mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 09:55:53 +01:00
396 lines
12 KiB
C
396 lines
12 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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/* RWAV is a bit simpler, while FWAV and CWAV are basically identical except for endianness.
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* From SDK info, typically .xxxx is the original NintendoWare format (usually a .xml) and .bxxxx is a
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* binary/external form (like .rseq=xml then .brseq=binary, or .wav > brwav). */
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typedef enum { RWAV, FWAV, CWAV } bxwav_type_t;
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static VGMSTREAM* init_vgmstream_bxwav(STREAMFILE* sf, bxwav_type_t type);
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/* RWAV - NintendoWare binary Revolution wave (Wii games) */
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VGMSTREAM* init_vgmstream_brwav(STREAMFILE* sf) {
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/* checks */
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if (!is_id32be(0x00, sf, "RWAV"))
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goto fail;
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/* .brwav: from tools (no games known)
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* .rwav: header id */
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if (!check_extensions(sf, "brwav,rwav"))
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goto fail;
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return init_vgmstream_bxwav(sf, RWAV);
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fail:
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return NULL;
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}
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/* FWAV - NintendoWare binary caFe wave (WiiU and Switch games) */
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VGMSTREAM* init_vgmstream_bfwav(STREAMFILE* sf) {
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/* checks */
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if (!is_id32be(0x00, sf, "FWAV"))
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goto fail;
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/* .bfwav: used?
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* .fwav: header id */
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if (!check_extensions(sf, "bfwav,fwav"))
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goto fail;
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return init_vgmstream_bxwav(sf, FWAV);
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fail:
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return NULL;
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}
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/* CWAV - NintendoWare binary CTR wave (3DS games) */
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VGMSTREAM* init_vgmstream_bcwav(STREAMFILE* sf) {
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/* checks */
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if (!is_id32be(0x00, sf, "CWAV"))
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goto fail;
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/* .bcwav: standard 3DS (though rare as usually found in .bcsar) [Adventure Bar Story (3DS), LBX (3DS)]
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* .adpcm: 80's Overdrive (3DS)
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* .bms: 3D Classics Kirby's Adventure (3DS)
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* .sfx: Wizdom (3DS)
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* .str: Pac-Man and the Ghostly Adventures 2 (3DS)
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* .zic: Wizdom (3DS) */
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if (!check_extensions(sf, "bcwav,adpcm,bms,sfx,str,zic"))
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goto fail;
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return init_vgmstream_bxwav(sf, CWAV);
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fail:
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return NULL;
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}
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static VGMSTREAM* init_vgmstream_bxwav(STREAMFILE* sf, bxwav_type_t type) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t info_offset, data_offset, chtb_offset, file_size;
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int channels, loop_flag, codec, sample_rate;
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int big_endian;
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int32_t num_samples, loop_start;
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read_u32_t read_u32;
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read_s32_t read_s32;
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read_u16_t read_u16;
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read_s16_t read_s16;
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/* BOM check */
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if (read_u16be(0x04, sf) == 0xFEFF) { /* Wii, WiiU */
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big_endian = 1;
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read_u32 = read_u32be;
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read_s32 = read_s32be;
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read_u16 = read_u16be;
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read_s16 = read_s16be;
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}
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else if (read_u16le(0x04, sf) == 0xFEFF) { /* 3DS, Switch */
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big_endian = 0;
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read_u32 = read_u32le;
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read_s32 = read_s32le;
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read_u16 = read_u16le;
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read_s16 = read_s16le;
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}
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else {
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goto fail;
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}
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/* header */
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switch(type) {
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case RWAV:
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/* 0x06(2): version (usually 0102, 0103=Let's Tap, no diffs) */
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file_size = read_u32(0x08, sf);
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/* 0x0c(2): header size (0x20) */
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/* 0x0e(2): sections (2) */
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info_offset = read_u32(0x10, sf);
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/* 0x14: info size */
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data_offset = read_u32(0x18, sf);
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/* 0x1c: data size */
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break;
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case FWAV:
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case CWAV:
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/* 0x06(2): header size (0x40) */
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/* 0x08: version */
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/* - FWAV: 0x00010200 */
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/* - CWAV: 0x00000002 (Kirby's Adventure), 0x00000102 (common), 0x00010102 (FE Fates, Hyrule Warriors Legends) */
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file_size = read_u32(0x0c, sf);
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/* 0x10(2): sections (2) */
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/* 0x14(2): info mark (0x7000) */
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info_offset = read_u32(0x18, sf);
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/* 0x1c: info size */
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/* 0x20(2): data mark (0x7001) */
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data_offset = read_u32(0x24, sf);
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/* 0x28: data size */
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/* rest: padding */
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break;
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default:
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goto fail;
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}
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if (file_size != get_streamfile_size(sf)) {
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vgm_logi("BXWAV: wrong size %x vs %x\n", file_size, (uint32_t)get_streamfile_size(sf));
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goto fail;
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}
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/* INFO section */
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if (!is_id32be(info_offset + 0x00, sf, "INFO"))
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goto fail;
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/* 0x04: size */
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switch(type) {
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case RWAV:
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codec = read_u8(info_offset + 0x08, sf);
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loop_flag = read_u8(info_offset + 0x09, sf);
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channels = read_u8(info_offset + 0x0a, sf);
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/* 0x0b: part of rate? */
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sample_rate = read_u16(info_offset + 0x0c, sf);
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/* 0x0e(2): padding */
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loop_start = read_s32(info_offset + 0x10, sf);
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num_samples = read_s32(info_offset + 0x14, sf);
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chtb_offset = read_u32(info_offset + 0x18, sf) + info_offset + 0x08;
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/* 0x1c: channel table size */
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loop_start = dsp_nibbles_to_samples(loop_start);
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num_samples = dsp_nibbles_to_samples(num_samples);
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break;
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case FWAV:
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case CWAV:
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codec = read_u8(info_offset + 0x08, sf);
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loop_flag = read_u8(info_offset + 0x09, sf);
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/* 0x0a: padding */
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sample_rate = read_u32(info_offset + 0x0C, sf);
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loop_start = read_s32(info_offset + 0x10, sf);
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num_samples = read_s32(info_offset + 0x14, sf);
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/* 0x18: original loop start? (slightly lower) */
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chtb_offset = info_offset + 0x1C;
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channels = read_u32(chtb_offset + 0x00, sf);
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break;
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default:
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goto fail;
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}
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/* channel table is parsed at the end */
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/* DATA section */
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if (!is_id32be(data_offset + 0x00, sf, "DATA"))
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goto fail;
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/* 0x04: size */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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switch(type) {
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case RWAV: vgmstream->meta_type = meta_RWAV; break;
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case FWAV: vgmstream->meta_type = meta_FWAV; break;
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case CWAV: vgmstream->meta_type = meta_CWAV; break;
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default: goto fail;
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}
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = num_samples;
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if (type == CWAV)
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vgmstream->allow_dual_stereo = 1; /* LEGO 3DS games */
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vgmstream->layout_type = layout_none;
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/* only 0x02 is known, others can be made with SDK tools */
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switch (codec) {
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case 0x00:
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vgmstream->coding_type = coding_PCM8;
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break;
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case 0x01:
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vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
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break;
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case 0x02: /* common */
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vgmstream->coding_type = coding_NGC_DSP;
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/* coefs are read below */
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break;
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case 0x03:
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vgmstream->coding_type = coding_3DS_IMA;
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/* hist is read below */
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break;
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default:
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goto fail;
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}
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if (!vgmstream_open_stream_bf(vgmstream, sf, data_offset, 1))
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goto fail;
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/* parse channel table and offsets
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* (usually the interleave/distance is fixed, but in theory could be non-standard, so assign manually) */
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{
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int ch, i;
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for (ch = 0; ch < channels; ch++) {
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uint32_t chnf_offset, chdt_offset, coef_offset;
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switch(type) {
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case RWAV:
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/* channel entry: */
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/* - 0x04: channel info offset (from INFO offset after size) */
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chnf_offset = read_u32(chtb_offset + ch * 0x04 + 0x00, sf) + info_offset + 0x08;
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/* channel info: */
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/* 0x00: offset to channel data (from DATA offset after size) */
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/* 0x04: ADPCM offset (from INFO offset after size), 0xFFFFFFFF otherwise? */
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/* 0x08: volumes x4? */
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/* 0x18: padding */
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chdt_offset = read_u32(chnf_offset + 0x00, sf) + data_offset + 0x08;
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coef_offset = read_u32(chnf_offset + 0x04, sf) + info_offset + 0x08;
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break;
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case FWAV:
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case CWAV:
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/* channel entry: */
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/* - 0x00: mark (0x7100) */
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/* - 0x02: padding */
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/* - 0x04: channel info offset (from channel table offset) */
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chnf_offset = read_u32(chtb_offset + 0x04 + ch * 0x08 + 0x04, sf) + chtb_offset;
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/* channel info: */
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/* 0x00: mark (0x1F00) */
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/* 0x02: padding */
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/* 0x04: offset to channel data (from DATA offset after size) */
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/* 0x08: ADPCM mark (0x0300=DSP, 0x0301=IMA, 0x0000=none) */
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/* 0x0a: padding */
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/* 0x0c: ADPCM offset (from channel info offset), 0xFFFFFFFF otherwise */
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/* 0x10: padding */
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if (read_u16(chnf_offset + 0x00, sf) != 0x1F00)
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goto fail;
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chdt_offset = read_u32(chnf_offset + 0x04, sf) + data_offset + 0x08;
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coef_offset = read_u32(chnf_offset + 0x0c, sf) + chnf_offset;
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break;
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default:
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goto fail;
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}
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vgmstream->ch[ch].channel_start_offset = chdt_offset;
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vgmstream->ch[ch].offset = chdt_offset;
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switch(codec) {
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case 0x02: {
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/* standard DSP coef + predictor + hists + loop predictor + loop hists */
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for (i = 0; i < 16; i++) {
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vgmstream->ch[ch].adpcm_coef[i] = read_s16(coef_offset + 0x00 + i*0x02, sf);
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}
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//vgmstream->ch[ch].adpcm_history1_16 = read_s16(coef_offset + 0x22, sf);
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//vgmstream->ch[ch].adpcm_history2_16 = read_s16(coef_offset + 0x24, sf);
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break;
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}
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case 0x03: {
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/* hist + step */
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vgmstream->ch[ch].adpcm_history1_16 = read_s16(coef_offset + 0x00, sf);
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vgmstream->ch[ch].adpcm_step_index = read_s16(coef_offset + 0x02, sf);
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break;
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}
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default:
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break;
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}
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}
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}
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* ************************************************************************* */
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/* RWAR - NintendoWare container [BIT.TRIP BEAT (Wii), Dance Dance Revolution Hottest Party 2 (Wii)] */
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VGMSTREAM* init_vgmstream_brwar(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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uint32_t tabl_offset, data_offset;
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uint32_t subfile_offset, subfile_size;
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int total_subsongs, target_subsong = sf->stream_index;
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/* checks */
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if (!is_id32be(0x00, sf, "RWAR"))
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goto fail;
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if (!check_extensions(sf,"rwar"))
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goto fail;
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/* simple container of .rwavs (inside .brsar), rarely used with single siles (DDR) */
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/* abridged, see RWAV (same header) */
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/* 0x04(2): BOM */
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/* 0x06(2): version (usually 0100) */
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/* 0x08: file size */
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/* 0x0c(2): header size (0x20) */
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/* 0x0e(2): sections (2) */
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tabl_offset = read_u32be(0x10, sf);
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/* 0x14: tabl size */
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data_offset = read_u32be(0x18, sf);
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/* 0x1c: data size */
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/* TABL section */
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if (!is_id32be(tabl_offset + 0x00, sf, "TABL"))
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goto fail;
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/* 0x04: size */
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total_subsongs = read_u32be(tabl_offset + 0x08,sf);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* 0x00: always 0x01000000? */
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subfile_offset = read_u32be(tabl_offset + 0x0c + (target_subsong-1) * 0x0c + 0x04,sf) + data_offset;
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subfile_size = read_u32be(tabl_offset + 0x0c + (target_subsong-1) * 0x0c + 0x08,sf);
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/* DATA section */
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if (!is_id32be(data_offset + 0x00, sf, "DATA"))
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goto fail;
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/* 0x04: size */
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//VGM_LOG("BRWAR: of=%x, sz=%x\n", subfile_offset, subfile_size);
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "rwav");
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_brwav(temp_sf);
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if (!vgmstream) goto fail;
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vgmstream->num_streams = total_subsongs;
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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