vgmstream/src/meta/str_wav.c

784 lines
29 KiB
C

#include "meta.h"
#include "../coding/coding.h"
typedef enum { PSX, DSP, XBOX, WMA, IMA, XMA2 } strwav_codec;
typedef struct {
int tracks;
int channels;
int sample_rate;
int32_t num_samples;
int32_t loop_start;
int32_t loop_end;
int loop_flag;
size_t interleave;
off_t coefs_offset;
off_t dsps_table;
off_t coefs_table;
uint32_t flags;
strwav_codec codec;
} strwav_header;
static int parse_header(STREAMFILE* sf_h, STREAMFILE* sf_b, strwav_header* strwav);
/* STR+WAV - Blitz Games streams+header */
VGMSTREAM* init_vgmstream_str_wav(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_h = NULL;
strwav_header strwav = {0};
off_t start_offset;
/* checks */
if (!check_extensions(sf, "str,data"))
goto fail;
/* get external header (extracted with filenames from bigfiles) */
{
/* try body+header combos:
* - file.wav.str=body + file.wav=header [common]
* - file.wma.str + file.wma [Fuzion Frenzy (Xbox)]
* - file.data + file (extensionless) [SpongeBob's Surf & Skate Roadtrip (X360)] */
char basename[PATH_LIMIT];
get_streamfile_basename(sf,basename,PATH_LIMIT);
sf_h = open_streamfile_by_filename(sf, basename);
if (!sf_h) {
/* try again with file.str=body + file.wav=header [Bad Boys II (PS2), Zapper (PS2)] */
sf_h = open_streamfile_by_ext(sf, "wav");
if (!sf_h) {
/* try again with file.str=body + file.sth=header (renamed/fake extension) */
sf_h = open_streamfile_by_ext(sf, "sth");
if (!sf_h) goto fail;
}
}
else {
/* header must have known extensions */
if (!check_extensions(sf_h, "wav,wma,"))
goto fail;
}
}
/* detect version */
if (!parse_header(sf_h, sf, &strwav))
goto fail;
if (strwav.flags == 0)
goto fail;
/* &0x01: loop, &0x02: stereo tracks, &0x04: stream?, &0x200: has named cues? */
if (strwav.flags & 0xFFFFFDF8) {
VGM_LOG("STR+WAV: unknown flags %x\n", strwav.flags);
goto fail;
}
strwav.loop_flag = strwav.flags & 0x01;
if (!strwav.channels)
strwav.channels = strwav.tracks * (strwav.flags & 0x02 ? 2 : 1);
if (strwav.channels > 8)
goto fail;
start_offset = 0x00;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(strwav.channels,strwav.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = strwav.sample_rate;
vgmstream->num_samples = strwav.num_samples;
if (strwav.loop_flag) {
vgmstream->loop_start_sample = strwav.loop_start;
vgmstream->loop_end_sample = strwav.loop_end;
}
vgmstream->meta_type = meta_STR_WAV;
switch(strwav.codec) {
case PSX:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = strwav.interleave;
break;
case DSP:
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = strwav.interleave;
/* get coefs */
{
int i, ch;
for (ch = 0; ch < vgmstream->channels; ch++) {
for (i = 0; i < 16; i++) {
off_t coef_offset;
if (strwav.dsps_table) /* mini table with offsets to DSP headers */
coef_offset = read_32bitBE(strwav.dsps_table+0x04*ch,sf_h) + 0x1c;
else if (strwav.coefs_table) /* mini table with offsets to coefs then header */
coef_offset = read_32bitBE(strwav.coefs_table+0x04*ch,sf_h);
else
coef_offset = strwav.coefs_offset + 0x60*ch;
vgmstream->ch[ch].adpcm_coef[i] = read_16bitBE(coef_offset+i*0x02,sf_h);
}
}
}
break;
case XBOX:
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/
vgmstream->interleave_block_size = strwav.interleave;
if (vgmstream->channels > 2 && vgmstream->channels % 2 != 0)
goto fail; /* only 2ch+..+2ch layout is known */
break;
case IMA:
vgmstream->coding_type = coding_BLITZ_IMA;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = strwav.interleave;
break;
#ifdef VGM_USE_FFMPEG
case WMA: {
ffmpeg_codec_data *ffmpeg_data = NULL;
ffmpeg_data = init_ffmpeg_offset(sf, start_offset,get_streamfile_size(sf));
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = ffmpeg_get_samples(ffmpeg_data);
if (vgmstream->channels != ffmpeg_get_channels(ffmpeg_data))
goto fail;
break;
}
#endif
#ifdef VGM_USE_FFMPEG
case XMA2: {
uint8_t buf[0x100];
size_t stream_size;
size_t bytes, block_size, block_count;
stream_size = get_streamfile_size(sf);
block_size = 0x10000;
block_count = stream_size / block_size; /* not accurate? */
bytes = ffmpeg_make_riff_xma2(buf,0x100, strwav.num_samples, stream_size, strwav.channels, strwav.sample_rate, block_count, block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, 0x00,stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, 0x00,stream_size, 0, 0,0);
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
close_streamfile(sf_h);
return vgmstream;
fail:
close_streamfile(sf_h);
close_vgmstream(vgmstream);
return NULL;
}
/* Parse header versions. Almost every game uses its own variation (struct serialization?),
* so detection could be improved once enough versions are known. */
static int parse_header(STREAMFILE* sf_h, STREAMFILE* sf_b, strwav_header* strwav) {
size_t header_size;
if (read_u32be(0x00,sf_h) != 0x00000000)
goto fail;
header_size = get_streamfile_size(sf_h);
/* most variations have extra tables (at least 1 entry):
* - table1: samples
* - table2: f32 ms + cue hash (ex. 2D7FC4C5 = __EndMarker0, not unique) + optional 0x38 cue name
* table entries don't need to match (table2 may be slightly bigger)
*/
//todo loop start/end values may be off for some headers
/* Fuzion Frenzy (Xbox)[2001] wma */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x0c,sf_h) != header_size &&
read_u32le(0x24,sf_h) != 0 &&
read_u32le(0x24,sf_h) == read_u32le(0x80,sf_h) && /* sample rate repeat */
header_size == 0x110 /* no value in header */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h); /* 0 but will be rectified later */
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
/* 0x38: related to samples? */
/* 0x48: number of chunks */
strwav->tracks = read_s32le(0x60,sf_h);
/* 0x80: sample rate 2 */
strwav->loop_start = 0;
strwav->loop_end = 0;
strwav->codec = WMA;
strwav->interleave = 0;
;VGM_LOG("STR+WAV: header FF (Xbox)\n");
return 1;
}
/* Taz: Wanted (GC)[2002] */
/* Cubix Robots for Everyone: Showdown (GC)[2003] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32be(0x0c,sf_h) != header_size &&
read_u32be(0x24,sf_h) != 0 &&
read_u32be(0x24,sf_h) == read_u32be(0x90,sf_h) && /* sample rate repeat */
read_u32be(0xa0,sf_h) == header_size /* ~0x3C0 */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32be(0x20,sf_h);
strwav->sample_rate = read_s32be(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32be(0x2c,sf_h);
/* 0x38: related to samples? */
strwav->tracks = read_s32be(0x50,sf_h);
/* 0x58: number of chunks */
/* 0x90: sample rate 2 */
/* 0xa0: header size */
strwav->loop_start = read_s32be(0xb8,sf_h);
strwav->loop_end = read_s32be(0xbc,sf_h);
/* 0xc0: standard DSP header */
strwav->codec = DSP;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000;
strwav->coefs_offset = 0xdc;
;VGM_LOG("STR+WAV: header TZW/CBX (GC)\n");
return 1;
}
/* Taz Wanted demo (PC)[2003] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x24,sf_h) == read_u32le(0xfc,sf_h) && /* sample rate repeat */
read_u32le(0x10c,sf_h) == header_size
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_end = read_s32le(0x30,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
/* 0x58: number of chunks */
strwav->tracks = read_s32le(0xD8,sf_h);
/* 0xfc: sample rate 2 */
/* 0x100: ? */
/* 0x10c: header size */
strwav->codec = IMA;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000;
;VGM_LOG("STR+WAV: header TAZd (PC)\n");
return 1;
}
/* The Fairly OddParents - Breakin' da Rules (Xbox)[2003] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x24,sf_h) == read_u32le(0xb0,sf_h) && /* sample rate repeat */
read_u32le(0xc0,sf_h)*0x04 + read_u32le(0xc4,sf_h) == header_size /* ~0xe0 + variable */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
strwav->tracks = read_s32le(0x70,sf_h);
/* 0x78: number of chunks */
/* 0xb0: sample rate 2 */
/* 0xc0: table1 entries */
/* 0xc4: table1 offset */
/* 0xdc: total frames */
strwav->loop_end = strwav->num_samples;
strwav->codec = XBOX;
strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800;
;VGM_LOG("STR+WAV: header FOP (Xbox)\n");
return 1;
}
/* Pac-Man World 3 (Xbox)[2005] */
if ((read_u32be(0x04,sf_h) == 0x00000800 ||
read_u32be(0x04,sf_h) == 0x01000800) && /* rare, mu_spectral1_explore_2 */
read_u32le(0x24,sf_h) == read_u32le(0xB0,sf_h) && /* sample rate repeat */
read_u32le(0x28,sf_h) == 0x10 &&
read_u32le(0xE0,sf_h) + read_u32le(0xE4,sf_h) * 0x40 == header_size /* ~0x100 + cues */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
strwav->tracks = read_s32le(0x70,sf_h);
/* 0x78: number of chunks */
/* 0xb0: sample rate 2 */
/* 0xdc: total frames */
/* 0xe0: table2 offset */
/* 0xe4: table2 entries */
/* 0xf0: default hashname? */
strwav->loop_end = strwav->num_samples;
strwav->codec = XBOX;
strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800;
;VGM_LOG("STR+WAV: PW3 (Xbox)\n");
return 1;
}
/* The Fairly OddParents! - Shadow Showdown (GC)[2004] */
/* Bad Boys II (GC)[2004] */
if ( read_u32be(0x04,sf_h) == 0x00000800 &&
read_u32be(0x24,sf_h) == read_u32be(0xb0,sf_h) && /* sample rate repeat */
read_u32be(0x24,sf_h) == read_u32be(read_u32be(0xe0,sf_h)+0x08,sf_h) && /* sample rate vs 1st DSP header */
read_u32be(0xc0,sf_h)*0x04 + read_u32be(0xc4,sf_h) == header_size /* variable + variable */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32be(0x20,sf_h);
strwav->sample_rate = read_s32be(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32be(0x2c,sf_h);
/* 0x38: related to samples? */
strwav->tracks = read_s32be(0x70,sf_h);
/* 0x78: number of chunks */
/* 0x88: track channels */
/* 0xb0: sample rate 2 */
/* 0xc0: table1 entries */
/* 0xc4: table1 offset */
strwav->loop_start = read_s32be(0xd8,sf_h);
strwav->loop_end = read_s32be(0xdc,sf_h);
/* 0xe0: DSP offset per channel */
/* 0x100: standard DSP header */
strwav->codec = DSP;
strwav->dsps_table = 0xe0;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000;
;VGM_LOG("STR+WAV: header FOP/BB2 (GC)\n");
return 1;
}
/* Zapper: One Wicked Cricket! Beta (GC)[2002] */
/* Zapper: One Wicked Cricket! (GC)[2002] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32be(0x24,sf_h) == read_u32be(0xB0,sf_h) && /* sample rate repeat */
read_u32be(0x88,sf_h) != 0 &&
read_u32le(0xc0,sf_h) == header_size /* LE! */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32be(0x20,sf_h);
strwav->sample_rate = read_s32be(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32be(0x2c,sf_h);
/* 0x38: related to samples? */
strwav->tracks = read_s32be(0x70,sf_h);
/* 0x78: number of chunks */
/* 0x88: track channels */
/* 0xC0: size */
/* 0xb0: sample rate 2 */
/* 0xc0: table1 offset LE */
strwav->loop_start = read_s32be(0xd8,sf_h);
strwav->loop_end = read_s32be(0xdc,sf_h);
/* 0xe0: DSP offset per channel */
/* 0x100: standard DSP header */
strwav->codec = DSP;
strwav->dsps_table = 0xe0;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000;
;VGM_LOG("STR+WAV: header ZP (GC)\n");
return 1;
}
/* Zapper: One Wicked Cricket! Beta (PS2)[2002] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x2c,sf_h) == 44100 && /* sample rate */
read_u32le(0x70,sf_h) == 0 && /* sample rate repeat? */
header_size == 0x78
) {
/* 0x08: null */
/* 0x0c: hashname */
/* 0x28: loop start? */
strwav->sample_rate = read_s32le(0x2c,sf_h);
/* 0x30: number of 0x800 sectors */
strwav->flags = read_u32le(0x34,sf_h);
strwav->num_samples = read_s32le(0x5c,sf_h);
strwav->tracks = read_s32le(0x60,sf_h);
strwav->loop_start = 0;
strwav->loop_end = 0;
strwav->codec = PSX;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x8000;
//todo: tracks are stereo blocks of size 0x20000*tracks, containing 4 interleaves of 0x8000:
// | 1 2 1 2 | 3 4 3 4 | 5 6 5 6 | 1 2 1 2 | 3 4 3 4 | 5 6 5 6 | ...
;VGM_LOG("STR+WAV: header ZPb (PS2)\n");
return 1;
}
/* Zapper: One Wicked Cricket! (PS2)[2002] */
/* The Fairly OddParents - Breakin' da Rules (PS2)[2003] */
/* The Fairly OddParents! - Shadow Showdown (PS2)[2004] */
/* Bad Boys II (PS2)[2004] */
if ((read_u32be(0x04,sf_h) == 0x00000800 || /* BB2 */
read_u32be(0x04,sf_h) == 0x00000900) && /* FOP, ZP */
read_u32le(0x24,sf_h) == read_u32le(0x70,sf_h) && /* sample rate repeat */
read_u32le(0x78,sf_h)*0x04 + read_u32le(0x7c,sf_h) == header_size /* ~0xe0 + variable */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
strwav->tracks = read_s32le(0x40,sf_h);
strwav->loop_end = read_s32le(0x54,sf_h);
/* 0x70: sample rate 2 */
/* 0x78: table1 entries */
/* 0x7c: table1 offset */
/* 0xb4: number of 0x800 sectors */
strwav->codec = PSX;
strwav->interleave = strwav->tracks > 1 ? 0x4000 : 0x8000;
;VGM_LOG("STR+WAV: header FOP/BB2/ZP/PW3 (PS2)\n");
return 1;
}
/* Pac-Man World 3 (PS2)[2005] */
if ((read_u32be(0x04,sf_h) == 0x00000800 ||
read_u32be(0x04,sf_h) == 0x01000800) && /* rare, mu_spectral1_explore_2 */
read_u32le(0x24,sf_h) == read_u32le(0x70,sf_h) && /* sample rate repeat */
read_u32le(0x78,sf_h)*0x04 + read_u32le(0x7c,sf_h) == header_size /* ~0xe0 + variable */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
strwav->tracks = read_s32le(0x40,sf_h);
strwav->loop_end = read_s32le(0x54,sf_h);
/* 0x70: sample rate 2 */
/* 0x78: table1 entries */
/* 0x7c: table1 offset */
/* 0xb4: number of 0x800 sectors */
/* 0xe0: table2 offset */
/* 0xe4: table2 entries */
strwav->codec = PSX;
strwav->interleave = strwav->tracks > 1 ? 0x4000 : 0x8000;
;VGM_LOG("STR+WAV: header FOP/BB2/ZP/PW3 (PS2)\n");
return 1;
}
/* Taz Wanted (PC)[2002] */
/* Zapper: One Wicked Cricket! Beta (Xbox)[2002] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x0c,sf_h) != header_size &&
read_u32le(0x24,sf_h) != 0 &&
read_u32le(0x24,sf_h) == read_u32le(0x90,sf_h) && /* sample rate repeat */
(read_u32le(0xa0,sf_h) == header_size || /* Zapper */
read_u32le(0xa0,sf_h) + 0x50 == header_size) /* Taz */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
strwav->tracks = read_s32le(0x50,sf_h);
/* 0x58: number of chunks? */
/* 0x90: sample rate 2 */
/* 0xb8: total frames? */
strwav->loop_end = strwav->num_samples;
strwav->codec = XBOX;
strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800;
;VGM_LOG("STR+WAV: header ZPb (Xbox)\n");
return 1;
}
/* Zapper: One Wicked Cricket! (Xbox)[2002] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x0c,sf_h) != header_size &&
read_u32le(0x24,sf_h) != 0 &&
read_u32le(0x24,sf_h) == read_u32le(0xb0,sf_h) && /* sample rate repeat */
read_u32le(0xc0,sf_h) == header_size
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
strwav->tracks = read_s32le(0x70,sf_h);
/* 0x78: number of chunks? */
/* 0xb0: sample rate 2 */
/* 0xc0: header size*/
/* 0xd8: total frames? */
strwav->loop_end = strwav->num_samples;
strwav->codec = XBOX;
strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800;
;VGM_LOG("STR+WAV: header ZP (Xbox)\n");
return 1;
}
/* Zapper: One Wicked Cricket! (PC)[2002] */
if ( read_u32be(0x04,sf_h) == 0x00000900 &&
read_u32le(0x24,sf_h) == read_u32le(0x114,sf_h) && /* sample rate repeat */
read_u32le(0x12c,sf_h) == header_size /* ~0x130 */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_end = read_s32le(0x30,sf_h);
/* 0x38: related to samples? */
/* 0x54: number of chunks */
strwav->loop_start = read_s32le(0x54,sf_h);
strwav->tracks = read_s32le(0xF8,sf_h);
/* 0x114: sample rate 2 */
/* 0x120: number of blocks */
/* 0x12c: table1 offset */
strwav->loop_start = 0; /* ??? */
strwav->codec = IMA;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000;
;VGM_LOG("STR+WAV: header ZP (PC)\n");
return 1;
}
/* Pac-Man World 3 (PC)[2005] */
if ((read_u32be(0x04,sf_h) == 0x00000800 ||
read_u32be(0x04,sf_h) == 0x01000800) && /* rare, mu_spectral1_explore_2 */
read_u32le(0x24,sf_h) == read_u32le(0x114,sf_h) && /* sample rate repeat */
read_u32le(0x130,sf_h) + read_u32le(0x134,sf_h) * 0x40 == header_size /* ~0x140 + cues */
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->num_samples = read_s32le(0x20,sf_h);
strwav->sample_rate = read_s32le(0x24,sf_h);
/* 0x28: 16 bps */
strwav->flags = read_u32le(0x2c,sf_h);
strwav->loop_end = read_s32le(0x30,sf_h);
strwav->loop_start = read_s32le(0x38,sf_h);
/* 0x54: number of chunks */
strwav->tracks = read_s32le(0xF8,sf_h);
/* 0x114: sample rate 2 */
/* 0x120: default hashname? */
/* 0x124: number of blocks? */
/* 0x128: table1 entries */
/* 0x12c: table1 offset */
/* 0x130: table2 offset */
/* 0x134: table2 entries */
strwav->codec = IMA;
strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000;
;VGM_LOG("STR+WAV: PW3 (PC)\n");
return 1;
}
/* Pac-Man World 3 (GC)[2005] */
/* SpongeBob SquarePants: Creature from the Krusty Krab (GC)[2006] */
/* SpongeBob SquarePants: Creature from the Krusty Krab (Wii)[2006] */
if ( read_u32be(0x04,sf_h) == 0x00000800 &&
read_u32be(0x24,sf_h) == read_u32be(0xb0,sf_h) && /* sample rate repeat */
read_u32be(0x24,sf_h) == read_u32be(read_u32be(0xf0,sf_h)+0x08,sf_h) && /* sample rate vs 1st DSP header */
read_u32be(0xc0,sf_h)*0x04 + read_u32be(0xc4,sf_h) == read_u32be(0xe0,sf_h) && /* main size */
(read_u32be(0xe0,sf_h) + read_u32be(0xe4,sf_h)*0x40 == header_size || /* main size + extradata 1 (config? PMW3 cs2.wav) */
read_u32be(0xe0,sf_h) + read_u32be(0xe4,sf_h)*0x08 == header_size) /* main size + extradata 2 (ids? SBSP 0_0_mu_hr.wav) */
) {
strwav->num_samples = read_s32be(0x20,sf_h);
strwav->sample_rate = read_s32be(0x24,sf_h);
strwav->flags = read_u32be(0x2c,sf_h);
strwav->loop_start = read_s32be(0xd8,sf_h);
strwav->loop_end = read_s32be(0xdc,sf_h);
strwav->tracks = read_s32be(0x70,sf_h);
strwav->codec = DSP;
strwav->dsps_table = 0xf0;
strwav->interleave = strwav->tracks >= 2 ? 0x8000 : 0x10000;
;VGM_LOG("STR+WAV: header SBCKK (GC)\n");
return 1;
}
/* SpongeBob SquarePants: Creature from the Krusty Krab (PS2)[2006] */
/* Sneak King (Xbox)[2006] */
if ( read_u32be(0x04,sf_h) == 0x00000800 &&
read_u32le(0x08,sf_h) == 0x00000000 &&
read_u32le(0x0c,sf_h) != header_size &&
header_size ==
read_u32le(0x40,sf_h) + read_u16le(0x48,sf_h) * 0x04 +
read_u16le(0x4a,sf_h) * ((read_u32le(0x3c,sf_h) & 0x200) ? 0x08+0x38 : 0x08)
) {
/* 0x08: null */
/* 0x0c: hashname */
strwav->loop_start = read_s32le(0x24,sf_h); //ok?
/* 0x28: f32 time in ms */
strwav->num_samples = read_s32le(0x30,sf_h);
strwav->loop_end = read_s32le(0x34,sf_h);
strwav->sample_rate = read_s32le(0x38,sf_h);
strwav->flags = read_u32le(0x3c,sf_h);
/* 0x40: table1 offset */
/* 0x44: table2 offset */
/* 0x48: table1 entries */
/* 0x4a: table2 entries */
/* 0x4c: ? (some low number) */
strwav->tracks = read_u8 (0x4e,sf_h);
/* 0x4f: 16 bps */
/* 0x54: channels per each track? (ex. 2 stereo track: 0x02,0x02) */
/* 0x64: channels */
/* 0x70+: tables */
/* no codec flags */
if (ps_check_format(sf_b, 0x00, 0x100)) {
strwav->codec = PSX;
strwav->interleave = strwav->tracks > 2 ? 0x4000 : 0x8000;
}
else {
strwav->codec = XBOX;
strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800; /* assumed for multitrack */
}
;VGM_LOG("STR+WAV: header SBCKK/SK (PS2)\n");
return 1;
}
/* Tak and the Guardians of Gross (PS2)[2008] */
/* SpongeBob's Atlantis SquarePantis (PS2)[2007] */
if ( read_u32be(0x04,sf_h) == 0x00000800 &&
read_u32le(0x08,sf_h) != 0x00000000 && /* some ID */
read_u32le(0x0c,sf_h) == header_size && /* ~0x7c+variable */
header_size ==
read_u32le(0x40,sf_h) + read_u16le(0x48,sf_h) * 0x04 +
read_u16le(0x4a,sf_h) * ((read_u32le(0x3c,sf_h) & 0x200) ? 0x08+0x38 : 0x08)
) {
strwav->loop_start = read_s32le(0x24,sf_h); //not ok?
strwav->num_samples = read_s32le(0x30,sf_h);
strwav->loop_end = read_s32le(0x34,sf_h);
strwav->sample_rate = read_s32le(0x38,sf_h);
strwav->flags = read_u32le(0x3c,sf_h);
strwav->channels = read_s32le(0x70,sf_h); /* tracks of 1ch */
strwav->codec = PSX;
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
;VGM_LOG("STR+WAV: header TKGG/SBASP (PS2)\n");
return 1;
}
/* Tak and the Guardians of Gross (Wii)[2008] */
/* The House of the Dead: Overkill (Wii)[2009] (not Blitz but still the same format) */
/* All Star Karate (Wii)[2010] */
if ((read_u32be(0x04,sf_h) == 0x00000800 ||
read_u32be(0x04,sf_h) == 0x00000700) && /* rare? */
read_u32be(0x08,sf_h) != 0x00000000 &&
read_u32be(0x0c,sf_h) == header_size && /* variable per header */
read_u32be(0x7c,sf_h) != 0 && /* has DSP header */
read_u32be(0x38,sf_h) == read_u32be(read_u32be(0x7c,sf_h)+0x38,sf_h) /* sample rate vs 1st DSP header */
) {
strwav->loop_start = 0; //read_s32be(0x24,sf_h); //not ok?
strwav->num_samples = read_s32be(0x30,sf_h);
strwav->loop_end = read_s32be(0x34,sf_h);
strwav->sample_rate = read_s32be(0x38,sf_h);
strwav->flags = read_u32be(0x3c,sf_h);
strwav->channels = read_s32be(0x70,sf_h); /* tracks of 1ch */
strwav->codec = DSP;
strwav->coefs_table = 0x7c;
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
;VGM_LOG("STR+WAV: header TKGG/HOTDO/ASK (Wii)\n");
return 1;
}
/* The House of the Dead: Overkill (PS3)[2009] (not Blitz but still the same format) */
if ((read_u32be(0x04,sf_h) == 0x00000800 ||
read_u32be(0x04,sf_h) == 0x00000700) && /* rare? */
read_u32be(0x08,sf_h) != 0x00000000 &&
read_u32be(0x0c,sf_h) == header_size && /* variable per header */
read_u32be(0x7c,sf_h) == 0 /* not DSP header */
) {
strwav->loop_start = 0; //read_32bitLE(0x24,sf_h); //not ok?
strwav->num_samples = read_s32be(0x30,sf_h);
strwav->loop_end = read_s32be(0x34,sf_h);
strwav->sample_rate = read_s32be(0x38,sf_h);
strwav->flags = read_u32be(0x3c,sf_h);
strwav->channels = read_s32be(0x70,sf_h); /* tracks of 1ch */
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
strwav->codec = PSX;
;VGM_LOG("STR+WAV: header HOTDO (PS3)\n");
return 1;
}
/* SpongeBob's Surf & Skate Roadtrip (X360)[2011] */
if ((read_u32be(0x04,sf_h) == 0x00000800 || /* used? */
read_u32be(0x04,sf_h) == 0x00000700) &&
read_u32be(0x08,sf_h) != 0x00000000 &&
read_u32be(0x0c,sf_h) == 0x124 && /* variable, not sure about final calc */
read_u32be(0x8c,sf_h) == 0x180 /* encoder delay actually */
//0x4c is data_size + 0x210
) {
strwav->loop_start = 0; //read_32bitLE(0x24,sf_h); //not ok?
strwav->num_samples = read_s32be(0x30,sf_h);//todo sometimes wrong?
strwav->loop_end = read_s32be(0x34,sf_h);
strwav->sample_rate = read_s32be(0x38,sf_h);
strwav->flags = read_u32be(0x3c,sf_h);
strwav->channels = read_s32be(0x70,sf_h); /* multichannel XMA */
strwav->codec = XMA2;
;VGM_LOG("STR+WAV: header SBSSR (X360)\n");
return 1;
}
/* unknown */
goto fail;
fail:
return 0;
}