mirror of
https://github.com/vgmstream/vgmstream.git
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@126 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
vgmstream
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This is vgmstream, a library for playing streamed audio from video games.
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It is very much under development. There are two end-user bits, a command
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line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
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--- test ---
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Usage: test.exe [-o outfile.wav] [-l loop count]
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[-f fade time] [-ipcmxeE] infile
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-P: output to stdout even if stdout is a terminal
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-e: force end-to-end looping
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-E: force end-to-end looping even if file has real loop points
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Typical usage would be:
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test -o happy.wav happy.adx
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to decode happy.adx to happy.wav.
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--- in_vgmstream ---
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Drop the in_vgmstream.dll in your Winamp plugins directory. There is no
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configuration or seeking yet.
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---
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File types supported by this version of vgmstream:
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- .adx (CRI ADX ADPCM)
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- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
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- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
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- .adp (GC DTK ADPCM)
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- .agsc (GC DSP ADPCM)
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- .rsf (CCITT G.721 ADPCM)
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- .afc (GC AFC ADPCM)
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- .ast (GC/Wii AFC ADPCM, 16 bit PCM)
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- .hps (GC DSP ADPCM)
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- .dsp (GC DSP ADPCM)
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- standard, with dual file stereo
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- RS03
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- Cstr
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- .stm
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- .gcsw (16 bit PCM)
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- .ads/.ss2 (PSX ADPCM)
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- .npsf (PSX ADPCM)
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- .rwsd (Wii DSP ADPCM, 8/16 bit PCM)
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- .xa (CD-ROM XA audio)
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- .rxw (PSX ADPCM)
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- .int (16 bit PCM)
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- .stm/.dsp (GC DSP ADPCM)
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- .sts (PSX ADPCM)
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- .svag (PSX ADPCM)
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- .mib, .mi4 (w/ or w/o .mih) (PSX ADPCM)
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- .mpdsp (GC DSP ADPCM)
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Enjoy!
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-hcs
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