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https://github.com/vgmstream/vgmstream.git
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d5a11d58e8
- DSP: itl, vag (PPP) - PS2: int (A2M), ahv, msv, sdf, svg, vis - PC: .aif (Asobo), ao, apc, wv2 - Xbox: xau (Konami)
46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* A2M - from Artificial Mind & Movement games [Scooby-Doo! Unmasked (PS2)] */
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VGMSTREAM * init_vgmstream_a2m(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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size_t data_size;
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int loop_flag, channel_count;
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/* checks */
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if ( !check_extensions(streamFile,"int") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x41324D00) /* "A2M\0" */
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goto fail;
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if (read_32bitBE(0x04,streamFile) != 0x50533200) /* "PS2\0" */
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goto fail;
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start_offset = 0x30;
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data_size = get_streamfile_size(streamFile) - start_offset;
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channel_count = 2;
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_A2M;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x6000;
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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