vgmstream/readme.txt
halleyscometsw 73696c93c8 update readme with .dsp variants
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@63 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-04-02 16:31:51 +00:00

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vgmstream
This is vgmstream, a library for playing streamed audio from video games.
It is very much under development. There are two end-user bits, a command
line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
--- test ---
Usage: test [-o outfile.wav] [-l loop count]
[-f fade time] [-i] [-p] [-c] [-m] infile
Options:
-o outfile.wav: name of output .wav file, default is dump.wav
-l loop count: loop count, default 2.0
-f fade time: fade time (seconds), default 10.0
-i: ignore looping information and play the whole stream once
-p: output to stdout (for piping into another program)
-c: loop forever (continuously)
-m: print metadata only, don't decode
-x: decode and print adxencd command line to encode as ADX
Typical usage would be:
test -o happy.wav happy.adx
to decode happy.adx to happy.wav.
--- in_vgmstream ---
Drop the in_vgmstream.dll in your Winamp plugins directory. There is no
configuration or seeking yet.
---
Formats supported by this version of vgmstream:
- .adx (CRI ADX ADPCM)
- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
- .adp (GC DTK ADPCM)
- .agsc (GC DSP ADPCM)
- .rsf (CCITT G.721 ADPCM)
- .afc (GC AFC ADPCM)
- .ast (GC/Wii AFC ADPCM, 16 bit PCM)
- .hps (GC DSP ADPCM)
- .dsp (GC DSP ADPCM)
- standard, with dual file stereo
- RS03
- Cstr
Enjoy!
-hcs