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https://github.com/vgmstream/vgmstream.git
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575 lines
21 KiB
C
575 lines
21 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#include "awc_xma_streamfile.h"
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typedef struct {
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int big_endian;
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int is_encrypted;
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int is_music;
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int total_subsongs;
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int channels;
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int sample_rate;
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int codec;
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int num_samples;
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int block_chunk;
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off_t stream_offset;
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size_t stream_size;
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off_t vorbis_offset[VGMSTREAM_MAX_CHANNELS];
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} awc_header;
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static int parse_awc_header(STREAMFILE* sf, awc_header* awc);
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static layered_layout_data* build_layered_awc(STREAMFILE* sf, awc_header* awc);
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/* AWC - from RAGE (Rockstar Advanced Game Engine) audio [Red Dead Redemption, Max Payne 3, GTA5 (multi)] */
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VGMSTREAM* init_vgmstream_awc(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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awc_header awc = {0};
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/* checks */
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if (!check_extensions(sf,"awc"))
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goto fail;
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if (!parse_awc_header(sf, &awc))
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(awc.channels, 0);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = awc.sample_rate;
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vgmstream->num_samples = awc.num_samples;
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vgmstream->num_streams = awc.total_subsongs;
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vgmstream->stream_size = awc.stream_size;
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vgmstream->meta_type = meta_AWC;
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switch(awc.codec) {
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case 0x00: /* PCM (PC) sfx, very rare, lower sample rates? [Max Payne 3 (PC)] */
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case 0x01: /* PCM (PC/PS3) sfx, rarely */
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if (awc.is_music) goto fail; /* blocked_awc needs to be prepared */
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vgmstream->coding_type = awc.big_endian ? coding_PCM16BE : coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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break;
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case 0x04: /* IMA (PC) */
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vgmstream->coding_type = coding_AWC_IMA;
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vgmstream->layout_type = awc.is_music ? layout_blocked_awc : layout_none;
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vgmstream->full_block_size = awc.block_chunk;
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vgmstream->codec_endian = awc.big_endian;
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x05: { /* XMA2 (X360) */
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uint32_t substream_size, substream_offset;
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if (awc.is_music) {
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/* 1ch XMAs in blocks, we'll use layered layout + custom IO to get multi-FFmpegs working */
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int i;
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layered_layout_data * data = NULL;
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/* init layout */
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data = init_layout_layered(awc.channels);
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if (!data) goto fail;
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vgmstream->layout_data = data;
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vgmstream->layout_type = layout_layered;
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vgmstream->coding_type = coding_FFmpeg;
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/* open each layer subfile */
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for (i = 0; i < awc.channels; i++) {
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STREAMFILE* temp_sf = NULL;
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int layer_channels = 1;
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/* build the layer VGMSTREAM */
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data->layers[i] = allocate_vgmstream(layer_channels, 0);
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if (!data->layers[i]) goto fail;
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data->layers[i]->meta_type = meta_AWC;
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data->layers[i]->coding_type = coding_FFmpeg;
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data->layers[i]->layout_type = layout_none;
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data->layers[i]->sample_rate = awc.sample_rate;
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data->layers[i]->num_samples = awc.num_samples;
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/* setup custom IO streamfile, pass to FFmpeg and hope it's fooled */
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temp_sf = setup_awc_xma_streamfile(sf, awc.stream_offset, awc.stream_size, awc.block_chunk, awc.channels, i);
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if (!temp_sf) goto fail;
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substream_offset = 0x00; /* where FFmpeg thinks data starts, which our custom sf will clamp */
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substream_size = get_streamfile_size(temp_sf); /* data of one XMA substream without blocks */
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data->layers[i]->codec_data = init_ffmpeg_xma2_raw(temp_sf, substream_offset, substream_size, awc.num_samples, layer_channels, awc.sample_rate, 0, 0);
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if (data->layers[i])
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xma_fix_raw_samples(data->layers[i], temp_sf, substream_offset, substream_size, 0, 0,0); /* samples are ok? */
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close_streamfile(temp_sf);
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if (!data->layers[i]->codec_data) goto fail;
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}
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/* setup layered VGMSTREAMs */
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if (!setup_layout_layered(data))
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goto fail;
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}
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else {
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/* regular XMA for sfx */
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vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, awc.stream_offset, awc.stream_size, awc.num_samples, awc.channels, awc.sample_rate, 0, 0);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf, awc.stream_offset,awc.stream_size, 0, 0,0); /* samples are ok? */
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}
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break;
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}
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#endif
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#ifdef VGM_USE_MPEG
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case 0x07: { /* MPEG (PS3) */
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mpeg_custom_config cfg = {0};
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cfg.chunk_size = awc.block_chunk;
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cfg.big_endian = awc.big_endian;
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vgmstream->codec_data = init_mpeg_custom(sf, awc.stream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_AWC, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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#ifdef VGM_USE_VORBIS
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case 0x08: { /* Vorbis (PC) [Red Dead Redemption 2 (PC)] */
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if (awc.is_music) {
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vgmstream->layout_data = build_layered_awc(sf, &awc);
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if (!vgmstream->layout_data) goto fail;
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vgmstream->layout_type = layout_layered;
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vgmstream->coding_type = coding_VORBIS_custom;
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}
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else {
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vorbis_custom_config cfg = {0};
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cfg.channels = awc.channels;
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cfg.sample_rate = awc.sample_rate;
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cfg.header_offset = awc.vorbis_offset[0];
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vgmstream->codec_data = init_vorbis_custom(sf, awc.stream_offset, VORBIS_AWC, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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vgmstream->coding_type = coding_VORBIS_custom;
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}
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break;
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}
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#endif
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default:
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VGM_LOG("AWC: unknown codec 0x%02x\n", awc.codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, awc.stream_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Parse Rockstar's AWC header (much info from LibertyV: https://github.com/koolkdev/libertyv).
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* Made of entries for N streams, each with a number of tags pointing to chunks (header, data, events, etc). */
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static int parse_awc_header(STREAMFILE* sf, awc_header* awc) {
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uint64_t (*read_u64)(off_t,STREAMFILE*) = NULL;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
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uint16_t (*read_u16)(off_t,STREAMFILE*) = NULL;
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int i, ch, entries;
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uint32_t flags, info_header, tag_count = 0, tags_skip = 0;
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off_t offset;
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int target_subsong = sf->stream_index;
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/* check header */
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if (read_u32be(0x00,sf) != 0x41444154 && /* "ADAT" (LE) */
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read_u32be(0x00,sf) != 0x54414441) /* "TADA" (BE) */
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goto fail;
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awc->big_endian = read_u32be(0x00,sf) == 0x54414441;
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if (awc->big_endian) {
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read_u64 = read_u64be;
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read_u32 = read_u32be;
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read_u16 = read_u16be;
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} else {
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read_u64 = read_u64le;
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read_u32 = read_u32le;
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read_u16 = read_u16le;
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}
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flags = read_u32(0x04,sf);
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entries = read_u32(0x08,sf);
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//header_size = read_u32(0x0c,sf); /* after to stream id/tags, not including chunks */
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offset = 0x10;
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if ((flags & 0xFF00FFFF) != 0xFF000001 || (flags & 0x00F00000)) {
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VGM_LOG("AWC: unknown flags 0x%08x\n", flags);
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goto fail;
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}
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if (flags & 0x00010000) /* some kind of mini offset table */
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offset += 0x2 * entries;
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//if (flags % 0x00020000) /* seems to indicate chunks are not ordered (ie. header may go after data) */
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// ...
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//if (flags % 0x00040000) /* music/multichannel flag? (GTA5, not seen in RDR) */
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// awc->is_music = 1;
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if (flags & 0x00080000) /* encrypted data chunk (most of GTA5 PC) */
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awc->is_encrypted = 1;
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if (awc->is_encrypted) {
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VGM_LOG("AWC: encrypted data found\n");
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goto fail;
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}
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/* Music when the first id is 0 (base/fake entry with info for all channels), sfx pack otherwise.
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* sfx = N single streams, music = N-1 interleaved mono channels (even for MP3/XMA).
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* Music seems layered (N-1/2 stereo pairs), maybe set with events? */
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awc->is_music = (read_u32(offset + 0x00,sf) & 0x1FFFFFFF) == 0x00000000;
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if (awc->is_music) { /* all streams except id 0 is a channel */
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awc->total_subsongs = 1;
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target_subsong = 1; /* we only need id 0, though channels may have its own tags/chunks */
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}
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else { /* each stream is a single sound */
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awc->total_subsongs = entries;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > awc->total_subsongs || awc->total_subsongs < 1) goto fail;
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}
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/* get stream base info */
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for (i = 0; i < entries; i++) {
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info_header = read_u32(offset + 0x04*i, sf);
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tag_count = (info_header >> 29) & 0x7; /* 3b */
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//id = (info_header >> 0) & 0x1FFFFFFF; /* 29b */
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if (target_subsong-1 == i)
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break;
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tags_skip += tag_count; /* tags to skip to reach target's tags, in the next header */
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}
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offset += 0x04*entries;
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offset += 0x08*tags_skip;
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/* get stream tags */
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for (i = 0; i < tag_count; i++) {
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uint64_t tag_header;
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uint8_t tag_type;
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size_t tag_size;
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off_t tag_offset;
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tag_header = read_u64(offset + 0x08*i,sf);
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tag_type = (uint8_t)((tag_header >> 56) & 0xFF); /* 8b */
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tag_size = (size_t)((tag_header >> 28) & 0x0FFFFFFF); /* 28b */
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tag_offset = (off_t)((tag_header >> 0) & 0x0FFFFFFF); /* 28b */
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;VGM_LOG("AWC: tag%i/%i at %lx: t=%x, o=%lx, s=%x\n", i, tag_count, offset + 0x08*i, tag_type, tag_offset, tag_size);
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/* Tags are apparently part of a hash derived from a word ("data", "format", etc).
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* If music + 1ch, the header and data chunks can repeat for no reason (sometimes not even pointed). */
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switch(tag_type) {
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case 0x55: /* data */
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awc->stream_offset = tag_offset;
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awc->stream_size = tag_size;
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break;
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case 0x48: /* music header */
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if (!awc->is_music) {
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VGM_LOG("AWC: music header found in sfx\n");
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goto fail;
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}
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/* 0x00(32): unknown (some count?) */
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awc->block_chunk = read_u32(tag_offset + 0x04,sf);
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awc->channels = read_u32(tag_offset + 0x08,sf);
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if (awc->channels != entries - 1) { /* not counting id-0 */
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VGM_LOG("AWC: number of music channels doesn't match entries\n");
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goto fail;
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}
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for (ch = 0; ch < awc->channels; ch++) {
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int num_samples, sample_rate, codec;
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/* 0x00): stream id (not always in the header entries order) */
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num_samples = read_u32(tag_offset + 0x0c + 0x10*ch + 0x04,sf);
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/* 0x08: headroom */
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sample_rate = read_u16(tag_offset + 0x0c + 0x10*ch + 0x0a,sf);
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codec = read_u8(tag_offset + 0x0c + 0x10*ch + 0x0c,sf);
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/* 0x0d(8): round size? */
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/* 0x0e: unknown (zero/-1) */
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/* validate channels differences */
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if ((awc->num_samples && !(awc->num_samples >= num_samples - 10 && awc->num_samples <= num_samples + 10)) ||
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(awc->sample_rate && awc->sample_rate != sample_rate)) {
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VGM_LOG("AWC: found header diffs in channel %i, ns=%i vs %i, sr=%i vs %i\n",
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ch, awc->num_samples, num_samples, awc->sample_rate, sample_rate);
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/* sometimes (often cutscenes in Max Payne 3 and RDR DLC) channels have sample diffs,
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* probably one stream is simply silent after its samples end */
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}
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if ((awc->codec && awc->codec != codec)) {
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VGM_LOG("AWC: found header diffs in channel %i, c=%i vs %i\n", ch, awc->codec, codec);
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goto fail;
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}
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if (awc->num_samples < num_samples) /* use biggest channel */
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awc->num_samples = num_samples;
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awc->sample_rate = sample_rate;
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awc->codec = codec;
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}
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break;
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case 0xFA: /* sfx header */
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if (awc->is_music) {
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VGM_LOG("AWC: sfx header found in music\n");
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goto fail;
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}
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awc->num_samples = read_u32(tag_offset + 0x00,sf);
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/* 0x04: -1? */
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awc->sample_rate = read_u16(tag_offset + 0x08,sf);
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/* 0x0a: unknown x4 */
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/* 0x12: null? */
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awc->codec = read_u8(tag_offset + 0x13, sf);
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awc->channels = 1;
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break;
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case 0x76: /* sfx header for vorbis */
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if (awc->is_music) {
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VGM_LOG("AWC: sfx header found in music\n");
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goto fail;
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}
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awc->num_samples = read_u32(tag_offset + 0x00,sf);
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/* 0x04: -1? */
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awc->sample_rate = read_u16(tag_offset + 0x08,sf);
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/* 0x0a: granule start? (negative) */
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/* 0x0c: granule max? */
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/* 0x10: unknown */
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awc->codec = read_u8(tag_offset + 0x1c, sf); /* 16b? */
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/* 0x1e: vorbis header size */
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awc->channels = 1;
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awc->vorbis_offset[0] = tag_offset + 0x20;
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break;
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case 0xA3: /* block-to-sample table (32b x number of blocks w/ num_samples at the start of each block) */
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case 0xBD: /* events (32bx4): type_hash, params_hash, timestamp_ms, flags */
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case 0x5C: /* animation/RSC config? */
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default: /* 0x68=midi?, 0x36=hash thing?, 0x2B=sizes, 0x5A/0xD9=? */
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//VGM_LOG("AWC: ignoring unknown tag 0x%02x\n", tag);
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break;
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}
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}
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if (!awc->stream_offset) {
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VGM_LOG("AWC: stream offset not found\n");
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goto fail;
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}
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/* vorbis offset table, somehow offsets are unordered and can go before tags */
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if (awc->is_music && awc->codec == 0x08) {
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offset += 0x08 * tag_count;
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for (ch = 0; ch < awc->channels; ch++) {
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awc->vorbis_offset[ch] = read_u16(offset + 0x08*ch + 0x00, sf);
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/* 0x02: always 0xB000? */
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/* 0x04: always 0x00CD? */
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/* 0x06: always 0x7F00? */
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}
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}
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/* In music mode, data is divided into blocks of block_chunk size with padding.
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* Each block has a header/seek table and interleaved data for all channels */
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{
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int32_t seek_start = read_u32(awc->stream_offset, sf); /* -1 in later (RDR2) versions */
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if (awc->is_music && !(seek_start == 0 || seek_start == -1)) {
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VGM_LOG("AWC: music found, but block doesn't start with seek table at %x\n", (uint32_t)awc->stream_offset);
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goto fail;
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}
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}
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return 1;
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fail:
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return 0;
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}
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/* ************************************************************************* */
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//TODO: this method won't work properly, needs internal handling of blocks.
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//
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// This setups a decoder per block, but seems Vorbis' uses first frame as setup so it
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// returns samples (576 vs 1024), making num_samples count in each block being off + causing
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// gaps. So they must be using a single encoder + setting decode_to_discard per block
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// to ge the thing working.
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//
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// However since blocks are probably also used for seeking, maybe they aren't resetting
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// the decoder when seeking? or they force first frame to be 1024?
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//
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// In case of Vorvis, when setting skip samples seems repeated data from last block is
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// exactly last 0x800 bytes of that channel.
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static VGMSTREAM* build_block_vgmstream(STREAMFILE* sf, awc_header* awc, int channel, int32_t num_samples, int32_t skip_samples, off_t block_start, size_t block_size) {
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STREAMFILE* temp_sf = NULL;
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VGMSTREAM* vgmstream = NULL;
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int block_channels = 1;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(block_channels, 0);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = awc->sample_rate;
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vgmstream->num_samples = num_samples - skip_samples;
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vgmstream->stream_size = block_size;
|
|
vgmstream->meta_type = meta_AWC;
|
|
|
|
switch(awc->codec) {
|
|
#ifdef VGM_USE_VORBIS
|
|
case 0x08: { /* Vorbis (PC) [Red Dead Redemption 2 (PC)] */
|
|
vorbis_custom_config cfg = {0};
|
|
|
|
cfg.channels = 1;
|
|
cfg.sample_rate = awc->sample_rate;
|
|
cfg.header_offset = awc->vorbis_offset[channel];
|
|
//cfg.skip_samples = skip_samples; //todo
|
|
|
|
vgmstream->codec_data = init_vorbis_custom(sf, block_start, VORBIS_AWC, &cfg);
|
|
if (!vgmstream->codec_data) goto fail;
|
|
vgmstream->layout_type = layout_none;
|
|
vgmstream->coding_type = coding_VORBIS_custom;
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
if (!vgmstream_open_stream(vgmstream, sf, block_start))
|
|
goto fail;
|
|
close_streamfile(temp_sf);
|
|
return vgmstream;
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|
|
|
|
static VGMSTREAM* build_blocks_vgmstream(STREAMFILE* sf, awc_header* awc, int channel) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
segmented_layout_data* data = NULL;
|
|
int i, ch;
|
|
int blocks = awc->stream_size / awc->block_chunk + (awc->stream_size % awc->block_chunk ? 1 : 0) ;
|
|
|
|
|
|
/* init layout */
|
|
data = init_layout_segmented(blocks);
|
|
if (!data) goto fail;
|
|
|
|
/* one segment per block of this channel */
|
|
for (i = 0; i < blocks; i++) {
|
|
off_t block_offset = awc->stream_offset + i * awc->block_chunk;
|
|
int32_t num_samples = 0, skip_samples = 0;
|
|
uint32_t header_skip = 0, block_skip = 0, block_start = 0, block_data = 0;
|
|
|
|
/* read stupid block crap to get proper offsets and whatnot, format:
|
|
* - per channel: number of channel entries + skip samples + num samples
|
|
* - per channel: seek table with N entries */
|
|
for (ch = 0; ch < awc->channels; ch++) {
|
|
/* 0x00: -1 */
|
|
int entries = read_u32le(block_offset + 0x18 * ch + 0x04, sf);
|
|
int32_t entry_skip = read_u32le(block_offset + 0x18 * ch + 0x08, sf);
|
|
int32_t entry_samples = read_u32le(block_offset + 0x18 * ch + 0x0c, sf);
|
|
|
|
if (ch == channel) {
|
|
num_samples = entry_samples;
|
|
skip_samples = entry_skip;
|
|
|
|
block_start = block_offset + block_skip;
|
|
block_data = entries * 0x800;
|
|
}
|
|
|
|
header_skip += 0x18 + entries * 0x04;
|
|
block_skip += entries * 0x800;
|
|
}
|
|
|
|
if (!block_start)
|
|
goto fail;
|
|
|
|
header_skip = align_size_to_block(header_skip, 0x800);
|
|
block_start += header_skip;
|
|
//;VGM_LOG("AWC: build ch%i, block=%i at %lx, o=%x, s=%x, ns=%i, ss=%i\n", channel, i, block_offset, block_start, block_data, num_samples, skip_samples);
|
|
|
|
data->segments[i] = build_block_vgmstream(sf, awc, channel, num_samples, skip_samples, block_start, block_data);
|
|
if (!data->segments[i]) goto fail;
|
|
}
|
|
|
|
/* setup VGMSTREAMs */
|
|
if (!setup_layout_segmented(data))
|
|
goto fail;
|
|
|
|
/* build the layout VGMSTREAM */
|
|
vgmstream = allocate_segmented_vgmstream(data, 0, 0, 0);
|
|
if (!vgmstream) goto fail;
|
|
|
|
return vgmstream;
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
if (!vgmstream)
|
|
free_layout_segmented(data);
|
|
return NULL;
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
|
|
/* Make layers per channel for AWC's abhorrent blocks.
|
|
*
|
|
* File has N channels = N streams, that use their own mono decoder.
|
|
* Each block then has header + seek table for all channels. But in each block there is
|
|
* a "skip samples" value per channel, and blocks repeat some data from last block
|
|
* for this, so PCM must be discarded. Also, channels in a block don't need to have
|
|
* the same number of samples.
|
|
*/
|
|
static layered_layout_data* build_layered_awc(STREAMFILE* sf, awc_header* awc) {
|
|
int i;
|
|
layered_layout_data* data = NULL;
|
|
|
|
|
|
/* init layout */
|
|
data = init_layout_layered(awc->channels);
|
|
if (!data) goto fail;
|
|
|
|
/* open each layer subfile */
|
|
for (i = 0; i < awc->channels; i++) {
|
|
data->layers[i] = build_blocks_vgmstream(sf, awc, i);
|
|
if (!data->layers[i]) goto fail;
|
|
}
|
|
|
|
/* setup layered VGMSTREAMs */
|
|
if (!setup_layout_layered(data))
|
|
goto fail;
|
|
return data;
|
|
fail:
|
|
free_layout_layered(data);
|
|
return NULL;
|
|
}
|
|
|