vgmstream/src/meta/ta_aac.c
2020-03-01 12:19:38 +01:00

374 lines
13 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* AAC - tri-Ace (Aska engine) Audio Container */
/* Xbox 360 Variants (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t sampleRate, numSamples, startSample, dataSize, blockSize, blockCount; // A mess
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if ( !check_extensions(streamFile,"aac,laac,ace"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x41414320) /* "AAC " */
goto fail;
/* Ok, let's check what's behind door number 1 */
if (read_32bitBE(0x1000, streamFile) == 0x41534320) /* "ASC " */
{
loop_flag = read_32bitBE(0x1118, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x1184, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x1154, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x1134, streamFile);
sampleRate = read_32bitBE(0x10F4, streamFile);
numSamples = read_32bitBE(0x10FC, streamFile);
startSample = read_32bitBE(0x10F8, streamFile);
dataSize = read_32bitBE(0x10F0, streamFile);
blockSize = read_32bitBE(0x1100, streamFile);
blockCount = read_32bitBE(0x110C, streamFile);
}
else if (read_32bitBE(0x1000, streamFile) == 0x57415645) /* "WAVE" */
{
loop_flag = read_32bitBE(0x1048, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x10B0, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x1080, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x1060, streamFile);
sampleRate = read_32bitBE(0x1024, streamFile);
numSamples = read_32bitBE(0x102C, streamFile);
startSample = read_32bitBE(0x1028, streamFile);
dataSize = read_32bitBE(0x1020, streamFile);
blockSize = read_32bitBE(0x1030, streamFile);
blockCount = read_32bitBE(0x103C, streamFile);
}
else if (read_32bitBE(0x1000, streamFile) == 0x00000000) /* some like to be special */
{
loop_flag = read_32bitBE(0x6048, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x60B0, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x6080, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x6060, streamFile);
sampleRate = read_32bitBE(0x6024, streamFile);
numSamples = read_32bitBE(0x602C, streamFile);
startSample = read_32bitBE(0x6028, streamFile);
dataSize = read_32bitBE(0x6020, streamFile);
blockSize = read_32bitBE(0x6030, streamFile);
blockCount = read_32bitBE(0x603C, streamFile);
}
else
goto fail; //cuz I don't know if there are other variants
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
if (read_32bitBE(0x1000, streamFile) == 0x00000000)
start_offset = 0x7000;
else
start_offset = 0x2000;
vgmstream->sample_rate = sampleRate;
vgmstream->channels = channel_count;
vgmstream->num_samples = numSamples;
if (loop_flag) {
vgmstream->loop_start_sample = startSample;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->meta_type = meta_TA_AAC_X360;
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[100];
size_t bytes, datasize, block_size, block_count;
block_count = blockCount;
block_size = blockSize;
datasize = dataSize;
bytes = ffmpeg_make_riff_xma2(buf,100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, datasize, 0, 1,1);
if (loop_flag) { /* reapply adjusted samples */
vgmstream->loop_end_sample = vgmstream->num_samples;
}
}
#else
goto fail;
#endif
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* PlayStation 3 Variants (Star Ocean International, Resonance of Fate) */
VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
uint32_t data_size, loop_start, loop_end, codec_id, asc_chunk;
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac,ace"))
goto fail;
if (read_32bitBE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
/* Find the ASC chunk, That's where the goodies are */
asc_chunk = read_32bitBE(0x40, streamFile);
if (read_32bitBE(asc_chunk, streamFile) != 0x41534320) /* "ASC " */
goto fail;
if (read_32bitBE(asc_chunk+0x104, streamFile) != 0xFFFFFFFF)
loop_flag = 1;
else
loop_flag = 0;
channel_count = read_32bitBE(asc_chunk + 0xF4, streamFile);
codec_id = read_32bitBE(asc_chunk + 0xF0, streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
/* ASC header */
start_offset = asc_chunk + 0x110;
vgmstream->sample_rate = read_32bitBE(asc_chunk + 0xFC, streamFile);
vgmstream->channels = channel_count;
vgmstream->meta_type = meta_TA_AAC_PS3;
data_size = read_32bitBE(asc_chunk + 0xF8, streamFile);
loop_start = read_32bitBE(asc_chunk + 0x104, streamFile);
loop_end = read_32bitBE(asc_chunk + 0x108, streamFile);
#ifdef VGM_USE_FFMPEG
{
int block_align, encoder_delay;
block_align = (codec_id == 4 ? 0x60 : (codec_id == 5 ? 0x98 : 0xC0)) * vgmstream->channels;
encoder_delay = 1024 + 69; /* approximate, gets good loops */
vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay;
vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); // - encoder_delay
vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay;
}
#endif
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* Android/iOS Variants (Star Ocean Anamnesis (APK v1.9.2), Heaven x Inferno (iOS)) */
VGMSTREAM * init_vgmstream_ta_aac_mobile_vorbis(STREAMFILE *streamFile) {
#ifdef VGM_USE_VORBIS
off_t start_offset;
int8_t codec_id;
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac,ace"))
goto fail;
if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
goto fail;
codec_id = read_8bit(0x104, streamFile);
if (codec_id == 0xe) /* Vorbis */
{
ogg_vorbis_meta_info_t ovmi = {0};
VGMSTREAM * result = NULL;
ovmi.meta_type = meta_TA_AAC_MOBILE;
ovmi.loop_start = read_32bitLE(0x140, streamFile);
ovmi.loop_end = read_32bitLE(0x144, streamFile);
ovmi.loop_flag = ovmi.loop_end > ovmi.loop_start;
ovmi.loop_end_found = ovmi.loop_flag;
start_offset = read_32bitLE(0x120, streamFile);
result = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
if (result != NULL) {
return result;
}
}
fail:
/* clean up anything we may have opened */
#endif
return NULL;
}
/* Android/iOS Variants, before they switched to Vorbis (Star Ocean Anamnesis (Android), Heaven x Inferno (iOS)) */
VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag, codec;
size_t data_size;
/* check extension, case insensitive */
/* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac"))
goto fail;
if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
goto fail;
codec = read_8bit(0x104, streamFile);
channel_count = read_8bit(0x105, streamFile);
/* 0x106: 0x01?, 0x107: 0x10? */
data_size = read_32bitLE(0x10c, streamFile); /* usable data only, cuts last frame */
start_offset = read_32bitLE(0x120, streamFile);
/* 0x124: full data size */
loop_flag = (read_32bitLE(0x134, streamFile) > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x108, streamFile);
vgmstream->meta_type = meta_TA_AAC_MOBILE;
switch(codec) {
case 0x0d:
if (read_32bitLE(0x144, streamFile) != 0x40) goto fail; /* frame size */
/* 0x148 or 0x150 (later games): frame samples */
if (channel_count > 2) goto fail; /* unknown data layout */
vgmstream->coding_type = coding_ASKA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = aska_bytes_to_samples(data_size, channel_count);
vgmstream->loop_start_sample = aska_bytes_to_samples(read_32bitLE(0x130, streamFile), channel_count);
vgmstream->loop_end_sample = aska_bytes_to_samples(read_32bitLE(0x134, streamFile), channel_count);
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* Vita variants [Judas Code (Vita)] */
VGMSTREAM * init_vgmstream_ta_aac_vita(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag;
/* check extension, case insensitive */
/* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac"))
goto fail;
if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0x14, streamFile) != 0x56495441) /* "VITA" */
goto fail;
if (read_32bitLE(0x10d0, streamFile) != 0x57415645) /* "WAVE" */
goto fail;
/* there is a bunch of chunks but we simplify */
/* 0x10E4: codec 0x08? */
channel_count = read_8bit(0x10E5, streamFile);
start_offset = read_32bitLE(0x1100, streamFile);
loop_flag = (read_32bitLE(0x1114, streamFile) > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x10e8, streamFile);
vgmstream->meta_type = meta_TA_AAC_VITA;
#ifdef VGM_USE_ATRAC9
{
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
cfg.encoder_delay = read_32bitLE(0x1124,streamFile);
cfg.config_data = read_32bitBE(0x1128,streamFile);
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = atrac9_bytes_to_samples(read_32bitLE(0x10EC, streamFile), vgmstream->codec_data);
vgmstream->num_samples -= cfg.encoder_delay;
vgmstream->loop_start_sample = atrac9_bytes_to_samples(read_32bitLE(0x1110, streamFile), vgmstream->codec_data);
vgmstream->loop_end_sample = atrac9_bytes_to_samples(read_32bitLE(0x1114, streamFile), vgmstream->codec_data);
}
#endif
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}