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reencoding) git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@39 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
vgmstream
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This is vgmstream, a library for playing streamed audio from video games.
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It is very much under development. The only end-user part right now is the test program, simply called "test" (test.exe for Windows), which decodes a file to a standard .wav output file.
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Usage: test [-o outfile.wav] [-l loop count]
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[-f fade time] [-i] [-p] [-c] [-m] infile
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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Typical usage would be:
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test -o happy.wav happy.adx
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to decode happy.adx to happy.wav.
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Formats supported by this version of vgmstream ($Revision$):
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- .adx (CRI ADX ADPCM)
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- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
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- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
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- .adp (GC DTK ADPCM)
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- .agsc (GC DSP ADPCM)
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- .rsf (CCITT G.721 ADPCM)
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- .afc (GC AFC ADPCM)
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- .ast (GC/Wii AFC ADPCM, 16 bit PCM)
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- .hps (GC DSP ADPCM)
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Enjoy!
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-hcs
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