vgmstream/src/meta/gsp_gsb.c

150 lines
6.0 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* GSP+GSB - from Tecmo's Super Swing Golf 1 & 2 (Wii), Quantum Theory (PS3/X360) */
VGMSTREAM * init_vgmstream_gsp_gsb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * streamHeader = NULL;
int loop_flag, channel_count, sample_rate, num_samples, loop_start, loop_end;
off_t start_offset, chunk_offset, first_offset;
size_t data_size;
int codec;
/* checks */
if (!check_extensions(streamFile,"gsb"))
goto fail;
streamHeader = open_streamfile_by_ext(streamFile, "gsp");
if (!streamHeader) goto fail;
if (read_32bitBE(0x00,streamHeader) != 0x47534E44) /* "GSND" */
goto fail;
/* 0x04: version? */
/* 0x08: 1? */
/* 0x0c: 0? */
first_offset = read_32bitBE(0x10,streamHeader); /* usually 0x14 */
if (!find_chunk_be(streamHeader, 0x48454144,first_offset,1, &chunk_offset,NULL)) /* "HEAD" */
goto fail;
/* 0x00: header size */
/* 0x04: num_chunks */
if (!find_chunk_be(streamHeader, 0x44415441,first_offset,1, &chunk_offset,NULL)) /* "DATA" */
goto fail;
data_size = read_32bitBE(chunk_offset + 0x00,streamHeader);
codec = read_32bitBE(chunk_offset + 0x04,streamHeader);
sample_rate = read_32bitBE(chunk_offset + 0x08,streamHeader);
/* 0x0c: always 16? */
channel_count = read_16bitBE(chunk_offset + 0x0e,streamHeader);
/* 0x10: always 0? */
num_samples = read_32bitBE(chunk_offset + 0x14,streamHeader);
/* 0x18: always 0? */
/* 0x1c: unk (varies with codec_id) */
if (!find_chunk_be(streamHeader, 0x42534943,first_offset,1, &chunk_offset,NULL)) /* "BSIC" */
goto fail;
/* 0x00/0x04: probably volume/pan/etc floats (1.0) */
/* 0x08: null? */
loop_flag = read_8bit(chunk_offset+0x0c,streamHeader);
loop_start = read_32bitBE(chunk_offset+0x10,streamHeader);
loop_end = read_32bitBE(chunk_offset+0x14,streamHeader);
//if (!find_chunk_be(streamHeader, 0x4E414D45,first_offset,1, &chunk_offset,NULL)) /* "NAME" */
// goto fail;
/* 0x00: name_size */
/* 0x04+: name (same as filename) */
start_offset = 0x00;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_GSP_GSB;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
switch (codec) {
case 0x04: { /* DSP [Super Swing Golf (Wii)] */
size_t block_header_size;
size_t num_blocks;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_blocked_gsb;
if (!find_chunk_be(streamHeader, 0x47434558,first_offset,1, &chunk_offset,NULL)) /* "GCEX" */
goto fail;
//vgmstream->current_block_size = read_32bitBE(chunk_offset+0x00,streamHeader);
block_header_size = read_32bitBE(chunk_offset+0x04,streamHeader);
num_blocks = read_32bitBE(chunk_offset+0x08,streamHeader);
vgmstream->num_samples = (data_size - block_header_size * num_blocks) / 8 / vgmstream->channels * 14;
/* 0x0c+: unk */
dsp_read_coefs_be(vgmstream, streamHeader, chunk_offset+0x18, 0x30);
break;
}
#ifdef VGM_USE_FFMPEG
case 0x08: { /* ATRAC3 [Quantum Theory (PS3)] */
int block_align, encoder_delay;
block_align = 0x98 * vgmstream->channels;
encoder_delay = 1024 + 69*2; /* observed default, matches XMA (needed as many files start with garbage) */
vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay;
/* fix num_samples as header samples seem to be modified to match altered (49999/48001) sample rates somehow */
vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); //- encoder_delay
vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay;
break;
}
case 0x09: { /* XMA2 [Quantum Theory (PS3)] */
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[200];
int32_t bytes;
if (!find_chunk_be(streamHeader, 0x584D4558,first_offset,1, &chunk_offset,NULL)) /* "XMEX" */
goto fail;
/* 0x00: fmt0x166 header (BE) */
/* 0x34: seek table */
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,200, chunk_offset,0x34, data_size, streamHeader, 1);
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, streamFile, start_offset,data_size, 0, 0,0); /* samples are ok */
break;
}
#endif
default:
goto fail;
}
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
close_streamfile(streamHeader);
return vgmstream;
fail:
close_streamfile(streamHeader);
close_vgmstream(vgmstream);
return NULL;
}