vgmstream/src/meta/csb.c
2023-03-12 14:55:34 +01:00

302 lines
8.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util/cri_utf.h"
/* CSB (Cue Sheet Binary?) - CRI container of memory audio, often together with a .cpk wave bank */
VGMSTREAM* init_vgmstream_csb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
uint32_t subfile_offset, subfile_size;
utf_context* utf = NULL;
utf_context* utf_sdl = NULL;
int total_subsongs, target_subsong = sf->stream_index;
uint8_t fmt = 0;
const char* stream_name = NULL;
/* checks */
if (!is_id32be(0x00,sf, "@UTF"))
goto fail;
if (!check_extensions(sf, "csb"))
goto fail;
/* .csb is an early, simpler version of .acb+awk (see acb.c) used until ~2013?
* Can stream from .cpk but this only loads memory data. */
{
int rows, sdl_rows, sdl_row, i;
const char *name;
const char *row_name;
const char *sdl_name;
uint32_t sdl_offset, sdl_size, offset, size;
uint32_t table_offset = 0x00;
uint8_t ttype;
int found = 0;
utf = utf_open(sf, table_offset, &rows, &name);
if (!utf) goto fail;
if (strcmp(name, "TBLCSB") != 0)
goto fail;
/* each TBLCSB row has a name and subtable with actual things:
* - INFO (TBL_INFO): table type/version, rarely ommited [Nights: Journey of Dreams (Wii)-some csb]
* - CUE (TBLCUE): base cues
* - SYNTH (TBLSYN): cue configs
* - SOUND_ELEMENT (TBLSDL): audio info/data (usually AAX)
* - ISAAC (TBLISC): 3D config
* - VOICE_LIMIT_GROUP (TBLVLG): system info?
* Subtable can be empty but still appear (0 rows).
*/
sdl_row = -1;
for (i = 0; i < rows; i++) {
if (!utf_query_string(utf, i, "name", &row_name))
goto fail;
if (strcmp(row_name, "SOUND_ELEMENT") == 0) {
sdl_row = i; /* usually 2 or 3 */
break;
}
}
if (sdl_row < 0)
goto fail;
/* read SOUND_ELEMENT table */
if (!utf_query_u8(utf, sdl_row, "ttype", &ttype) || ttype != 4)
goto fail;
if (!utf_query_data(utf, sdl_row, "utf", &sdl_offset, &sdl_size))
goto fail;
utf_sdl = utf_open(sf, sdl_offset, &sdl_rows, &sdl_name);
if (!utf_sdl) goto fail;
if (strcmp(sdl_name, "TBLSDL") != 0)
goto fail;
total_subsongs = 0;
if (target_subsong == 0) target_subsong = 1;
/* get target subsong */
for (i = 0; i < sdl_rows; i++) {
uint8_t stream_flag;
if (!utf_query_u8(utf_sdl, i, "stmflg", &stream_flag))
goto fail;
/* only internal data for now (when 1 this refers to a .cpk subfile probably using "name", has size 0) */
if (stream_flag)
continue;
total_subsongs++;
if (total_subsongs == target_subsong && !found) {
if (!utf_query_string(utf_sdl, i, "name", &stream_name))
goto fail;
if (!utf_query_data(utf_sdl, i, "data", &offset, &size))
goto fail;
if (!utf_query_u8(utf_sdl, i, "fmt", &fmt))
goto fail;
/* also nch/sfreq/nsmpl info */
found = 1;
}
}
if (!found) goto fail;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
subfile_offset = /*sdl_offset +*/ offset;
subfile_size = size;
/* column exists but can be empty */
if (subfile_size == 0)
goto fail;
}
//;VGM_LOG("CSB: subfile offset=%x + %x\n", subfile_offset, subfile_size);
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "aax");
if (!temp_sf) goto fail;
switch(fmt) {
case 0: /* AAX */
case 6: /* HCA */
vgmstream = init_vgmstream_aax(temp_sf);
if (!vgmstream) goto fail;
break;
case 2: /* AHX */
vgmstream = init_vgmstream_utf_ahx(temp_sf);
if (!vgmstream) goto fail;
break;
case 4: /* ADPCM_WII */
vgmstream = init_vgmstream_utf_dsp(temp_sf);
if (!vgmstream) goto fail;
break;
default:
VGM_LOG("CSB: unknown format %i\n", fmt);
goto fail;
}
vgmstream->num_streams = total_subsongs;
strncpy(vgmstream->stream_name, stream_name, STREAM_NAME_SIZE-1);
utf_close(utf);
utf_close(utf_sdl);
close_streamfile(temp_sf);
return vgmstream;
fail:
utf_close(utf);
utf_close(utf_sdl);
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}
/* CRI's UTF wrapper around DSP [Sonic Colors (Wii)-sfx, NiGHTS: Journey of Dreams (Wii)-sfx] */
VGMSTREAM* init_vgmstream_utf_dsp(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
uint8_t loop_flag = 0, channels;
uint32_t sample_rate, num_samples, loop_start, loop_end, interleave;
uint32_t data_offset, data_size, header_offset, header_size;
utf_context* utf = NULL;
/* checks */
if (!is_id32be(0x00,sf, "@UTF"))
goto fail;
/* .aax: assumed
* (extensionless): extracted names inside csb/cpk often don't have extensions */
if (!check_extensions(sf, "aax,"))
goto fail;
/* contains a simple UTF table with one row and various columns being header info */
{
int rows;
const char* name;
uint32_t table_offset = 0x00;
utf = utf_open(sf, table_offset, &rows, &name);
if (!utf) goto fail;
if (strcmp(name, "ADPCM_WII") != 0)
goto fail;
if (rows != 1)
goto fail;
if (!utf_query_u32(utf, 0, "sfreq", &sample_rate))
goto fail;
if (!utf_query_u32(utf, 0, "nsmpl", &num_samples))
goto fail;
if (!utf_query_u8(utf, 0, "nch", &channels))
goto fail;
if (!utf_query_u8(utf, 0, "lpflg", &loop_flag)) /* full loops */
goto fail;
/* for some reason data is stored before header */
if (!utf_query_data(utf, 0, "data", &data_offset, &data_size))
goto fail;
if (!utf_query_data(utf, 0, "header", &header_offset, &header_size))
goto fail;
if (channels < 1 || channels > 2)
goto fail;
if (header_size != channels * 0x60)
goto fail;
start_offset = data_offset;
interleave = (data_size+7) / 8 * 8 / channels;
loop_start = read_32bitBE(header_offset + 0x10, sf);
loop_end = read_32bitBE(header_offset + 0x14, sf);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = dsp_nibbles_to_samples(loop_start);
vgmstream->loop_end_sample = dsp_nibbles_to_samples(loop_end) + 1;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->meta_type = meta_UTF_DSP;
dsp_read_coefs_be(vgmstream, sf, header_offset+0x1c, 0x60);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
utf_close(utf);
return vgmstream;
fail:
utf_close(utf);
close_vgmstream(vgmstream);
return NULL;
}
/* CRI's UTF wrapper around AHX [Yakuza: Dead Souls (PS3)-voices] */
VGMSTREAM* init_vgmstream_utf_ahx(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
uint32_t subfile_offset, subfile_size;
utf_context* utf = NULL;
/* checks */
if (!is_id32be(0x00,sf, "@UTF"))
goto fail;
/* .aax: assumed
* (extensionless): extracted names inside csb/cpk often don't have extensions */
if (!check_extensions(sf, "aax,"))
goto fail;
/* contains a simple UTF table with one row and offset+size info */
{
int rows;
const char* name;
uint32_t table_offset = 0x00;
utf = utf_open(sf, table_offset, &rows, &name);
if (!utf) goto fail;
if (strcmp(name, "AHX") != 0)
goto fail;
if (rows != 1)
goto fail;
if (!utf_query_data(utf, 0, "data", &subfile_offset, &subfile_size))
goto fail;
}
//;VGM_LOG("UTF_AHX: subfile offset=%x + %x\n", subfile_offset, subfile_size);
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "ahx");
if (!temp_sf) goto fail;
vgmstream = init_vgmstream_ahx(temp_sf);
if (!vgmstream) goto fail;
utf_close(utf);
close_streamfile(temp_sf);
return vgmstream;
fail:
utf_close(utf);
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}