mirror of
https://github.com/vgmstream/vgmstream.git
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241 lines
8.2 KiB
C
241 lines
8.2 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#ifdef VGM_USE_FFMPEG
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static int read_pos_file(uint8_t* buf, size_t bufsize, STREAMFILE* sf);
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static int find_meta_loops(ffmpeg_codec_data* data, int32_t* p_loop_start, int32_t* p_loop_end);
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/* parses any format supported by FFmpeg and not handled elsewhere:
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* - MP3 (.mp3, .mus): Marc Ecko's Getting Up (PC)
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* - MPC (.mpc, mp+): Moonshine Runners (PC), Asphalt 7 (PC)
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* - FLAC (.flac): Warcraft 3 Reforged (PC), Call of Duty: Ghosts (PC)
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* - DUCK (.wav): Sonic Jam (SAT), Virtua Fighter 2 (SAT)
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* - ALAC/AAC (.caf): Chrono Trigger (iOS)
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* - ATRAC3 (.oma, .aa3): demuxed PSP/PS3 videos
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* - WMA/WMAPRO (.wma): Castlevania Symphony of the Night (Xbox)
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* - AC3 (.ac3): some PS2 games
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*
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* May also catch files that are supported elsewhere but rejected due to bugs,
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* but those should be fixed in their parser for proper loops/etc support
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* (catch-all behavior may be disabled later).
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*/
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VGMSTREAM* init_vgmstream_ffmpeg(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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ffmpeg_codec_data* data = NULL;
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int loop_flag = 0, channels, sample_rate;
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int32_t loop_start = 0, loop_end = 0, num_samples = 0, encoder_delay = 0;
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int total_subsongs, target_subsong = sf->stream_index;
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/* no checks */
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//if (!check_extensions(sf, "..."))
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// goto fail;
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/* don't try to open headers and other mini files */
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if (get_streamfile_size(sf) <= 0x1000)
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goto fail;
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// many PSP rips have poorly demuxed videos with a failty RIFF, allow for now
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#if 0
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/* reject some formats handled elsewhere (better fail and check there than let buggy FFmpeg take over) */
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if (check_extensions(sf, "at3"))
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goto fail;
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#endif
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if (target_subsong == 0) target_subsong = 1;
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/* init ffmpeg */
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data = init_ffmpeg_header_offset_subsong(sf, NULL, 0, 0, get_streamfile_size(sf), target_subsong);
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if (!data) return NULL;
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total_subsongs = ffmpeg_get_subsong_count(data); /* uncommon, ex. wmv [Lost Odyssey (X360)] */
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* try to get .pos data */
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{
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uint8_t posbuf[0x04*3];
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if (read_pos_file(posbuf, sizeof(posbuf), sf)) {
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loop_start = get_s32le(posbuf+0x00);
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loop_end = get_s32le(posbuf+0x04);
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loop_flag = 1; /* incorrect looping will be validated outside */
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/* FFmpeg can't always determine samples correctly so optionally load it (can be 0/NULL)
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* won't crash and will output silence if no loop points and bigger than actual stream's samples */
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num_samples = get_s32le(posbuf+8);
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}
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}
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/* try to read Ogg/Flac loop tags (abridged) */
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if (!loop_flag && (is_id32be(0x00, sf, "OggS") || is_id32be(0x00, sf, "fLaC"))) {
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loop_flag = find_meta_loops(data, &loop_start, &loop_end);
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}
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/* hack for AAC files (will return 0 samples if not an actual file) */
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if (!num_samples && check_extensions(sf, "aac,laac")) {
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num_samples = aac_get_samples(sf, 0x00, get_streamfile_size(sf));
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if (num_samples > 0) {
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/* FFmpeg seeks to 0 eats first frame for whatever reason */
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ffmpeg_set_force_seek(data);
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}
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}
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/* hack for MP3 files (will return 0 samples if not an actual file)
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* .mus: Marc Ecko's Getting Up (PC) */
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if (!num_samples && check_extensions(sf, "mp3,lmp3,mus")) {
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num_samples = mpeg_get_samples(sf, 0x00, get_streamfile_size(sf));
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/* this seems correct thankfully */
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//ffmpeg_set_skip_samples(data, encoder_delay);
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}
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/* hack for MPC */
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if (is_id32be(0x00, sf, "MP+\x07") || /* Musepack V7 */
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is_id32be(0x00, sf, "MP+\x17") || /* Musepack V7 with flag (seen in FFmpeg) */
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is_id32be(0x00, sf, "MPCK")) { /* Musepack V8 */
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/* FFmpeg seeks/resets incorrectly due to MPC seek table shenanigans */
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ffmpeg_set_force_seek(data);
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/* FFmpeg gets this wrong as usual (specially V8 samples) */
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mpc_get_samples(sf, 0x00, &num_samples, &encoder_delay);
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ffmpeg_set_skip_samples(data, encoder_delay);
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}
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/* default but often inaccurate when calculated using bitrate (wrong for VBR) */
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if (!num_samples) {
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num_samples = ffmpeg_get_samples(data); /* may be 0 if FFmpeg can't precalculate it */
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}
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channels = ffmpeg_get_channels(data);
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sample_rate = ffmpeg_get_sample_rate(data);
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/* build VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_FFMPEG;
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vgmstream->sample_rate = sample_rate;
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vgmstream->codec_data = data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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vgmstream->channel_layout = ffmpeg_get_channel_layout(vgmstream->codec_data);
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return vgmstream;
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fail:
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free_ffmpeg(data);
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if (vgmstream) {
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vgmstream->codec_data = NULL;
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close_vgmstream(vgmstream);
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}
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return NULL;
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}
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/* open file containing looping data and copy to buffer, returns true if found and copied */
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int read_pos_file(uint8_t* buf, size_t bufsize, STREAMFILE* sf) {
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char posname[PATH_LIMIT];
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char filename[PATH_LIMIT];
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/*size_t bytes_read;*/
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STREAMFILE* sf_pos = NULL;
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get_streamfile_name(sf,filename,sizeof(filename));
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if (strlen(filename)+4 > sizeof(posname))
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goto fail;
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/* try to open a posfile using variations: "(name.ext).pos" */
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{
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strcpy(posname, filename);
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strcat(posname, ".pos");
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sf_pos = open_streamfile(sf, posname);;
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if (sf_pos) goto found;
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goto fail;
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}
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found:
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//if (get_streamfile_size(sf_pos) != bufsize) goto fail;
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/* allow pos files to be of different sizes in case of new features, just fill all we can */
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memset(buf, 0, bufsize);
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read_streamfile(buf, 0, bufsize, sf_pos);
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close_streamfile(sf_pos);
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return 1;
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fail:
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close_streamfile(sf_pos);
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return 0;
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}
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/* loop tag handling could be unified with ogg_vorbis.c, but that one has a extra features too.
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* Also has support for flac meta loops, that can be used by stuff like Platformer Game Engine
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* or ZDoom/Duke Nukem 3D source ports (maybe RPG Maker too). */
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//todo call ffmpeg_get_next_tag and iterate like ogg_vorbis.c
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//todo also save title
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static int find_meta_loops(ffmpeg_codec_data* data, int32_t* p_loop_start, int32_t* p_loop_end) {
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char* endptr;
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const char* value;
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int loop_flag = 0;
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int32_t loop_start = -1, loop_end = -1;
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// Try to detect the loop flags based on current file metadata (ignores case)
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value = ffmpeg_get_metadata_value(data, "LoopStart");
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if (!value)
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value = ffmpeg_get_metadata_value(data, "LOOP_START"); /* ZDoom/DN3D */
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if (value) {
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loop_start = strtol(value, &endptr, 10);
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loop_flag = 1;
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}
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value = ffmpeg_get_metadata_value(data, "LoopEnd");
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if (!value)
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value = ffmpeg_get_metadata_value(data, "LOOP_END"); /* ZDoom/DN3D */
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if (value) {
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loop_end = strtol(value, &endptr, 10);
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loop_flag = 1;
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}
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if (loop_flag) {
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if (loop_end <= 0) {
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// Detected a loop, but loop_end is still undefined or wrong. Try to calculate it.
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value = ffmpeg_get_metadata_value(data, "LoopLength");
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if (value != NULL) {
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int loop_length = strtol(value, &endptr, 10);
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if (loop_start != -1) loop_end = loop_start + loop_length;
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}
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}
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if (loop_end <= 0) {
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// Looks a calculation was not possible, or tag value is wrongly set. Use the end of track as end value
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loop_end = ffmpeg_get_samples(data);
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}
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if (loop_start <= 0) {
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// Weird edge case: loopend is defined and there's a loop, but loopstart was never defined. Reset to sane value
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loop_start = 0;
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}
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} else {
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// Every other attempt to detect loop information failed, reset start/end flags to sane values
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loop_start = 0;
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loop_end = 0;
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}
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*p_loop_start = loop_start;
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*p_loop_end = loop_end;
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return loop_flag;
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}
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#endif
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