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23 lines
836 B
C
23 lines
836 B
C
#include "layout.h"
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/* Dream Factory STHD blocks */
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void block_update_sthd(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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size_t block_size, channel_size;
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off_t data_offset;
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int i;
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block_size = 0x800;
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data_offset = read_16bitLE(block_offset + 0x04, streamFile);
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channel_size = read_16bitLE(block_offset + 0x16, streamFile);
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/* 0x06: num channels, 0x10: total blocks, 0x12: block count, 0x14(2): null, 0x18: block count + 1 */
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = channel_size;
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vgmstream->next_block_offset = block_offset + block_size;
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + data_offset + channel_size*i;
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}
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}
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