vgmstream/src/coding/tantalus_decoder.c

64 lines
2.1 KiB
C

#include "coding.h"
/* Decodes Tantalus TADC ADPCM codec, used in Saturn games.
* Guessed based on other XA-style codecs values. */
void decode_tantalus(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) {
uint8_t frame[0x10] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
int shift, filter, coef1, coef2;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
/* external interleave (fixed size), mono */
bytes_per_frame = 0x10;
samples_per_frame = (bytes_per_frame - 0x01) * 2;
frames_in = first_sample / samples_per_frame;
//first_sample = first_sample % samples_per_frame; /* for flat layout */
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame*frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
filter = (frame[0x00] >> 4) & 0xf; /* 0 in tested files */
shift = (frame[0x00] >> 0) & 0xf;
if (filter != 0) {
VGM_LOG_ONCE("TANTALUS: unknown filter\n");
coef1 = 64;
coef2 = 64; /* will sound horrid and hopefully reported */
}
else {
coef1 = 64;
coef2 = 0;
}
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
uint8_t nibbles = frame[0x01 + i/2];
int32_t sample;
sample = i&1 ? /* low nibble first */
get_high_nibble_signed(nibbles) :
get_low_nibble_signed(nibbles);
sample = sample << (shift + 6);
sample = (sample + (hist1 * coef1) + (hist2 * coef2)) >> 6;
outbuf[sample_count] = clamp16(sample);
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample;
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
int32_t tantalus_bytes_to_samples(size_t bytes, int channels) {
if (channels <= 0) return 0;
return bytes / channels / 0x10 * 30;
}