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https://github.com/vgmstream/vgmstream.git
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350 lines
13 KiB
C
350 lines
13 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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static int xa_read_subsongs(STREAMFILE *sf, int target_subsong, off_t start, uint16_t *p_stream_config, off_t *p_stream_offset, size_t *p_stream_size, int *p_form2);
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static int xa_check_format(STREAMFILE *sf, off_t offset, int is_blocked);
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/* XA - from Sony PS1 and Philips CD-i CD audio, also Saturn streams */
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VGMSTREAM * init_vgmstream_xa(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag = 0, channel_count, sample_rate;
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int is_riff = 0, is_blocked = 0, is_form2 = 0;
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size_t stream_size = 0;
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int total_subsongs = 0, target_subsong = streamFile->stream_index;
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uint16_t target_config = 0;
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/* checks */
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/* .xa: common
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* .str: often videos and sometimes speech/music
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* .adp: Phantasy Star Collection (SAT) raw XA
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* .pxa: Mortal Kombat 4 (PS1)
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* (extensionless): bigfiles [Castlevania: Symphony of the Night (PS1)] */
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if (!check_extensions(streamFile,"xa,str,adp,pxa,"))
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goto fail;
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/* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders.
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* Also has minimal support for headerless (ISO 2048 mode1/data) mode. */
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/* check RIFF header = raw (optional, added when ripping and not part of the CD data) */
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if (read_u32be(0x00,streamFile) == 0x52494646 && /* "RIFF" */
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read_u32be(0x08,streamFile) == 0x43445841 && /* "CDXA" */
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read_u32be(0x0C,streamFile) == 0x666D7420) { /* "fmt " */
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is_blocked = 1;
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is_riff = 1;
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start_offset = 0x2c; /* after "data", ignore RIFF values as often are wrong */
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}
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else {
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/* sector sync word = raw */
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if (read_u32be(0x00,streamFile) == 0x00FFFFFF &&
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read_u32be(0x04,streamFile) == 0xFFFFFFFF &&
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read_u32be(0x08,streamFile) == 0xFFFFFF00) {
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is_blocked = 1;
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start_offset = 0x00;
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}
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else {
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/* headerless or possibly incorrectly ripped */
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start_offset = 0x00;
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}
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}
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/* test for XA data, since format is raw-ish (with RIFF it's assumed to be ok) */
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if (!is_riff && !xa_check_format(streamFile, start_offset, is_blocked))
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goto fail;
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/* find subsongs as XA can interleave sectors using 'file' and 'channel' makers (see blocked_xa.c) */
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if (/*!is_riff &&*/ is_blocked) {
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total_subsongs = xa_read_subsongs(streamFile, target_subsong, start_offset, &target_config, &start_offset, &stream_size, &is_form2);
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if (total_subsongs <= 0) goto fail;
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}
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else {
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stream_size = get_streamfile_size(streamFile) - start_offset;
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}
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/* data is ok: parse header */
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if (is_blocked) {
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/* parse 0x18 sector header (also see blocked_xa.c) */
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uint8_t xa_header = read_u8(start_offset + 0x13,streamFile);
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switch((xa_header >> 0) & 3) { /* 0..1: mono/stereo */
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case 0: channel_count = 1; break;
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case 1: channel_count = 2; break;
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default: goto fail;
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}
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switch((xa_header >> 2) & 3) { /* 2..3: sample rate */
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case 0: sample_rate = 37800; break;
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case 1: sample_rate = 18900; break;
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default: goto fail;
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}
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switch((xa_header >> 4) & 3) { /* 4..5: bits per sample (0=4-bit ADPCM, 1=8-bit ADPCM) */
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case 0: break;
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default: /* PS1 games only do 4-bit */
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VGM_LOG("XA: unknown bits per sample found\n");
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goto fail;
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}
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switch((xa_header >> 6) & 1) { /* 6: emphasis (applies a filter) */
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case 0: break;
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default: /* shouldn't be used by games */
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VGM_LOG("XA: unknown emphasis found\n");
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break;
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}
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switch((xa_header >> 7) & 1) { /* 7: reserved */
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case 0: break;
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default:
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VGM_LOG("XA: unknown reserved bit found\n");
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break;
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}
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}
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else {
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/* headerless */
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if (check_extensions(streamFile,"adp")) {
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/* Phantasy Star Collection (SAT) raw files */
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/* most are stereo, though a few (mainly sfx banks, sometimes using .bin) are mono */
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char filename[PATH_LIMIT] = {0};
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get_streamfile_filename(streamFile, filename,PATH_LIMIT);
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/* detect PS1 mono files, very lame but whatevs, no way to detect XA mono/stereo */
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if (filename[0]=='P' && filename[1]=='S' && filename[2]=='1' && filename[3]=='S') {
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channel_count = 1;
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sample_rate = 22050;
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}
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else {
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channel_count = 2;
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sample_rate = 44100;
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}
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}
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else {
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/* incorrectly ripped standard XA */
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channel_count = 2;
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sample_rate = 37800;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_XA;
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vgmstream->sample_rate = sample_rate;
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vgmstream->coding_type = coding_XA;
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vgmstream->layout_type = is_blocked ? layout_blocked_xa : layout_none;
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if (is_blocked) {
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vgmstream->codec_config = target_config;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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if (total_subsongs > 1) {
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/* useful at times if game uses many file+channel */
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%04x", target_config);
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}
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}
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vgmstream->num_samples = xa_bytes_to_samples(stream_size, channel_count, is_blocked, is_form2);
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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static int xa_check_format(STREAMFILE *sf, off_t offset, int is_blocked) {
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int i, j, sector = 0, skip = 0;
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off_t test_offset = offset;
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const size_t sector_size = (is_blocked ? 0x900 : 0x800);
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const size_t extra_size = (is_blocked ? 0x18 : 0x00);
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const size_t frame_size = 0x80;
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const int sector_max = 3;
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const int skip_max = 32; /* videos interleave 7 or 15 sectors + 1 audio sector, maybe 31 too */
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/* test frames inside CD sectors */
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while (sector < sector_max) {
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uint8_t xa_submode = read_u8(test_offset + 0x12, sf);
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int is_audio = !(xa_submode & 0x08) && (xa_submode & 0x04) && !(xa_submode & 0x02);
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if (is_blocked && !is_audio) {
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skip++;
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if (sector == 0 && skip > skip_max) /* no a single audio sector found */
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goto fail;
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test_offset += sector_size + extra_size + extra_size;
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continue;
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}
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test_offset += extra_size; /* header */
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for (i = 0; i < (sector_size / frame_size); i++) {
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/* XA frame checks: filter indexes should be 0..3, and shifts 0..C */
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for (j = 0; j < 16; j++) {
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uint8_t header = read_u8(test_offset + j, sf);
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if (((header >> 4) & 0xF) > 0x03)
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goto fail;
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if (((header >> 0) & 0xF) > 0x0c)
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goto fail;
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}
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/* XA headers pairs are repeated */
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if (read_u32be(test_offset+0x00, sf) != read_u32be(test_offset+0x04, sf) ||
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read_u32be(test_offset+0x08, sf) != read_u32be(test_offset+0x0c, sf))
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goto fail;
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/* blank frames should always use 0x0c0c0c0c (due to how shift works) */
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if (read_u32be(test_offset+0x00, sf) == 0 &&
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read_u32be(test_offset+0x04, sf) == 0 &&
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read_u32be(test_offset+0x08, sf) == 0 &&
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read_u32be(test_offset+0x0c, sf) == 0)
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goto fail;
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test_offset += 0x80;
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}
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test_offset += extra_size; /* footer */
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sector++;
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}
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return 1;
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fail:
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return 0;
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}
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#define XA_SUBSONG_MAX 1024 /* +500 found in bigfiles like Castlevania SOTN */
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typedef struct xa_subsong_t {
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uint16_t config;
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off_t start;
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int form2;
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int sectors;
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int end_flag;
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} xa_subsong_t;
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/* Get subsong info, as real XA data interleaves N sectors/subsongs (often 8/16). Extractors deinterleave
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* but we parse interleaved too for completeness. Even if we have a single deint'd XA this is useful to get
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* usable sectors for bytes-to-samples.
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*
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* Bigfiles that paste tons of XA together are slow to parse since we need to read every sector to
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* count totals, but XA subsong handling is mainly for educational purposes. */
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static int xa_read_subsongs(STREAMFILE *sf, int target_subsong, off_t start, uint16_t *p_stream_config, off_t *p_stream_offset, size_t *p_stream_size, int *p_form2) {
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xa_subsong_t *cur_subsong = NULL;
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xa_subsong_t subsongs[XA_SUBSONG_MAX] = {0};
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const size_t sector_size = 0x930;
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uint16_t prev_config;
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int i, subsongs_count = 0;
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size_t file_size;
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off_t offset;
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STREAMFILE *sf_test = NULL;
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uint8_t header[4];
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/* buffer to speed up header reading; bigger (+0x8000) is actually faster than very small (~0x10),
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* even though we only need sector headers and will end up reading the whole file that way */
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sf_test = reopen_streamfile(sf, 0x10000);
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if (!sf_test) goto fail;
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prev_config = 0xFFFFu;
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file_size = get_streamfile_size(sf);
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offset = start;
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/* read XA sectors */
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while (offset < file_size) {
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uint16_t xa_config;
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uint8_t xa_submode;
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int is_audio, is_eof;
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read_streamfile(header, offset + 0x10, sizeof(header), sf_test);
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xa_config = get_u16be(header + 0x00); /* file+channel markers */
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xa_submode = get_u8 (header + 0x02); /* flags */
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is_audio = !(xa_submode & 0x08) && (xa_submode & 0x04) && !(xa_submode & 0x02);
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is_eof = (xa_submode & 0x80);
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VGM_ASSERT((xa_submode & 0x01), "XA: end of audio at %lx\n", offset); /* used? */
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//;VGM_ASSERT(is_eof, "XA: eof at %lx\n", offset);
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//;VGM_ASSERT(!is_audio, "XA: not audio at %lx\n", offset);
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if (!is_audio) {
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offset += sector_size;
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continue;
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}
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/* detect file+channel change = sector of new subsong or existing subsong
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* (happens on every sector for interleaved XAs but only once for deint'd or video XAs) */
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if (xa_config != prev_config)
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{
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/* find if this sector/config belongs to known subsong that hasn't ended
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* (unsure if repeated configs+end flag is possible but probably in giant XAs) */
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cur_subsong = NULL;
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for (i = 0; i < subsongs_count; i++) { /* search algo could be improved, meh */
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if (subsongs[i].config == xa_config && !subsongs[i].end_flag) {
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cur_subsong = &subsongs[i];
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break;
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}
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}
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/* old subsong not found = add new to list */
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if (cur_subsong == NULL) {
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uint8_t xa_channel = get_u8(header + 0x01);
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/* when file+channel changes mark prev subsong of the same channel as finished
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* (this ensures reused ids in bigfiles are handled properly, ex.: 0101... 0201... 0101...) */
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for (i = subsongs_count - 1; i >= 0; i--) {
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uint16_t subsong_config = subsongs[i].config;
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uint8_t subsong_channel = subsong_config & 0xFF;
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if (xa_config != subsong_config && xa_channel == subsong_channel) {
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subsongs[i].end_flag = 1;
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break;
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}
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}
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cur_subsong = &subsongs[subsongs_count];
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subsongs_count++;
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if (subsongs_count >= XA_SUBSONG_MAX) goto fail;
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cur_subsong->config = xa_config;
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cur_subsong->form2 = (xa_submode & 0x20);
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cur_subsong->start = offset;
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//cur_subsong->sectors = 0;
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//cur_subsong->end_flag = 0;
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//;VGM_LOG("XA: new subsong %i with config %04x at %lx\n", subsongs_count, xa_config, offset);
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}
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prev_config = xa_config;
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}
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else {
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if (cur_subsong == NULL) goto fail;
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}
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cur_subsong->sectors++;
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if (is_eof)
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cur_subsong->end_flag = 1;
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offset += sector_size;
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}
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VGM_ASSERT(subsongs_count < 1, "XA: no audio found\n");
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > subsongs_count || subsongs_count < 1) goto fail;
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cur_subsong = &subsongs[target_subsong - 1];
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*p_stream_config = cur_subsong->config;
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*p_stream_offset = cur_subsong->start;
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*p_stream_size = cur_subsong->sectors * sector_size;
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*p_form2 = cur_subsong->form2;
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//;VGM_LOG("XA: subsong config=%x, offset=%lx, size=%x, form2=%i\n", *p_stream_config, *p_stream_offset, *p_stream_size, *p_form2);
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close_streamfile(sf_test);
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return subsongs_count;
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fail:
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close_streamfile(sf_test);
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return 0;
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}
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