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https://github.com/vgmstream/vgmstream.git
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418 lines
15 KiB
C
418 lines
15 KiB
C
#ifndef _UBI_SB_STREAMFILE_H_
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#define _UBI_SB_STREAMFILE_H_
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#include "../streamfile.h"
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#include "ubi_sb_garbage_streamfile.h"
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typedef struct {
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/* config */
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off_t stream_offset;
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off_t stream_size;
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int layer_number;
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int layer_count;
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int layer_max;
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int big_endian;
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int layer_hijack;
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/* internal config */
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off_t header_next_start; /* offset to header field */
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off_t header_sizes_start; /* offset to header table */
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off_t header_data_start; /* offset to header data */
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off_t block_next_start; /* offset to block field */
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off_t block_sizes_start; /* offset to block table */
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off_t block_data_start; /* offset to block data */
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size_t header_size; /* derived */
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/* state */
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off_t logical_offset; /* fake offset */
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off_t physical_offset; /* actual offset */
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size_t block_size; /* current size */
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size_t next_block_size; /* next size */
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size_t skip_size; /* size from block start to reach data */
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size_t data_size; /* usable size in a block */
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size_t logical_size;
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} ubi_sb_io_data;
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static size_t ubi_sb_io_read(STREAMFILE* sf, uint8_t* dest, off_t offset, size_t length, ubi_sb_io_data* data) {
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uint32_t(*read_u32)(off_t, STREAMFILE*) = data->big_endian ? read_u32be : read_u32le;
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size_t total_read = 0;
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int i;
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/* re-start when previous offset (can't map logical<>physical offsets) */
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if (data->logical_offset < 0 || offset < data->logical_offset) {
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data->physical_offset = data->stream_offset;
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data->logical_offset = 0x00;
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data->data_size = 0;
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/* process header block (slightly different and data size may be 0) */
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{
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data->block_size = data->header_size;
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data->next_block_size = read_u32(data->physical_offset + data->header_next_start, sf);
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if (data->header_sizes_start) {
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data->skip_size = data->header_data_start;
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for (i = 0; i < data->layer_number; i++) {
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data->skip_size += read_u32(data->physical_offset + data->header_sizes_start + i*0x04, sf);
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}
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data->data_size = read_u32(data->physical_offset + data->header_sizes_start + data->layer_number*0x04, sf);
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}
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if (data->data_size == 0) {
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data->physical_offset += data->block_size;
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}
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}
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}
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/* read blocks */
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while (length > 0) {
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/* ignore EOF */
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if (offset < 0 || data->physical_offset >= data->stream_offset + data->stream_size) {
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break;
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}
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/* process new block */
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if (data->data_size == 0) {
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data->block_size = data->next_block_size;
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if (data->block_next_start) /* not set when fixed block size */
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data->next_block_size = read_u32(data->physical_offset + data->block_next_start, sf);
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data->skip_size = data->block_data_start;
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for (i = 0; i < data->layer_number; i++) {
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data->skip_size += read_u32(data->physical_offset + data->block_sizes_start + i*0x04, sf);
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}
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data->data_size = read_u32(data->physical_offset + data->block_sizes_start + data->layer_number*0x04, sf);
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}
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/* move to next block */
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if (offset >= data->logical_offset + data->data_size) {
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if (data->block_size == 0 || data->block_size == 0xFFFFFFFF)
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break;
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data->physical_offset += data->block_size;
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data->logical_offset += data->data_size;
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data->data_size = 0;
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continue;
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}
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/* read data */
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{
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size_t bytes_consumed, bytes_done, to_read;
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bytes_consumed = offset - data->logical_offset;
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to_read = data->data_size - bytes_consumed;
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if (to_read > length)
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to_read = length;
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bytes_done = read_streamfile(dest, data->physical_offset + data->skip_size + bytes_consumed, to_read, sf);
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total_read += bytes_done;
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dest += bytes_done;
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offset += bytes_done;
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length -= bytes_done;
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if (bytes_done != to_read || bytes_done == 0) {
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break; /* error/EOF */
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}
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}
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}
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return total_read;
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}
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static size_t ubi_sb_io_size(STREAMFILE* sf, ubi_sb_io_data* data) {
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uint8_t buf[1];
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if (data->logical_size)
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return data->logical_size;
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/* force a fake read at max offset, to get max logical_offset (will be reset next read) */
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ubi_sb_io_read(sf, buf, 0x7FFFFFFF, 1, data);
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data->logical_size = data->logical_offset;
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return data->logical_size;
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}
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static int ubi_sb_io_init(STREAMFILE* sf, ubi_sb_io_data* data) {
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uint32_t(*read_u32)(off_t, STREAMFILE*) = data->big_endian ? read_u32be : read_u32le;
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off_t offset = data->stream_offset;
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uint32_t version;
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int i;
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if (data->stream_offset + data->stream_size > get_streamfile_size(sf)) {
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VGM_LOG("UBI SB: bad size\n");
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goto fail;
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}
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/* Layers have a main header, then headered blocks with data.
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* We configure stuff to unify parsing of all variations. */
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version = read_u32(offset+0x00, sf);
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/* it was bound to happen... orz */
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if (data->layer_hijack == 1 && version == 0x000B0008)
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version = 0xFFFF0007;
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switch(version) {
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case 0x00000002: /* Splinter Cell */
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/* - layer header
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* 0x04: layer count
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* 0x08: stream size
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* 0x0c: block header size
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* 0x10: block size (fixed)
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* 0x14: min layer size?
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* - block header
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* 0x00: block number
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* 0x04: block offset
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* 0x08+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x04, sf);
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data->header_next_start = 0x10;
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data->header_sizes_start = 0;
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data->header_data_start = 0x18;
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data->block_next_start = 0;
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data->block_sizes_start = 0x08;
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data->block_data_start = 0x08 + data->layer_max*0x04;
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break;
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case 0x00000003: /* Rainbow Six 3 */
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/* - layer header
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* 0x04: layer count
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* 0x08: stream size
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* 0x0c: block header size
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* 0x10: block size (fixed)
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* 0x14: min layer data?
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* 0x18: size of header sizes and headers
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* 0x1c+(04*N): header size per layer
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* - block header
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* 0x00: block number
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* 0x04: block offset
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* 0x08+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x04, sf);
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data->header_next_start = 0x10;
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data->header_sizes_start = 0x1c;
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data->header_data_start = 0x1c + data->layer_max*0x04;
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data->block_next_start = 0;
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data->block_sizes_start = 0x08;
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data->block_data_start = 0x08 + data->layer_max*0x04;
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break;
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case 0x00000004: /* Prince of Persia: Sands of Time, Batman: Rise of Sin Tzu */
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/* - layer header
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* 0x04: layer count
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* 0x08: stream size
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* 0x0c: block count
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* 0x10: block header size
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* 0x14: block size (fixed)
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* 0x18: min layer data?
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* 0x1c: size of header sizes and headers
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* 0x20+(04*N): header size per layer
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* - block header
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* 0x00: block number
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* 0x04: block offset
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* 0x08: always 0x03
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* 0x0c+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x04, sf);
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data->header_next_start = 0x14;
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data->header_sizes_start = 0x20;
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data->header_data_start = 0x20 + data->layer_max*0x04;
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data->block_next_start = 0;
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data->block_sizes_start = 0x0c;
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data->block_data_start = 0x0c + data->layer_max*0x04;
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break;
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case 0x00000007: /* Splinter Cell: Essentials, Splinter Cell 3D */
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/* - layer header
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* 0x04: config?
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* 0x08: layer count
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* 0x0c: stream size
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* 0x10: block count
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* 0x14: block header size
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* 0x18: block size (fixed)
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* 0x1c+(04*8): min layer data? for 8 layers (-1 after layer count)
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* 0x3c: size of header sizes and headers
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* 0x40+(04*N): header size per layer
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* 0xNN: header data per layer
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* - block header
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* 0x00: block number
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* 0x04: block offset
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* 0x08: always 0x03
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* 0x0c+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x08, sf);
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data->header_next_start = 0x18;
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data->header_sizes_start = 0x40;
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data->header_data_start = 0x40 + data->layer_max*0x04;
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data->block_next_start = 0;
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data->block_sizes_start = 0x0c;
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data->block_data_start = 0x0c + data->layer_max*0x04;
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break;
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case 0xFFFF0007: /* Ghost Recon Advanced Warfighter (X360) */
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/* - layer header
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* 0x04: config?
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* 0x08: layer count
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* 0x0c: stream size
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* 0x10: block count
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* 0x14: block header size
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* 0x18: block size (fixed)
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* 0x1c+(04*11): min layer data? for 11 layers (-1 after layer count)
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* 0x48: size of header sizes and headers
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* 0x4c+(04*N): header size per layer
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* 0xNN: header data per layer
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* - block header
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* 0x00: block number
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* 0x04: block offset
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* 0x08: always 0x03
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* 0x0c+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x08, sf);
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data->header_next_start = 0x18;
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data->header_sizes_start = 0x4c;
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data->header_data_start = 0x4c + data->layer_max*0x04;
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data->block_next_start = 0;
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data->block_sizes_start = 0x0c;
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data->block_data_start = 0x0c + data->layer_max*0x04;
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break;
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case 0x00040008: /* Assassin's Creed */
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case 0x000B0008: /* Open Season, Surf's Up, TMNT, Splinter Cell HD */
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case 0x000C0008: /* Splinter Cell: Double Agent */
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case 0x00100008: /* Rainbow Six 2 */
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/* - layer header
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* 0x04: config?
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* 0x08: layer count
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* 0x0c: blocks count
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* 0x10: block header size
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* 0x14: size of header sizes and headers/data
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* 0x18: next block size
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* 0x1c+(04*N): layer header size
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* 0xNN: header data per layer
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* - block header:
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* 0x00: always 0x03
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* 0x04: next block size
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* 0x08+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x08, sf);
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data->header_next_start = 0x18;
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data->header_sizes_start = 0x1c;
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data->header_data_start = 0x1c + data->layer_max*0x04;
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data->block_next_start = 0x04;
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data->block_sizes_start = 0x08;
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data->block_data_start = 0x08 + data->layer_max*0x04;
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break;
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case 0x00100009: /* Splinter Cell: Pandora Tomorrow HD, Prince of Persia 2008, Scott Pilgrim */
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/* - layer header
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* 0x04: config?
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* 0x08: layer count
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* 0x0c: blocks count
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* 0x10: block header size
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* 0x14: size of header sizes and headers/data
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* 0x18: next block size
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* 0x1c+(04*10): usable size per layer
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* 0x5c+(04*N): layer header size
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* 0xNN: header data per layer
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* - block header:
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* 0x00: always 0x03
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* 0x04: next block size
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* 0x08+(04*N): layer size per layer
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* 0xNN: layer data per layer */
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data->layer_max = read_u32(offset+0x08, sf);
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data->header_next_start = 0x18;
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data->header_sizes_start = 0x5c;
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data->header_data_start = 0x5c + data->layer_max*0x04;
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data->block_next_start = 0x04;
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data->block_sizes_start = 0x08;
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data->block_data_start = 0x08 + data->layer_max*0x04;
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break;
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default:
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VGM_LOG("UBI SB: unknown layer header %08x\n", version);
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goto fail;
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}
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/* get base size to simplify later parsing */
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data->header_size = data->header_data_start;
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if (data->header_sizes_start) {
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for (i = 0; i < data->layer_max; i++) {
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data->header_size += read_u32(offset + data->header_sizes_start + i*0x04, sf);
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}
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}
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/* force read header block */
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data->logical_offset = -1;
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/* just in case some headers may use less layers that stream has */
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VGM_ASSERT(data->layer_count != data->layer_max, "UBI SB: non-matching layer counts\n");
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if (data->layer_count > data->layer_max) {
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VGM_LOG("UBI SB: layer count bigger than layer max\n");
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goto fail;
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}
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/* Common layer quirks:
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* - layer format depends on its own version and not on platform or DARE engine version
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* - codec header may be in the layer header, or in the first block
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* - stream size doesn't include padding
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* - block number goes from 1 to block_count
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* - block offset is relative to layer start
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* - blocks data size varies between blocks and between layers in the same block
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* - "config?" is a small value that varies between streams of the same game
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* - next block size is 0 at last block
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* - both Ubi SB and Ubi BAO use same-version layers
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*/
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return 1;
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fail:
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return 0;
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}
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/* Handles deinterleaving of Ubisoft's headered+blocked 'multitrack' streams */
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static STREAMFILE* setup_ubi_sb_streamfile(STREAMFILE* sf, off_t stream_offset, size_t stream_size, int layer_number, int layer_count, int big_endian, int layer_hijack) {
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STREAMFILE* new_sf = NULL;
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ubi_sb_io_data io_data = {0};
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io_data.stream_offset = stream_offset;
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io_data.stream_size = stream_size;
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io_data.layer_number = layer_number;
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io_data.layer_count = layer_count;
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io_data.big_endian = big_endian;
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io_data.layer_hijack = layer_hijack;
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if (!ubi_sb_io_init(sf, &io_data))
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goto fail;
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/* setup subfile */
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new_sf = open_wrap_streamfile(sf);
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if (layer_hijack == 2 && is_garbage_stream(sf)) {
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new_sf = setup_ubi_sb_garbage_streamfile_f(new_sf);
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//io_data.stream_size = get_garbage_stream_size(stream_offset, stream_size); //todo must do relative calcs, doesn't seem needed
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}
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new_sf = open_io_streamfile_f(new_sf, &io_data, sizeof(ubi_sb_io_data), ubi_sb_io_read,ubi_sb_io_size);
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new_sf = open_buffer_streamfile_f(new_sf,0);
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return new_sf;
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fail:
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return NULL;
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}
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#endif /* _UBI_SB_STREAMFILE_H_ */
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