogg_vorbis.c, but that one has a extra features too.
|
|
* Also has support for flac meta loops, that can be used by stuff like Platformer Game Engine
|
|
* or ZDoom/Duke Nukem 3D source ports (maybe RPG Maker too). */
|
|
//todo call ffmpeg_get_next_tag and iterate like ogg_vorbis.c
|
|
//todo also save title
|
|
static int find_meta_loops(ffmpeg_codec_data* data, int32_t* p_loop_start, int32_t* p_loop_end) {
|
|
char* endptr;
|
|
const char* value;
|
|
int loop_flag = 0;
|
|
int32_t loop_start = -1, loop_end = -1;
|
|
|
|
// Try to detect the loop flags based on current file metadata (ignores case)
|
|
value = ffmpeg_get_metadata_value(data, "LoopStart");
|
|
if (!value)
|
|
value = ffmpeg_get_metadata_value(data, "LOOP_START"); /* ZDoom/DN3D */
|
|
if (value) {
|
|
loop_start = strtol(value, &endptr, 10);
|
|
loop_flag = 1;
|
|
}
|
|
|
|
value = ffmpeg_get_metadata_value(data, "LoopEnd");
|
|
if (!value)
|
|
value = ffmpeg_get_metadata_value(data, "LOOP_END"); /* ZDoom/DN3D */
|
|
if (value) {
|
|
loop_end = strtol(value, &endptr, 10);
|
|
loop_flag = 1;
|
|
}
|
|
|
|
if (loop_flag) {
|
|
if (loop_end <= 0) {
|
|
// Detected a loop, but loop_end is still undefined or wrong. Try to calculate it.
|
|
value = ffmpeg_get_metadata_value(data, "LoopLength");
|
|
if (value != NULL) {
|
|
int loop_length = strtol(value, &endptr, 10);
|
|
|
|
if (loop_start != -1) loop_end = loop_start + loop_length;
|
|
}
|
|
}
|
|
|
|
if (loop_end <= 0) {
|
|
// Looks a calculation was not possible, or tag value is wrongly set. Use the end of track as end value
|
|
loop_end = data->totalSamples;
|
|
}
|
|
|
|
if (loop_start <= 0) {
|
|
// Weird edge case: loopend is defined and there's a loop, but loopstart was never defined. Reset to sane value
|
|
loop_start = 0;
|
|
}
|
|
} else {
|
|
// Every other attempt to detect loop information failed, reset start/end flags to sane values
|
|
loop_start = 0;
|
|
loop_end = 0;
|
|
}
|
|
|
|
*p_loop_start = loop_start;
|
|
*p_loop_end = loop_end;
|
|
return loop_flag;
|
|
}
|
|
|
|
#endif
|