vgmstream/src/meta/ps2_adsc.c

64 lines
1.9 KiB
C

#include "meta.h"
#include "../util.h"
/* ADSC (from Kenka Bancho 2: Full Throttle) */
VGMSTREAM * init_vgmstream_ps2_adsc(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ads",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x41445343) /* ADSC */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x18,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x1000;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x14,streamFile);
vgmstream->coding_type = coding_PSX;
if(read_32bitLE(0x18,streamFile)==0x01)
vgmstream->num_samples = read_32bitLE(0x2c,streamFile)*56/32;
else
vgmstream->num_samples = read_32bitLE(0x2c,streamFile)*28/32;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x1c,streamFile);
vgmstream->meta_type = meta_PS2_ADSC;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}