vgmstream/src/meta/maxis_xa.c
bnnm 94de52ec2d Clean EA-XA and fix some subsongs (don't use channel_start_offset)
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00

43 lines
1.3 KiB
C

#include "meta.h"
#include "../util.h"
/* Maxis XA - found in Sim City 3000 (PC) */
VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"xa"))
goto fail;
/* check header */
if ((read_32bitBE(0x00,streamFile) != 0x58414900) && /* "XAI\0" */
(read_32bitBE(0x00,streamFile) != 0x58414A00)) /* "XAJ\0" (some odd song uses this, no apparent diffs) */
goto fail;
loop_flag = 0;
channel_count = read_16bitLE(0x0A,streamFile);
start_offset = 0x18;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count;
vgmstream->meta_type = meta_MAXIS_XA;
vgmstream->coding_type = coding_MAXIS_XA;
vgmstream->layout_type = layout_none;
/* open streams */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}