mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-22 03:15:54 +01:00
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#include "meta.h"
|
|
|
|
|
|
/* BMP - from Konami arcade games [drummania (AC), GITADORA (AC), Jubeat (AC)] */
|
|
VGMSTREAM* init_vgmstream_bmp_konami(STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
off_t start_offset;
|
|
int loop_flag, channels;
|
|
|
|
|
|
/* checks */
|
|
/* .bin: actual extension
|
|
* .lbin: for plugins */
|
|
if (!check_extensions(sf, "bin,lbin"))
|
|
goto fail;
|
|
|
|
if (!is_id32be(0x00,sf, "BMP\0"))
|
|
goto fail;
|
|
|
|
channels = read_u8(0x10,sf); /* assumed */
|
|
if (channels != 2) goto fail;
|
|
loop_flag = 0;
|
|
start_offset = 0x20;
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(channels, loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_BMP_KONAMI;
|
|
|
|
vgmstream->num_samples = read_u32be(0x04,sf);
|
|
vgmstream->sample_rate = read_u32be(0x14, sf);
|
|
|
|
vgmstream->coding_type = coding_OKI4S;
|
|
vgmstream->layout_type = layout_none;
|
|
|
|
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
|
|
goto fail;
|
|
return vgmstream;
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|