vgmstream/src/meta/msa.c
2023-06-30 23:09:48 +02:00

63 lines
2.0 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* MSA - from Sucess games [Psyvariar -Complete Edition- (PS2), Konohana Pack: 3tsu no Jikenbo (PS2)]*/
VGMSTREAM* init_vgmstream_msa(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, data_size, channel_size, file_size;
int loop_flag, channels;
/* checks */
if (read_u32be(0x00,sf) != 0x00000000 || read_u32be(0x08,sf) != 0x00000000)
return NULL;
if (!check_extensions(sf, "msa"))
return NULL;
loop_flag = 0;
channels = 2;
start_offset = 0x14;
file_size = get_streamfile_size(sf);
data_size = read_u32le(0x04,sf); /* wrong, see below */
channel_size = read_u32le(0x0c,sf); /* also wrong like data_size */
if (!ps_check_format(sf, start_offset, 0x100))
return NULL;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSA;
vgmstream->sample_rate = read_s32le(0x10,sf);
if (vgmstream->sample_rate == 0) /* ex. Psyvariar's AME.MSA */
vgmstream->sample_rate = 44100;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
if (channel_size) /* Konohana Pack */
vgmstream->interleave_block_size = 0x6000;
else /* Psyvariar */
vgmstream->interleave_block_size = 0x4000;
/* MSAs are strangely truncated, so manually calculate samples.
* Data after last usable block is always silence or garbage. */
if (data_size > file_size) {
uint32_t usable_size = file_size - start_offset;
usable_size -= usable_size % (vgmstream->interleave_block_size * channels); /* block-aligned */
vgmstream->num_samples = ps_bytes_to_samples(usable_size, channels);
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}